Simplify DXX guard on object.h
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@ -25,11 +25,11 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#pragma once
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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#include "pstypes.h"
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#include "vecmat.h"
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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#include "aistruct.h"
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#endif
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#include "polyobj.h"
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#include "laser.h"
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@ -73,14 +73,12 @@ enum object_type_t : int
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* STRUCTURES
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*/
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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struct reactor_static {
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/* Location of the gun on the reactor object */
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array<vms_vector, MAX_CONTROLCEN_GUNS> gun_pos,
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/* Orientation of the gun on the reactor object */
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gun_dir;
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};
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#endif
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// A compressed form for sending crucial data
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struct shortpos
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@ -298,7 +296,6 @@ struct polyobj_info_rw
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int alt_textures; // if not -1, use these textures instead
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} __pack__;
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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struct object {
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object_signature_t signature;
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ubyte type; // what type of object this is... robot, weapon, hostage, powerup, fireball
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@ -391,7 +388,6 @@ struct object_rw
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vclip_info_rw vclip_info; // vclip
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} __pack__ rtype;
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} __pack__;
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#endif
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struct obj_position
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{
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@ -400,7 +396,6 @@ struct obj_position
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segnum_t segnum; // segment number containing object
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};
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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struct object_array_t : array<object, MAX_OBJECTS>
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{
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int highest;
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