dxx-rebirth/common/main
2015-02-28 19:36:02 +00:00
..
ai.h Enable D1 boss behavior in d2x build. 2015-02-08 12:26:36 -08:00
aistruct.h Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
automap.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
bm.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
cntrlcen.h Use array<> for Reactors 2015-02-28 19:36:01 +00:00
collide.h
config.h Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
controls.h
credits.h
digi.h Pass digi_*_start_sound soundobj as sound_object* 2014-12-14 05:22:59 +00:00
effects.h
endlevel.h
escort.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
fireball.h Use array<> for expl_wall_list 2015-02-28 19:36:01 +00:00
fuelcen.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
fvi.h Combine object_intersects_wall_d outputs 2015-02-14 22:48:27 +00:00
fwdobject.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
fwdsegment.h Use array<> for Side_to_verts 2015-02-05 03:03:50 +00:00
fwdwall.h Fix clang build of fwdwall.h 2015-01-29 04:27:36 +00:00
game.h
gamefont.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
gamemine.h Use partial_range to load textures 2014-12-20 04:36:11 +00:00
gamepal.h Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
gamesave.h
gameseg.h Return vertex_array_list_t from create_all_vertnum_lists 2014-12-14 05:23:00 +00:00
gameseq.h Use range_for for NumNetPlayerPositions 2014-12-23 04:20:27 +00:00
gauges.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
hostage.h Remove obsolete hostage message support 2014-12-20 04:36:09 +00:00
hudmsg.h
inferno.h Move d_fname helper methods to base class ntstring 2014-12-22 04:35:47 +00:00
kconfig.h
kmatrix.h
laser.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
lighting.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
menu.h
mission.h Reuse mle_path as Mission_path 2015-01-15 04:30:03 +00:00
morph.h
multi.h Fix seismic duration sync 2015-02-14 22:48:29 +00:00
multibot.h Remove unused parameters 2015-01-18 01:58:33 +00:00
multiinternal.h Remove unused flag ammo 2015-02-14 22:48:30 +00:00
net_udp.h Use array<> for net_udp buffers 2015-02-28 19:36:01 +00:00
newdemo.h Pass PHYSFSX_* file extensions as counted array 2015-02-14 22:48:28 +00:00
newmenu.h Remove unused DXX_*_INPUT argument MAX_TEXT_LEN 2015-02-28 19:36:02 +00:00
nvparse.h Use ntstring for CMLevelMusicPath 2014-12-22 04:35:47 +00:00
object.h Wrap submodel angles 2015-02-14 22:48:28 +00:00
objnum.h
paging.h
physics.h
piggy.h Use array<> for bogus_data 2015-02-28 19:36:01 +00:00
player.h Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots. 2015-02-22 01:41:02 +01:00
playsave.h Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
polyobj.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
powerup.h
render.h Include <vector> in render.h 2015-01-11 18:10:40 +00:00
render_state.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
robot.h Use array<> for robot_info 2015-02-28 19:36:01 +00:00
scores.h
screens.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
segiter.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
segment.h Remove unused delta_light dummy 2015-02-28 19:36:01 +00:00
segnum.h
segpoint.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
slew.h
songs.h
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Pass nullptr for Descent 1 state_save_all filename_override 2014-12-30 02:09:23 +00:00
switch.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
terrain.h
texmerge.h
text.h
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h
vclip.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Reorder wall_is_doorway to favor likely results 2015-01-12 00:26:03 +00:00
weapon.h Fix seismic duration sync 2015-02-14 22:48:29 +00:00