dxx-rebirth/common/main
2015-04-19 04:18:51 +00:00
..
ai.h Reduce ai.h includes 2015-04-19 04:18:51 +00:00
aistruct.h
automap.h
bm.h Reduce bm.h includes 2015-04-19 04:18:51 +00:00
cntrlcen.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
collide.h Reduce collide.h includes 2015-04-19 04:18:51 +00:00
config.h Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
controls.h Reduce controls.h includes 2015-04-19 04:18:51 +00:00
credits.h
digi.h
effects.h
endlevel.h
escort.h
fireball.h
fuelcen.h
fvi.h
fwdobject.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
fwdsegment.h
fwdwall.h
game.h Reduce game.h includes 2015-04-19 04:18:51 +00:00
gamefont.h
gamemine.h Reduce gamemine.h includes 2015-04-19 04:18:51 +00:00
gamepal.h
gamesave.h
gameseg.h
gameseq.h Reduce gameseq.h includes 2015-04-19 04:18:51 +00:00
gauges.h Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h
lighting.h
menu.h
mission.h
morph.h
multi.h
multibot.h
multiinternal.h
net_udp.h
newdemo.h
newmenu.h
nvparse.h
object.h Remove object_rw::pad, pad2 2015-04-04 23:20:12 +00:00
objnum.h
paging.h
physics.h Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
piggy.h
player.h Use static_assert for player_rw size check 2015-04-19 04:18:50 +00:00
playsave.h Reduce playsave.h includes 2015-04-19 04:18:50 +00:00
polyobj.h
powerup.h Remove unused D1 definition of POW_HEADLIGHT 2015-04-19 04:18:49 +00:00
render.h
render_state.h
robot.h Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
scores.h
screens.h
segiter.h
segment.h
segnum.h
segpoint.h
slew.h
songs.h
sounds.h
state.h Use enum class for level save/load 2015-04-19 04:18:49 +00:00
switch.h
terrain.h
texmerge.h
text.h
textures.h
titles.h
vclip.h
vers_id.h
wall.h
weapon.h Wrap player_has_weapon return type 2015-04-19 04:18:50 +00:00