Commit graph

476 commits

Author SHA1 Message Date
md2211 f176bd23da Debian packaging scripts 2008-12-30 22:14:06 +00:00
kreatordxx 30f05a912f Increment Mac version number, update project for latest Xcode 2008-12-27 09:19:19 +00:00
kiplingw 3420d76931 Fixed: Segfault via buffer overflow when attempting to start or join a UDP/IP netgame in both d1x-rebirth and d2x-rebirth. Reproduceable on my box only in release mode and not debug... 2008-12-27 04:23:56 +00:00
kreatordxx 3d10deeb20 Make Redbook the default for Mac, because MIDI is buggy 2008-12-23 10:05:23 +00:00
kreatordxx 765ac4ecfe Set SHAREPATH to "." so reading data from DXX's directory ACTUALLY WORKS 2008-12-21 08:59:17 +00:00
kreatordxx 45801a75d8 Fix Mac OS 9 compile issues, update Xcode project 2008-12-21 08:54:03 +00:00
zicodxx 4bf841f3c9 Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu 2008-12-13 12:58:57 +00:00
zicodxx 85f7a49177 Added /KillReactor command to blow up the reactor in Multiplayer games 2008-12-12 15:53:13 +00:00
zicodxx 7ebffe4dc7 Changing back the use of D*X_IVER for Version checking as IVER is already too big for ubyte 2008-12-12 02:05:30 +00:00
zicodxx e2834e4efb Implemented MULTI_D2X_PROTO by using D2X-IVER for strict Version-checking in UDP/IP 2008-12-08 15:46:45 +00:00
kreatordxx 777f76aedf Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
zicodxx 0e164e20b9 Restored vertical_thrust_time behaviour combined with slide_on to be inverted - respecting user's wishes 2008-12-01 09:31:21 +00:00
zicodxx 308ea4e888 Fixed the Birthday Bug: Correctly re-compute static_light when restoring a game - finally 2008-11-29 11:17:20 +00:00
zicodxx 15582a707c Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases 2008-11-26 01:24:58 +00:00
zicodxx 4974579254 Fixed logical code flow error when player dies in a secret level entered after base level destroyed which is also the last level 2008-11-26 01:19:26 +00:00
zicodxx 77b534035f Took out the disable_new_fvi-hack. After all we do not need that specific optimisation anymore and also without it we can have more accurate collisions with non-player objects. After playtesting for a while let's just do this. 2008-11-22 00:43:59 +00:00
zicodxx 76d59ae9d3 Completly forgot to make mouse axis values static so they can be used in intervals - shame on me 2008-11-21 23:59:22 +00:00
zicodxx 606eb97467 Increasing Render_depth to max. if OGL build (we probably should get rid of these variables, but may still be handy for non-3D-accellerated build optimisations) 2008-11-21 16:09:41 +00:00
zicodxx ee5dff5c41 Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo 2008-11-21 00:12:41 +00:00
zicodxx 996748bdba Small transparency fix for robot weapons; Some timer-Failsafe in robot/boss dying frames; Fixed logical flaw in create_small_fireball_on_object() closing out sound effects on robots 2008-11-20 18:02:42 +00:00
zicodxx 74fd36d2f9 Corrected a small logical mistake in Shareware-HAM recognition 2008-11-20 12:29:48 +00:00
zicodxx c705433bec When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow 2008-11-20 02:09:01 +00:00
zicodxx 33490e497e Do a songs_init() each time a song is played and try to read a new descent.sng - supporting descent.sng files in hog archives 2008-11-19 15:52:07 +00:00
zicodxx 7d9e7d9bfc Actually demand ANY valid key to abort the Death sequence 2008-11-19 12:34:50 +00:00
zicodxx 8cc3cad3b0 Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent 2008-11-18 14:43:30 +00:00
zicodxx 1cdf95ed2f Fixed Cheats 2008-11-18 14:34:52 +00:00
zicodxx 02b1872aa9 Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize 2008-11-17 23:38:43 +00:00
zicodxx 02e7490c63 When printing Gamelog, make sure canvas is NULL 2008-11-17 23:28:59 +00:00
zicodxx 6f39ab836f Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered 2008-11-15 20:49:54 +00:00
