Remove do_cockpit_window_view unused parameters
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b0ec49f8e5
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2f86499144
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@ -106,7 +106,7 @@ constexpr rgb_array_wrapper player_rgb{};
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// set, show a rear view. If label is non-NULL, print the label at
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// the top of the window.
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void do_cockpit_window_view(int win, vobjptridx_t viewer, int rear_view_flag, int user, const char *label);
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void do_cockpit_window_view(int win, int rear_view_flag, int user, const char *label);
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void do_cockpit_window_view(int win, int user);
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#endif
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#define GAUGE_HUD_NUMMODES 4
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@ -536,7 +536,7 @@ static void show_extra_views()
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do_cockpit_window_view(0,&DemoLeftExtra,DemoRearCheck[DemoDoLeft],DemoWBUType[DemoDoLeft],DemoExtraMessage[DemoDoLeft]);
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}
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else
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do_cockpit_window_view(0,0,WBU_WEAPON,NULL);
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do_cockpit_window_view(0,WBU_WEAPON);
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if (DemoDoRight)
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{
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@ -550,7 +550,7 @@ static void show_extra_views()
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}
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}
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else
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do_cockpit_window_view(1,0,WBU_WEAPON,NULL);
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do_cockpit_window_view(1,WBU_WEAPON);
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DemoDoLeft=DemoDoRight=0;
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DemoDoingLeft=DemoDoingRight=0;
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@ -576,7 +576,7 @@ static void show_extra_views()
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if (Guided_missile[Player_num]) { //used to be active
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if (!PlayerCfg.GuidedInBigWindow)
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do_cockpit_window_view(1,0,WBU_STATIC,NULL);
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do_cockpit_window_view(1,WBU_STATIC);
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Guided_missile[Player_num] = NULL;
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}
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if (choose_missile_viewer())
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@ -589,7 +589,7 @@ static void show_extra_views()
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else {
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clear_missile_viewer();
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RenderingType=255;
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do_cockpit_window_view(1,0,WBU_STATIC,NULL);
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do_cockpit_window_view(1,WBU_STATIC);
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}
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}
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@ -610,7 +610,7 @@ static void show_one_extra_view(const int w)
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switch (PlayerCfg.Cockpit3DView[w]) {
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case CV_NONE:
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RenderingType=255;
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do_cockpit_window_view(w,0,WBU_WEAPON,NULL);
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do_cockpit_window_view(w,WBU_WEAPON);
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break;
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case CV_REAR:
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if (Rear_view) { //if big window is rear view, show front here
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@ -625,7 +625,7 @@ static void show_one_extra_view(const int w)
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case CV_ESCORT: {
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auto buddy = find_escort();
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if (buddy == object_none) {
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do_cockpit_window_view(w,0,WBU_WEAPON,NULL);
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do_cockpit_window_view(w,WBU_WEAPON);
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PlayerCfg.Cockpit3DView[w] = CV_NONE;
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}
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else {
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@ -642,7 +642,7 @@ static void show_one_extra_view(const int w)
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if (player!=-1 && Players[player].connected && ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
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do_cockpit_window_view(w,&Objects[Players[Coop_view_player[w]].objnum],0,WBU_COOP,Players[Coop_view_player[w]].callsign);
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else {
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do_cockpit_window_view(w,0,WBU_WEAPON,NULL);
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do_cockpit_window_view(w,WBU_WEAPON);
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PlayerCfg.Cockpit3DView[w] = CV_NONE;
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}
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break;
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@ -3151,7 +3151,7 @@ static array<int, 2> overlap_dirty;
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//user is one of the WBU_ constants. If rear_view_flag is set, show a
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//rear view. If label is non-NULL, print the label at the top of the
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//window.
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void do_cockpit_window_view(int win,int rear_view_flag,int user,const char *label)
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void do_cockpit_window_view(int win,int user)
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{
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Assert(user == WBU_WEAPON || user == WBU_STATIC);
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if (user == WBU_STATIC && weapon_box_user[win] != WBU_STATIC)
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@ -4080,7 +4080,7 @@ static void nd_render_extras (ubyte which,const vcobjptr_t obj)
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if (which==255)
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{
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Int3(); // how'd we get here?
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do_cockpit_window_view(w,0,WBU_WEAPON,NULL);
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do_cockpit_window_view(w,WBU_WEAPON);
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return;
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}
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