Remove do_cockpit_window_view unused parameters

This commit is contained in:
Kp 2015-04-02 02:36:57 +00:00
parent b0ec49f8e5
commit 2f86499144
4 changed files with 10 additions and 10 deletions

View file

@ -106,7 +106,7 @@ constexpr rgb_array_wrapper player_rgb{};
// set, show a rear view. If label is non-NULL, print the label at
// the top of the window.
void do_cockpit_window_view(int win, vobjptridx_t viewer, int rear_view_flag, int user, const char *label);
void do_cockpit_window_view(int win, int rear_view_flag, int user, const char *label);
void do_cockpit_window_view(int win, int user);
#endif
#define GAUGE_HUD_NUMMODES 4

View file

@ -536,7 +536,7 @@ static void show_extra_views()
do_cockpit_window_view(0,&DemoLeftExtra,DemoRearCheck[DemoDoLeft],DemoWBUType[DemoDoLeft],DemoExtraMessage[DemoDoLeft]);
}
else
do_cockpit_window_view(0,0,WBU_WEAPON,NULL);
do_cockpit_window_view(0,WBU_WEAPON);
if (DemoDoRight)
{
@ -550,7 +550,7 @@ static void show_extra_views()
}
}
else
do_cockpit_window_view(1,0,WBU_WEAPON,NULL);
do_cockpit_window_view(1,WBU_WEAPON);
DemoDoLeft=DemoDoRight=0;
DemoDoingLeft=DemoDoingRight=0;
@ -576,7 +576,7 @@ static void show_extra_views()
if (Guided_missile[Player_num]) { //used to be active
if (!PlayerCfg.GuidedInBigWindow)
do_cockpit_window_view(1,0,WBU_STATIC,NULL);
do_cockpit_window_view(1,WBU_STATIC);
Guided_missile[Player_num] = NULL;
}
if (choose_missile_viewer())
@ -589,7 +589,7 @@ static void show_extra_views()
else {
clear_missile_viewer();
RenderingType=255;
do_cockpit_window_view(1,0,WBU_STATIC,NULL);
do_cockpit_window_view(1,WBU_STATIC);
}
}
@ -610,7 +610,7 @@ static void show_one_extra_view(const int w)
switch (PlayerCfg.Cockpit3DView[w]) {
case CV_NONE:
RenderingType=255;
do_cockpit_window_view(w,0,WBU_WEAPON,NULL);
do_cockpit_window_view(w,WBU_WEAPON);
break;
case CV_REAR:
if (Rear_view) { //if big window is rear view, show front here
@ -625,7 +625,7 @@ static void show_one_extra_view(const int w)
case CV_ESCORT: {
auto buddy = find_escort();
if (buddy == object_none) {
do_cockpit_window_view(w,0,WBU_WEAPON,NULL);
do_cockpit_window_view(w,WBU_WEAPON);
PlayerCfg.Cockpit3DView[w] = CV_NONE;
}
else {
@ -642,7 +642,7 @@ static void show_one_extra_view(const int w)
if (player!=-1 && Players[player].connected && ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
do_cockpit_window_view(w,&Objects[Players[Coop_view_player[w]].objnum],0,WBU_COOP,Players[Coop_view_player[w]].callsign);
else {
do_cockpit_window_view(w,0,WBU_WEAPON,NULL);
do_cockpit_window_view(w,WBU_WEAPON);
PlayerCfg.Cockpit3DView[w] = CV_NONE;
}
break;

View file

@ -3151,7 +3151,7 @@ static array<int, 2> overlap_dirty;
//user is one of the WBU_ constants. If rear_view_flag is set, show a
//rear view. If label is non-NULL, print the label at the top of the
//window.
void do_cockpit_window_view(int win,int rear_view_flag,int user,const char *label)
void do_cockpit_window_view(int win,int user)
{
Assert(user == WBU_WEAPON || user == WBU_STATIC);
if (user == WBU_STATIC && weapon_box_user[win] != WBU_STATIC)

View file

@ -4080,7 +4080,7 @@ static void nd_render_extras (ubyte which,const vcobjptr_t obj)
if (which==255)
{
Int3(); // how'd we get here?
do_cockpit_window_view(w,0,WBU_WEAPON,NULL);
do_cockpit_window_view(w,WBU_WEAPON);
return;
}