zicodxx 1de53497b2 Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
zicodxx 30f85fd3f9 When Error() is called, set Function_mode to FMODE_EXIT... basically to prevent the messagebox would try to render the game in background if the Error would happen while mission loading 2008-11-10 00:17:03 +00:00
zicodxx 7d96dea2a5 Small Cleanup: Using timer_delay for credits timer as timer_delay2 would respect VSync and change speed of the Credits scrolling; Cleaned that Start/Join Netgame cases up a bit; Removed the excessive use of atexit in newmenu... more to come 2008-11-09 23:51:19 +00:00
zicodxx 3bf0eff09b Reverting integer casts for font spacings - was for testing only - not intended to go into the last revision 2008-11-09 14:46:31 +00:00
zicodxx 8a2da79504 Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself 2008-11-09 14:31:30 +00:00
zicodxx 2004be28a8 Only read UNICODE values from 31 to 254 to make sure we do not read any non-printable characters and prefer the keysym that way; Added left and right Command Key for MAC Keyboards 2008-11-07 11:09:29 +00:00
zicodxx 21e59bca6f Made move_towards_segment_center() use move_towards_vector() instead of just changing object position suddenly - smoother; Changed back the robot:controlcen collision back to original - the AI just relies to often on no-damage collisions, especially when our segment suddenly is a controlcen 2008-11-03 11:39:56 +00:00
zicodxx 61dfe70f5c Fixed Typo 2008-11-03 11:36:16 +00:00
zicodxx 54be20c5e1 I always forget glLineWidth takes previous setting if arg is <=0; Made the decodebuffer for cockpit static as the bitmap data pointer points to it 2008-11-01 15:40:00 +00:00
zicodxx b914c8dc2f Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed 2008-11-01 02:49:29 +00:00
zicodxx b174709a1b Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count* 2008-11-01 01:19:52 +00:00
zicodxx debb9d7159 Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry) 2008-10-31 16:58:44 +00:00
zicodxx 9cc62df60d Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability 2008-10-31 16:57:36 +00:00
kreatordxx 76ddc8559d Allow hires Mac demo graphics, fix endian issue with reading GameBitmapXlat (fixing crash on PowerPC Macs using PC demo), put a return on the end of an error message 2008-10-31 13:09:30 +00:00
zicodxx 23a2d3f9dc Add a messagebox informing to restart the game if either VSync or 4x Multisampling has been (de)selected 2008-10-30 15:00:32 +00:00
zicodxx 218e73b50f Show debug help screen options in release build as well as some might be actually useful for players 2008-10-30 10:45:13 +00:00
zicodxx 8bd64b367d Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change 2008-10-29 23:29:46 +00:00
zicodxx 3522661758 Cast LINE_SPACING to integer for menu Scrollbox usages - fixing scrolling issues with non-integer-scaled font sizes 2008-10-29 11:50:15 +00:00
zicodxx b95db9b579 Yet another check for collide sounds as FixedStep is not necessarily true if the actual collision happens 2008-10-29 11:04:45 +00:00
zicodxx beb2ab07ef Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed 2008-10-29 11:03:31 +00:00
zicodxx 52ed53f829 Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately 2008-10-28 17:58:54 +00:00
zicodxx 51c322d3aa Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args 2008-10-28 17:04:35 +00:00
zicodxx a471aa0f2f Fixes for my last revisions: More reliable check for cockpit_decode_alpha, more reliable check is newmenu sub-bitmap needs to be re-created, call gr_set_mode() in change_res() with correct Game_screen_mode 2008-10-28 15:32:12 +00:00
zicodxx 820961c99a Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI 2008-10-28 13:28:10 +00:00
zicodxx 21efb60807 Fixed handling for multi_quit_game; Always keep setting -1 for ping table entry of current player so just not to use any previous entry 2008-10-23 09:17:54 +00:00
