Prepare for global arrays to be array<>
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@ -404,10 +404,6 @@ extern segnum_t get_free_segment_number(void);
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#define diagnostic_message editor_status
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#define diagnostic_message_fmt editor_status_fmt
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// Status Icon.
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extern void print_status_icon( char icon[1], int position );
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extern void clear_status_icon( char icon[1], int position );
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// Editor status message.
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extern void editor_status_fmt(const char *format, ... ) __attribute_format_printf(1, 2);
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#define editor_status_fmt(F,...) dxx_call_printf_checked(editor_status_fmt,editor_status,(),(F),##__VA_ARGS__)
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@ -452,7 +452,6 @@ extern palette_array_t gr_palette;
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typedef array<color_t, 256> gft_array0;
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typedef array<gft_array0, GR_FADE_LEVELS> gft_array1;
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extern gft_array1 gr_fade_table;
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extern ubyte gr_inverse_table[32*32*32];
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extern ushort gr_palette_selector;
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extern ushort gr_inverse_table_selector;
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@ -74,14 +74,15 @@ extern sbyte Boss_hit_this_frame;
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#define NUM_D2_BOSSES 8
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extern const ubyte Boss_teleports[NUM_D2_BOSSES]; // Set byte if this boss can teleport
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extern const ubyte Boss_spew_more[NUM_D2_BOSSES]; // Set byte if this boss can teleport
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typedef ubyte boss_flags_t[NUM_D2_BOSSES];
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extern const boss_flags_t Boss_teleports; // Set byte if this boss can teleport
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extern const boss_flags_t Boss_spew_more; // Set byte if this boss can teleport
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//extern ubyte Boss_cloaks[NUM_D2_BOSSES]; // Set byte if this boss can cloak
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extern const ubyte Boss_spews_bots_energy[NUM_D2_BOSSES]; // Set byte if boss spews bots when hit by energy weapon.
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extern const ubyte Boss_spews_bots_matter[NUM_D2_BOSSES]; // Set byte if boss spews bots when hit by matter weapon.
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extern const ubyte Boss_invulnerable_energy[NUM_D2_BOSSES]; // Set byte if boss is invulnerable to energy weapons.
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extern const ubyte Boss_invulnerable_matter[NUM_D2_BOSSES]; // Set byte if boss is invulnerable to matter weapons.
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extern const ubyte Boss_invulnerable_spot[NUM_D2_BOSSES]; // Set byte if boss is invulnerable in all but a certain spot. (Dot product fvec|vec_to_collision < BOSS_INVULNERABLE_DOT)
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extern const boss_flags_t Boss_spews_bots_energy; // Set byte if boss spews bots when hit by energy weapon.
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extern const boss_flags_t Boss_spews_bots_matter; // Set byte if boss spews bots when hit by matter weapon.
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extern const boss_flags_t Boss_invulnerable_energy; // Set byte if boss is invulnerable to energy weapons.
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extern const boss_flags_t Boss_invulnerable_matter; // Set byte if boss is invulnerable to matter weapons.
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extern const boss_flags_t Boss_invulnerable_spot; // Set byte if boss is invulnerable in all but a certain spot. (Dot product fvec|vec_to_collision < BOSS_INVULNERABLE_DOT)
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extern segnum_t Believed_player_seg;
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extern objnum_t Ai_last_missile_camera;
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#endif
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@ -170,8 +170,6 @@ extern unsigned Num_open_doors; // Number of open doors
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extern unsigned Num_wall_anims;
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extern array<wclip, MAX_WALL_ANIMS> WallAnims;
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extern int walls_bm_num[MAX_WALL_ANIMS];
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#endif
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#ifdef EDITOR
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@ -60,8 +60,7 @@ static inline void hostage_init_info(const objnum_t &) {}
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#endif
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#endif
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extern int N_hostage_types;
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extern unsigned N_hostage_types;
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extern int Hostage_vclip_num[MAX_HOSTAGE_TYPES]; // for each type of hostage
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void draw_hostage(vobjptridx_t obj);
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@ -33,7 +33,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define MAX_VECS 5000
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struct morph_data
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struct morph_data : prohibit_void_ptr<morph_data>
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{
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object *obj; // object which is morphing
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vms_vector morph_vecs[MAX_VECS];
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@ -39,7 +39,8 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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// these global vars are set after a call to do_physics_sim(). Ugly, I know.
