dxx-rebirth/common/main
2015-04-19 04:18:53 +00:00
..
ai.h Reduce ai.h includes 2015-04-19 04:18:51 +00:00
aistruct.h
automap.h
bm.h Reduce bm.h includes 2015-04-19 04:18:51 +00:00
cntrlcen.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
collide.h Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
config.h
controls.h Reduce controls.h includes 2015-04-19 04:18:51 +00:00
credits.h
digi.h
effects.h
endlevel.h
escort.h
fireball.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
fuelcen.h
fvi.h
fwdobject.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
fwdsegment.h
fwdwall.h
game.h Reduce game.h includes 2015-04-19 04:18:51 +00:00
gamefont.h
gamemine.h Reduce gamemine.h includes 2015-04-19 04:18:51 +00:00
gamepal.h
gamesave.h
gameseg.h
gameseq.h Reduce gameseq.h includes 2015-04-19 04:18:51 +00:00
gauges.h Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h Switch joystick_text_length to integral_constant 2015-04-19 04:18:52 +00:00
kmatrix.h
laser.h
lighting.h
menu.h
mission.h
morph.h
multi.h
multibot.h
multiinternal.h
net_udp.h
newdemo.h
newmenu.h
nvparse.h
object.h Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
objnum.h
paging.h
physics.h
piggy.h Reduce piggy.h includes 2015-04-19 04:18:52 +00:00
player.h Centralize ammo rack bonus 2015-04-19 04:18:52 +00:00
playsave.h Reduce playsave.h includes 2015-04-19 04:18:50 +00:00
polyobj.h
powerup.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
render.h
render_state.h
robot.h
scores.h
screens.h
segiter.h
segment.h
segnum.h
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h
terrain.h
texmerge.h
text.h
textures.h
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
vclip.h
vers_id.h
wall.h
weapon.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00