zicodxx 804e26d96f Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously 2008-10-22 15:31:24 +00:00
kreatordxx 3a9ee43dcd Fix some gcc 4.0 warnings (-wall flag) 2008-10-21 11:38:03 +00:00
zicodxx 640aad4541 Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619 2008-10-20 12:34:45 +00:00
zicodxx fcc853ffe8 resolution 1440x960 to 1440x900 - typo 2008-10-20 11:11:56 +00:00
zicodxx 490726b4ac Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive 2008-10-19 12:53:30 +00:00
zicodxx 6dc900f51d Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free 2008-10-16 17:27:02 +00:00
zicodxx 8637e3ff01 Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check 2008-10-01 11:53:27 +00:00
zicodxx f108f30ffd Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent 2008-09-30 00:07:07 +00:00
kreatordxx e3ee0c2c19 Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro 2008-07-26 06:14:31 +00:00
zicodxx 9ecb663ed3 Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals 2008-07-19 22:28:31 +00:00
kreatordxx 1e0aa51ac1 No using chdir for Mac OS 9 - it doesn't have it 2008-07-01 11:22:36 +00:00
kreatordxx 4def3501ef Make sure the right audio CD track is played when starting a level 2008-07-01 11:18:37 +00:00
kreatordxx adffb1065b Add snprintf for Mac OS 9 2008-07-01 11:15:52 +00:00
kreatordxx bfa9cb8843 Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs 2008-07-01 11:09:46 +00:00
zicodxx 5514c90179 Do not apply new bump_two_objects() when companion object colliding with controlcen due to inability of companion to find alternatives 2008-06-28 10:52:10 +00:00
kreatordxx 1b89b021d8 make sure it knows whether an audio CD just inserted is the official one 2008-06-17 13:41:29 +00:00
kreatordxx 0b7aa9dc0d add necessary #includes for last commit (whoops) 2008-06-15 11:48:01 +00:00
kreatordxx 558b2399a3 tidy up music keys, ALT-SHIFT-F9 ejects audio CDs 2008-06-15 08:50:05 +00:00
zicodxx 6d35c8d91f Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully) 2008-06-14 23:29:39 +00:00
zicodxx 8a1222c961 Setting GameArg.SndNoSound to true if SDL_mixer init fails 2008-06-12 08:01:00 +00:00
zicodxx 3dd8b60118 Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected 2008-06-11 21:18:50 +00:00
zicodxx 8b36f8aaac Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available 2008-06-05 16:30:11 +00:00
zicodxx c61b18b576 Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer 2008-06-04 19:30:43 +00:00
zicodxx 057523af2c Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again 2008-06-01 22:33:21 +00:00
kreatordxx 846c9231ed allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted 2008-05-28 10:38:30 +00:00
zicodxx e19a1238de Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000 2008-05-25 08:19:31 +00:00
kreatordxx fd95b79cae Add audio CD support to D1X, fix associated bugs 2008-05-24 08:59:35 +00:00
kreatordxx 164e1f2350 give render_frame call both arguments (compiler error) 2008-05-24 08:56:56 +00:00
zicodxx 6b1ef665bf Reverting screenshot stuff - error prone 2008-05-21 21:59:16 +00:00
zicodxx dcba6e84bd Added a new set of preset resolutions 2008-05-21 21:50:14 +00:00
zicodxx f0e0d797da Updated docs 2008-05-21 14:25:00 +00:00
zicodxx 264014081e Make Screenshots over backbuffer; Implmented filtered mouse delta reading 2008-05-21 13:58:27 +00:00
zicodxx 8632098a9f Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher 2008-05-19 21:58:49 +00:00
zicodxx 5d7dc33e0c Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height 2008-05-19 19:28:27 +00:00
zicodxx 8d6a5f125c Added support for another egistered D1 HOG with different patching order... damn you PARALLAX 2008-05-19 12:45:33 +00:00
zicodxx 0afae4e25c If a key combo is called which uses key of default wepaon binding, flush inputs 2008-05-19 11:31:15 +00:00
