ai.h
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Reduce ai.h includes
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2015-04-19 04:18:51 +00:00 |
bm.h
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Reduce bm.h includes
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2015-04-19 04:18:51 +00:00 |
cntrlcen.h
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Reduce cntrlcen.h includes
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2015-04-19 04:18:51 +00:00 |
collide.h
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Reduce collide.h includes
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2015-04-19 04:18:51 +00:00 |
config.h
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Convert local arrays to array<>
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2015-04-19 04:18:49 +00:00 |
controls.h
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Reduce controls.h includes
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2015-04-19 04:18:51 +00:00 |
fwdobject.h
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Reduce cntrlcen.h includes
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2015-04-19 04:18:51 +00:00 |
game.h
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Reduce game.h includes
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2015-04-19 04:18:51 +00:00 |
gamemine.h
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Reduce gamemine.h includes
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2015-04-19 04:18:51 +00:00 |
gameseq.h
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Reduce gameseq.h includes
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2015-04-19 04:18:51 +00:00 |
gauges.h
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Reduce gauges.h includes
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2015-04-19 04:18:51 +00:00 |
object.h
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Remove object_rw::pad, pad2
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2015-04-04 23:20:12 +00:00 |
player.h
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Use static_assert for player_rw size check
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2015-04-19 04:18:50 +00:00 |
playsave.h
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Reduce playsave.h includes
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2015-04-19 04:18:50 +00:00 |
powerup.h
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Remove unused D1 definition of POW_HEADLIGHT
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2015-04-19 04:18:49 +00:00 |
robot.h
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Convert local arrays to array<>
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2015-04-19 04:18:49 +00:00 |
state.h
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Use enum class for level save/load
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2015-04-19 04:18:49 +00:00 |
weapon.h
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Wrap player_has_weapon return type
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2015-04-19 04:18:50 +00:00 |