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// list of segments went through
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extern int phys_seglist[MAX_FVI_SEGS], n_phys_segs;
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extern unsigned n_phys_segs;
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extern int phys_seglist[MAX_FVI_SEGS];
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// Simulate a physics object for this frame
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void do_physics_sim(vobjptridx_t obj);
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@ -24,6 +24,8 @@
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#include "dxxsconf.h"
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#include "compiler-make_unique.h"
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#include "compiler-range_for.h"
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#include "partial_range.h"
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#ifdef WORDS_BIGENDIAN
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#define MIDIINT(x) (x)
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@ -34,9 +36,9 @@
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#endif
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#ifdef _WIN32
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int midi_volume;
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int channel_volume[16];
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void hmp_stop(hmp_file *hmp);
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static int midi_volume;
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static int channel_volume[16];
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static void hmp_stop(hmp_file *hmp);
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#endif
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// READ/OPEN/CLOSE HMP
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@ -181,12 +183,14 @@ static int get_event(hmp_file *hmp, event *ev) {
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static const int cmdlen[7]={3,3,3,3,2,2,3};
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unsigned long got;
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unsigned long mindelta, delta;
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int i, ev_num;
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int ev_num;
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hmp_track *trk, *fndtrk;
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mindelta = INT_MAX;
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fndtrk = NULL;
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for (trk = hmp->trks, i = hmp->num_trks; (i--) > 0; trk++) {
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range_for (auto &rtrk, partial_range(hmp->trks, static_cast<unsigned>(hmp->num_trks)))
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{
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const auto trk = &rtrk;
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if (!trk->left || (hmp->loop_start && hmp->looping && !trk->loop_set))
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continue;
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if (!(got = get_var_num_hmi(trk->cur, trk->left, &delta)))
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@ -547,8 +547,8 @@ static void load_hxm(const d_fname &hxmname)
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static void custom_remove()
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{
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int i;
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grs_bitmap *bmo = BitmapOriginal;
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grs_bitmap *bmp = GameBitmaps;
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auto bmo = begin(BitmapOriginal);
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auto bmp = begin(GameBitmaps);
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for (i = 0; i < MAX_BITMAP_FILES; bmo++, bmp++, i++)
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if (bmo->bm_flags & 0x80)
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@ -54,7 +54,7 @@ static const char Gamefont_filenames_h[][16] = {
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array<grs_font_ptr, MAX_FONTS> Gamefonts;
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int Gamefont_installed=0;
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static int Gamefont_installed;
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float FNTScaleX = 1, FNTScaleY = 1;
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//code to allow variable GAME_FONT, added 10/7/99 Matt Mueller - updated 11/18/99 to handle all fonts, not just GFONT_SMALL
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@ -65,7 +65,6 @@ struct a_gamefont_conf
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int y;
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union{
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char name[64];//hrm.