zicodxx 6f5d6fd2e2 Reworked keys for song changing a bit; Added Song control keys to help menu 2008-05-18 13:20:06 +00:00
kreatordxx a7d8f850a9 set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle 2008-05-18 07:13:07 +00:00
kreatordxx 6ff14e726c remember the last IP address entered for UDP instead of parsing -ip_hostaddr 2008-05-16 11:39:27 +00:00
kreatordxx bfbb7c50ad use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers 2008-05-10 10:46:34 +00:00
zicodxx e6ec09869e Some code improvements and small fixes 2008-05-08 18:29:52 +00:00
zicodxx b772706508 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
zicodxx ec7f8b68de Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well 2008-05-01 21:40:34 +00:00
kreatordxx acb56ca502 make sure it doesn't try to write to gamelog.txt after it's closed 2008-04-27 05:06:30 +00:00
kreatordxx a7d9bba643 get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
zicodxx 5d19c11124 Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support 2008-04-22 08:29:29 +00:00
zicodxx 410dadb7c9 Hack to force DOS-style newlines for _WIN32 in gamelog.txt 2008-04-21 23:03:18 +00:00
zicodxx d457f9430d Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup 2008-04-21 18:39:49 +00:00
zicodxx 9bcea627d1 Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
zicodxx 53ed00581b Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global 2008-04-13 13:52:58 +00:00
zicodxx 44682b4d8a Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global 2008-04-13 13:14:19 +00:00
zicodxx 9729e0adc3 Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving 2008-04-13 10:59:10 +00:00
zicodxx 3a52d03d21 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
kreatordxx a62060bacf show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
kreatordxx 2b94bf476a add support for Mac D1 sounds (converted to RAW format), update Xcode project 2008-03-27 10:43:35 +00:00
zicodxx b4bbed6ed8 Do not actually blit movie frame if palette has been changed 2008-03-25 13:12:27 +00:00
zicodxx 3a747dbdee include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
zicodxx 96f1a961f6 Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:42 +00:00
kreatordxx 932607cab4 allow hoard.ham to go in 'Data' subdirectory 2008-03-22 06:23:19 +00:00
kreatordxx 34046e15ac add prototypes for show_game_stats and network_do_join_game to fix warnings 2008-03-22 04:57:52 +00:00
kreatordxx 10e956ccde allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-22 04:48:37 +00:00
kreatordxx 337434dcf5 allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-21 13:52:54 +00:00
zicodxx d2365d65f0 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
kreatordxx bc7c48320b update d2x.xcode to build universal binaries (requires Xcode 2.1 or greater), update source file list 2008-03-19 12:08:23 +00:00
zicodxx 6479a897b2 Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
zicodxx 10f39559bf Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
zicodxx f3d8d50a94 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kreatordxx 4d6d0dd246 fix bug where a Mac host crashes on starting a game 2008-02-24 06:40:56 +00:00
kreatordxx 0b4ec2d6ab make sure the right error message is shown if it can't open a demo 2008-02-24 06:37:34 +00:00
kreatordxx ba1203b822 use d_ memory functions in hmp2mid, since I already started to erroneously 2008-02-17 04:47:38 +00:00
kreatordxx bdabfbfd5a don't try and free mid_track_buf if it isn't allocated, if midi conversion doesn't work 2008-02-17 01:52:37 +00:00
kreatordxx f29c5c595d remove redundant iff functions 2008-02-13 11:46:49 +00:00
kreatordxx 912bef3a8b make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning 2008-02-12 12:27:05 +00:00
kreatordxx 05a1904547 support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
