dxx-rebirth/common/main
2015-07-25 23:10:45 +00:00
..
ai.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
aistruct.h Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
automap.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
bm.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
cli.cpp Simplify cli gr_string call 2015-06-07 16:20:47 +00:00
cli.h add d2x command-line interface to console 2015-02-10 17:01:00 -08:00
cmd.cpp Fix gcc-4.6 cmd build 2015-07-14 02:42:12 +00:00
cmd.h Add const to cmd prototype 2015-06-07 16:20:47 +00:00
cntrlcen.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
collide.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
config.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
controls.h Reduce controls.h includes 2015-04-19 04:18:51 +00:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
cvar.cpp Fix LTO -Wodr for cheats 2015-07-18 03:49:47 +00:00
cvar.h Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
digi.h Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
effects.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
fireball.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
fuelcen.h Pass only valptr_t to fuelcen_delete 2015-07-12 01:04:18 +00:00
fvi.h Pass vcobjptr to object_intersects_wall 2015-06-02 03:03:31 +00:00
fwdobject.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
fwdsegment.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
fwdwall.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
game.h Fix LTO -Wodr for cheats 2015-07-18 03:49:47 +00:00
gamefont.h Cache font scale X float 2015-06-13 22:42:20 +00:00
gamemine.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamepal.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
gameseq.h Reduce gameseq.h includes 2015-04-19 04:18:51 +00:00
gauges.h Switch do_cockpit_window_view to vobjptr_t 2015-05-13 03:20:28 +00:00
hostage.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Move d_fname helper methods to base class ntstring 2014-12-22 04:35:47 +00:00
kconfig.h Make convert_raw_joy_axis static 2015-06-23 03:04:47 +00:00
kmatrix.h Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.h Changing homing turn times to 30 FPS base again by user request 2015-06-01 15:27:34 +02:00
lighting.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
menu.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
mission.h Fix clang -Wparentheses-equality warnings 2015-03-22 18:49:21 +00:00
morph.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
multi.h Pass only vobjptr_t to multi_reset_player_object 2015-07-12 01:04:17 +00:00
multibot.h Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes 2015-05-23 18:18:20 +02:00
multiinternal.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
net_udp.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
newdemo.h Switch object_signature_t forward declaration to class 2015-04-26 20:15:57 +00:00
newmenu.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Use T::index_type for highest_valid 2015-07-13 01:09:36 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
piggy.h Reduce scope of ifdef(D1||D2) 2015-07-04 21:01:17 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
playsave.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
polyobj.h Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
powerup.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
render.h Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
render_state.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
robot.h Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
segiter.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
segment.h Guard segment.h for LTO -Wodr 2015-07-18 21:01:55 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
slew.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Use enum class for level save/load 2015-04-19 04:18:49 +00:00
switch.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
terrain.h Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
vclip.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
weapon.h Enable D1 weapon drops 2015-07-02 02:37:55 +00:00