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grs_font *ptr;
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} f;
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};
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@ -2380,7 +2380,7 @@ static void sb_draw_energy_bar(int energy)
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static void sb_draw_afterburner()
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{
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int erase_height, w, h, aw, i;
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char ab_str[3] = "AB";
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auto &ab_str = "AB";
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PAGE_IN_GAUGE( SB_GAUGE_AFTERBURNER );
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hud_bitblt(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X), HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_AFTERBURNER)]);
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@ -40,7 +40,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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//------------- Globaly used hostage variables --------------------------------
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int N_hostage_types = 0; // Number of hostage types
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unsigned N_hostage_types; // Number of hostage types
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int Hostage_vclip_num[MAX_HOSTAGE_TYPES]; // vclip num for each tpye of hostage
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@ -157,7 +157,8 @@ static void set_object_turnroll(const vobjptr_t obj)
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}
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//list of segments went through
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int phys_seglist[MAX_FVI_SEGS],n_phys_segs;
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unsigned n_phys_segs;
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int phys_seglist[MAX_FVI_SEGS];
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#define MAX_IGNORE_OBJS 100
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@ -68,6 +68,9 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define DEFAULT_PIGFILE_REGISTERED "descent.pig"
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#elif defined(DXX_BUILD_DESCENT_II)
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#include "compiler-range_for.h"
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#include "partial_range.h"
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#define DEFAULT_PIGFILE_REGISTERED "groupa.pig"
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#define DEFAULT_PIGFILE_SHAREWARE "d2demo.pig"
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#define DEFAULT_HAMFILE_REGISTERED "descent2.ham"
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@ -87,7 +90,6 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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unsigned Num_aliases;
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array<alias, MAX_ALIASES> alias_list;
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int Must_write_hamfile = 0;
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int Piggy_hamfile_version = 0;
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#endif
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@ -99,8 +101,15 @@ struct SoundFile
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char name[15];
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};
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#if defined(DXX_BUILD_DESCENT_II)
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namespace {
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#endif
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hashtable AllBitmapsNames;
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hashtable AllDigiSndNames;
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int GameBitmapOffset[MAX_BITMAP_FILES];
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#if defined(DXX_BUILD_DESCENT_II)
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}
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#endif
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int Num_bitmap_files = 0;
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int Num_sound_files = 0;
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@ -109,8 +118,6 @@ digi_sound GameSounds[MAX_SOUND_FILES];
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int SoundOffset[MAX_SOUND_FILES];
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grs_bitmap GameBitmaps[MAX_BITMAP_FILES];
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int Num_bitmap_files_new = 0;
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int Num_sound_files_new = 0;
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#if defined(DXX_BUILD_DESCENT_I)
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#define DBM_FLAG_LARGE 128 // Flags added onto the flags struct in b
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static
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@ -120,16 +127,12 @@ static SoundFile AllSounds[ MAX_SOUND_FILES ];
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#define DBM_FLAG_ABM 64 // animated bitmap
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int Piggy_bitmap_cache_size = 0;
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int Piggy_bitmap_cache_next = 0;
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static int Piggy_bitmap_cache_size;
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static int Piggy_bitmap_cache_next;
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ubyte * Piggy_bitmap_cache_data = NULL;
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#if defined(DXX_BUILD_DESCENT_II)
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static
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#endif
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int GameBitmapOffset[MAX_BITMAP_FILES];
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#if defined(DXX_BUILD_DESCENT_II)
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static
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#endif
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ubyte GameBitmapFlags[MAX_BITMAP_FILES];
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ushort GameBitmapXlat[MAX_BITMAP_FILES];
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#endif
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if (GameArg.DbgNoCompressPigBitmap)
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gr_bitmap_rle_compress(*bmp);
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Num_bitmap_files_new++;
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}
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#if defined(DXX_BUILD_DESCENT_II)
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else if (SoundOffset[Num_sound_files] == 0)
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@ -333,10 +335,6 @@ int piggy_register_sound( digi_sound * snd, const char * name, int in_file )
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#endif
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i = Num_sound_files;
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if (!in_file)
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Num_sound_files_new++;
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Num_sound_files++;
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return i;
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}
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}
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if (!ham_fp) {
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Must_write_hamfile = 1;
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return 0;
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}
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@ -370,8 +370,8 @@ static polymodel *read_model_file(polymodel *pm,const char *filename,robot_info
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Assert(n_frames == N_ANIM_STATES);
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for (int m=0;m<pm->n_models;m++)
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for (int f=0;f<n_frames;f++)
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pof_read_angs(&anim_angs[f][m], 1, model_buf);
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range_for (auto &f, partial_range(anim_angs, n_frames))
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pof_read_angs(&f[m], 1, model_buf);
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robot_set_angles(r,pm,anim_angs);
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@ -1437,8 +1437,7 @@ void wall_frame_process()
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#endif
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}
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int Num_stuck_objects=0;
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static unsigned Num_stuck_objects;
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stuckobj Stuck_objects[MAX_STUCK_OBJECTS];
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// An object got stuck in a door (like a flare).
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