zicodxx 46c229a572 Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
zicodxx b6f477a398 Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
kreatordxx 9e47ebc29f allow custom MIDI in add-on hogs to be used without caching everything 2008-01-25 11:08:50 +00:00
zicodxx f971a49958 Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues 2008-01-24 22:26:43 +00:00
zicodxx d7b3c878ed Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files 2008-01-23 17:28:28 +00:00
kreatordxx 0f9a1c23e5 rename datafile_open to PHYSFSX_openDataFile to fit in with naming convention 2008-01-19 09:02:47 +00:00
kreatordxx ef6d9bfb0d if descent2.hog / d2demo.hog isn't found, show a more accurate error message than before 2008-01-19 00:55:54 +00:00
kreatordxx d77955652d fix potential bad memory access in change_filename_extension 2008-01-19 00:30:02 +00:00
zicodxx 64f760e4f0 Removed SDL Gammaramp code (obsolete); Improvements on Demo code 2008-01-13 13:32:06 +00:00
zicodxx 66ed0f62f1 Removed SDL Gammaramp code (obsolete); Improvements on Demo code 2008-01-13 13:27:58 +00:00
kreatordxx 4c1b4084f8 make sure a font header only takes up sizeof(grs_font) memory, not sizeof(grs_font) squared 2008-01-13 00:41:57 +00:00
kreatordxx 65fc0eaad5 fix typo causing compiler error on bigendian computers 2008-01-13 00:36:04 +00:00
zicodxx 2f60e0ae31 Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15 2008-01-08 21:02:06 +00:00
zicodxx 416403c2d6 Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
zicodxx acdcb77711 Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented 2008-01-02 15:36:51 +00:00
zicodxx 62f6f40ab3 Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
zicodxx 24e25d966b Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU 2007-12-23 00:51:59 +00:00
zicodxx d2ca16d4c1 Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
zicodxx fc60cd575d Fixed new redundancy HUD messages check - made it more strictly 2007-11-23 23:04:08 +00:00
zicodxx 1639e0f1f5 Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
zicodxx df7a1ca071 Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
kreatordxx 76c0dee947 re-add Mac OS 9's makefile (SCons not compatible with Mac OS 9) 2007-11-10 08:55:30 +00:00
kreatordxx 5cadba2207 print a more meaningful message when SDL fails to initialise OpenGL 2007-11-10 08:53:21 +00:00
kreatordxx e474abb5a0 port the jukebox to PhysicsFS for Mac OS 9 compatibility 2007-11-10 08:51:30 +00:00
zicodxx a5e460e66e Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space 2007-11-06 20:33:22 +00:00
kreatordxx 8dc1032d33 make sure mid_write_error_templ still works 2007-11-06 02:11:46 +00:00
kreatordxx fef59bdb3f various fixes towards getting it to build for Mac OS 9 again 2007-11-06 01:30:07 +00:00
md2211 c6407e0c2d Fixed crash on absent or invalid jukebox directory (testing scandir() return value) 2007-11-05 13:41:20 +00:00
kreatordxx a4beacd08a update Mac version info, set SHAREPATH to application folder for Mac OS X 2007-11-05 07:55:50 +00:00
kreatordxx 7363a2a5fa hard code userdir to ~/Library/Preferences/D2X Rebirth/ for Mac OS X 2007-11-03 06:36:54 +00:00
kreatordxx 0907af33fc hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir) 2007-11-03 05:50:45 +00:00
zicodxx 90225b5964 Data types correction 2007-11-01 18:49:28 +00:00
zicodxx c36cedb3a8 Fixed selection for default Texmapper 2007-10-31 16:29:00 +00:00
zicodxx 2d32bb7b3e Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code 2007-10-31 00:49:45 +00:00
zicodxx c3b0baa1c3 Memory stuff 2007-10-29 21:40:49 +00:00
zicodxx cab3ce124f Fixed cockpit_mode_save usage for Death sequence 2007-10-29 13:16:29 +00:00
zicodxx 4ee1ca5020 Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs 2007-10-28 21:52:10 +00:00
zicodxx cf27a22701 For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so 2007-10-28 21:34:20 +00:00
zicodxx 453cf2d609 Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
zicodxx 9577e61339 Small fixes; Code cleanup; Implemented PR-Screenshot feature 2007-10-18 14:44:02 +00:00
zicodxx dd279061fe Fixed define mistake in PHYSFSX_init 2007-10-15 16:24:30 +00:00
zicodxx 6923527b1a Removed -userdir switches from command-line and INI since it's not available anymore 2007-10-15 13:36:46 +00:00
zicodxx 7b75361c61 Set defines for USE_SDLMIXER to fix issues while compiling 2007-10-15 13:26:45 +00:00
zicodxx 567af2ae9a Reworked Pause-screen 2007-10-14 16:25:55 +00:00
zicodxx b334ff5b97 Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:52:17 +00:00
md2211 69492c702f Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things 2007-10-12 20:09:26 +00:00
zicodxx 6584e989a0 Fixed some command-line options 2007-10-12 19:36:16 +00:00
zicodxx 81760cfc9e Increased Rear_view_leave_time to 0x4000 2007-10-12 14:25:58 +00:00
zicodxx 95533db358 Fixed some command-line options 2007-10-12 14:21:21 +00:00
zicodxx 487d3c55a9 Fixed port deformation while sending handshake 2007-10-12 14:02:34 +00:00
md2211 07245a0bc2 Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8. 2007-10-11 13:23:00 +00:00
zicodxx b371d65a19 Moved show_bomb_count() to work with new transparency cockpit layer; Fixed nm_draw_background() for scores and show_game_rules() 2007-10-09 10:15:58 +00:00
zicodxx 13631bd2c6 Improvements for Cockpit mode save; Fixed -pilot switch 2007-10-08 10:40:21 +00:00
zicodxx 3ef8539d83 Reset Rear_view at beginning and end of demo playback 2007-10-07 14:46:52 +00:00
zicodxx b31fd2367e Changed name for Window Boxes - preventing redundancy in Windows build 2007-10-07 14:05:18 +00:00
zicodxx 1b93499adb Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector 2007-10-07 13:42:21 +00:00
zicodxx f80b7223f6 Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars() 2007-10-06 14:51:30 +00:00
zicodxx facee57d1f Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements 2007-10-05 23:47:16 +00:00
zicodxx f83dc0adb8 Moved -nomovies to System Options 2007-10-01 20:42:35 +00:00
zicodxx 5368e3b522 Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress 2007-10-01 10:05:02 +00:00
zicodxx 2a889d2d9c Moved Windows midi functions to digi_audio_* functions 2007-09-30 13:38:25 +00:00
zicodxx 631fe7149c Changed define path for SDL_types header for win32 2007-09-29 10:48:02 +00:00
zicodxx e955dff203 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 190ed46530 Removed some strlwr calls for -use_players_dir since it uses Uppercase letters 2007-09-28 15:12:55 +00:00
zicodxx baf266b648 Removed line_spacing for not connected players in Netgame info screen 2007-09-26 21:57:03 +00:00
zicodxx f8d02edc55 Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions 2007-09-26 18:32:00 +00:00
zicodxx 4bb97b0476 Moved some game keys to not apply if Player_is_dead flag is set 2007-09-24 21:25:47 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx 02bad1ce39 Removed briefing text shadows code 2007-09-20 14:39:23 +00:00
zicodxx 9eb7dfc112 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 324c0df6a1 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx 7ab0e53e2d Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen 2007-09-13 10:05:36 +00:00
zicodxx eb2c82b887 Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen 2007-09-08 11:11:41 +00:00
zicodxx cc61379226 Color names in Multi-messages to Player- or Team-color 2007-09-05 17:31:22 +00:00
zicodxx bb0b2b6929 Fixed embedded color strings 2007-09-03 11:21:00 +00:00
zicodxx 4c5a908268 HUD alignment improvements 2007-08-31 00:10:43 +00:00
zicodxx 2f97b95634 Apply BUMP_HACK on walls only 2007-08-28 22:53:37 +00:00
zicodxx 6391e10c83 If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor 2007-08-28 00:01:25 +00:00
zicodxx 7316f617a3 Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx 1e97e3a2c4 Preventing redundancy of doubled messages correctly 2007-08-26 11:46:10 +00:00
zicodxx b35d8bc170 Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
zicodxx be2eff9ae3 Moved piggy init loading for D1 missions to load_mission_d1 2007-08-24 13:36:01 +00:00
kreatordxx dfb133d378 allow framerate indicator to be toggled in-game again 2007-08-24 00:01:39 +00:00
zicodxx 8b615a1ea1 Removed hardcoded CPPPATH for MinGW environment - obsolete since r487 2007-08-21 22:55:00 +00:00
zicodxx a308f5e006 Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
zicodxx 91c393fb54 Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients 2007-08-20 21:33:26 +00:00
zicodxx 9215de7d52 doing pick_connected_segment in D1 way - more reliable 2007-08-16 18:01:52 +00:00
kreatordxx 61f1dc2227 moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures 2007-08-16 09:16:53 +00:00
zicodxx cb654b41bf Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
zicodxx 1d2b2bb614 Fixes and improvements on -ip_hostaddr 2007-08-09 12:28:28 +00:00
zicodxx 0b523c15be Added -ip_hostaddr argument to specify a host IP address via command-line/INI 2007-08-08 21:11:51 +00:00
zicodxx e655c3115b Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes 2007-08-08 18:07:21 +00:00
zicodxx 19beaa08cd Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
zicodxx 77cb0fac31 Control Redbook activity with GameArg.SndEnableRedbook only 2007-07-27 13:35:40 +00:00
zicodxx 2bc4cd32bb Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
zicodxx 2434d100a8 FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx faa6122a4a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx a9b6e1b5ff Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix 2007-07-22 19:24:52 +00:00
zicodxx 928a542b88 Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
zicodxx 860b964ee4 Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
zicodxx 6469faaafc Cleanups 2007-07-18 22:23:06 +00:00
zicodxx 8e2aa8ea2a Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx 7d23cb6772 Cleaned up more FindArg's - Networking Options; Some fixes 2007-07-16 02:34:51 +00:00
zicodxx 3b7cac5e35 Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code 2007-07-16 00:28:22 +00:00
zicodxx 88f986afe5 Fixing duplicated gr_toggle_fullscreen() 2007-07-15 21:55:00 +00:00
zicodxx 29ef28bef3 Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx a2a6959d39 Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
kreatordxx 1930a3b6b7 use EdiMacData, not SysMacData (compiler error) 2007-07-15 01:15:36 +00:00
zicodxx 8217e50e0c Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 8efe1ea653 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx c006b42939 using gr_flip() with title screens 2007-06-29 19:57:18 +00:00
zicodxx 5726d030fe fixing compiler warning, show up HOARD textures in demo playback 2007-06-28 14:34:12 +00:00
zicodxx 0aa3fc1acf adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game 2007-06-16 08:14:00 +00:00
zicodxx cf14254e01 small code cleanup; improved texture caching in menus to save RAM 2007-06-15 12:32:44 +00:00
zicodxx 37b563d4cd complete removal of hmiplay-code usage 2007-06-15 08:10:19 +00:00
zicodxx b5a5352a41 fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes 2007-06-14 20:52:14 +00:00
zicodxx ee7448eeac using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
zicodxx b7f02568c0 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx e22e079b56 fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
zicodxx 5bcb0e1ed5 introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
kreatordxx 82a39224b9 fix more Mac errors for new UDP/IP 2007-06-10 04:52:39 +00:00