Commit graph

1517 commits

Author SHA1 Message Date
Kp 7a51b26f91 Remove obsolete serial typedefs 2017-08-11 23:43:54 +00:00
Kp 32b65ce485 Simplify storing obsolete_primary_ammo 2017-08-11 23:43:53 +00:00
Kp 8c350ed5a5 Split drop_powerup path for dropping robots 2017-08-11 23:43:53 +00:00
Kp 47f1e1515a Move valptridx array typedef to appear earlier 2017-08-11 23:43:53 +00:00
Kp 1cfc8b3fbd Shrink on-stack multibuf to size of command 2017-08-11 23:43:53 +00:00
Kp 4ff9027b31 Add const-qualifiers to some multi functions 2017-08-11 23:43:53 +00:00
Kp 2a963ad077 Move multibuf into local scope
Many of these locals are wasteful, since they are always sized to the
biggest buffer required.  This is the minimal and safe solution.  Future
work will tune them to the correct size.
2017-08-11 23:43:53 +00:00
Kp 34ee376c84 Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
Kp e42d1c540e Move single-file defines out of mission.h 2017-08-11 23:43:52 +00:00
Kp 03cca2b3dc Track visited segments as a local
This fixes a subtle bug where a perfectly immobile player would reuse a
previous run.  In practice, players are not immobile.
2017-08-02 02:49:13 +00:00
Kp d1c6b89f17 Move dsx::segment -> dcx::segment
d2x::segment has all members of d1x::segment, as well as two new members
exclusive to d2x::segment.  Structure layout is such that d1x::segment
requires the same size allocation, and places anonymous pad members in
the locations that become named members in d2x::segment.  Thus, reusing
d2x::segment for d1x::segment does not change the size of the structure
nor the offsets of any members used.  This reuse may enable some
functions to be better shared by the dsx project.
2017-07-26 03:15:58 +00:00
Kp f16c4def1d Unify AI cloak setup
- Initialize AI cloak data in D1, too.
- Initialize reactor's idea of player position from init_ai_for_ship
2017-07-08 18:17:49 +00:00
Kp 596ecbb38d Rename segment::value to segment::station_idx
`value` is generic and unclear.  It is always meant to be used as an
index into the Station array, so rename it `station_idx` to show this.

Define and consistently use `station_none` to represent that no station
is assigned.
2017-07-08 18:17:49 +00:00
Kp 6767045a41 Shrink FuelCenter::Type to uint8_t to match special from struct segment 2017-07-08 18:17:49 +00:00
Kp 0645642465 Fix gcc-4.9 pch=1 extern conflict
Using precompiled headers includes vers_id.h into
similar/main/newdemo.cpp.  gcc-4.9 reports a conflict between vers_id.h
`extern const char g_descent_build_datetime[21]` and newdemo.cpp macro
generated `extern const char g_descent_build_datetime[]`.  The size is
only needed in the definition, so remove it from the declaration to
align with the macro-generated extern.
2017-07-08 18:17:48 +00:00
Kp 9421c31b5a Replace "compiler-type_traits.h" with <type_traits>
Delete stub "compiler-type_traits.h" header.  Redirect all uses to the
standard <type_traits> header.

git grep -wlz 'compiler-type_traits.h' -- '*.cpp' '*.h' | xargs -0 perl -p -i <<EOF
    BEGIN {
	    $i = 0;
    }
    if (($i == 1 && $_ eq "\n") || ($i < 2 && /^#include "/)) {
	    # First blank line or first user-include after a system-include.
	    # Print, then never again for this file.
	    print "#include <type_traits>\n";
	    $i = 2;
    } elsif ($i == 0) {
	    $i = 1 if (/^#include </);
    } elsif ($_ eq "#include \"compiler-type_traits.h\"\n") {
	    # Remove this line if found.
	    $_ = '';
    }
    # Reset state machine when moving to next file.
    $i = 0 if eof;
EOF
2017-06-25 20:46:03 +00:00
Kp adcf02e454 Expand tt:: indirection to std::
All supported compilers have an acceptable <type_traits>.  Commit
4cb3d46148 ("Move <type_traits> test to Cxx11RequiredFeature") made
<type_traits> support mandatory in August and no one has objected.
Remove the indirection and use namespace std directly for type_traits
members.
2017-06-25 20:46:03 +00:00
Kp b550a5aa13 Unify segment2_read
Early unification efforts missed this one because it was in gamemine.c
for Descent 1, but segment.c for Descent 2.  Move it to gamemine.cpp for
both, so that it can be static for both games.
2017-06-17 23:05:16 +00:00
Kp aa47435009 Remove write-only field FuelCenter::MaxCapacity
This is a remnant of a pre-retail design that allowed fuel centers to
be exhausted.  No one has ever asked for this mechanic, so remove
support for it.
2017-06-17 23:05:16 +00:00
Kp 73d92bb509 Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
Kp 8a038de506 Tighten Marker_viewer_num validation 2017-06-10 03:31:03 +00:00
Kp 430f7832aa Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
Kp 599ac9dee0 Always qualify valptridx type/factory
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const.  Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:

	im#PREFIX -> allow-invalid+mutable
	ic#PREFIX -> allow-invalid+const
	vm#PREFIX -> require-valid+mutable
	vc#PREFIX -> require-valid+const

Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual.  All other changes are generated by:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'

for the 'm' prefix and:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'

for the 'i' prefix.
2017-06-10 03:31:02 +00:00
Kp 806c76ce02 Fix label truncation when strlen(hats) + 1 < strlen(buttons)
Hat labels reserve an extra character for the arrow, which partially
masked this error.  When used buttons requires more characters than (1
+ used hats), the buffer had insufficient space and the label was
truncated.
2017-05-13 04:19:39 +00:00
Kp 1a1e669bc6 Pass vms_angvec &to draw_model_picture 2017-04-30 16:25:16 +00:00
Kp 79a4a19711 Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
Kp edc3b93c9b Switch valptridx array_size error reporting to %lu
x86_64-w64-mingw32-g++ -Wformat handling misparses the std::size_t
format string, causing a spurious error.

    common/main/valptridx.tcc: In function 'void untyped_index_mismatch_exception::prepare_report(const char*, unsigned int, const void*, long int, const void*, const void*, char (&)[229], std::size_t)':
    common/main/valptridx.tcc:36:182: error: format '%u' expects argument of type 'unsigned int', but argument 7 has type 'std::size_t {aka long long unsigned int}' [-Werror=format=]

This occurs even though the processed text uses %I64u (which is correct
for a `long long unsigned int`), not %u as shown in the error message.

    static void prepare_report(const char *const filename, const unsigned lineno, const void *const array_base, const long supplied_index, const void *const expected_pointer, const void *const actual_pointer, char (&buf)[report_buffer_size], const std::size_t array_size)
    {
	snprintf(buf, sizeof(buf), "%s:%u: " "pointer/index mismatch:" " base=%p size=%" "I64u" " index=%li expected=%p actual=%p", filename, lineno, array_base, array_size, supplied_index, expected_pointer, actual_pointer);
    }

In practice, all such sizes will fit in `unsigned int` because they are
the dimension of an array of large structures.  Switch all platforms to
use `unsigned long`, which works everywhere and is at least as big as
`unsigned int`.  Using `unsigned long` produces the same size as
`std::size_t` on all platforms other than Win64, where `unsigned long`
is only 32 bits due to the strange LLP64 model Microsoft picked.
2017-04-22 21:23:55 +00:00
Kp 2dd4384d9d Move _WIN32_WINNT setup to SConf 2017-04-22 21:23:55 +00:00
Kp 466536b101 Remove abandoned powerup_cap_state
Commit b32298df5a ("Rewrite powerup cap
code to centralize logic") centralized powerup cap code in the
powerup_cap_state class.

Commit 901a554e96 ("New powerup management
code: Addeed functions and packet type to ...") removed all use of
powerup_cap_state, but left the dead implementation present.

Commit 479f5ed584 ("Fix 'format specifies
type 'unsigned short' but the argument has type 'unsigned char''
warning") switched the already dead (but still compiled) code from %hu
to %hhu to fix a warning on OS X.  Although the commit was written by
Chris, it was my suggestion to use %hhu.  I neglected to test Windows
before suggesting it, so the change went in even though Windows does not
accept %hhu; this broke the Windows build.  Fortunately, the code had
been dead for 11 months when the change was made, so the fix for Windows
is to remove the long dead code.
2017-04-22 21:23:55 +00:00
Kp 9cfbf44834 Pass object &to toggle_headlight_active 2017-04-22 21:23:55 +00:00
Kp 170d0ac777 Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
Kp b358946924 Show host address/port in timeout message 2017-03-25 19:34:02 +00:00
Kp d5ed019014 Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
Kp 2170c10eed Move MAX_CONTROLCEN_LINKS into control_center_triggers 2017-03-18 18:07:37 +00:00
Kp 8d6594effe Inline the sole use of MAX_FLICKERING_LIGHTS 2017-03-18 18:07:36 +00:00
Kp 829e95b6f8 Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
Kp 104169dada Move multi_maybe_disable_friendly_fire to dcx 2017-03-18 18:07:36 +00:00
Kp 9878ba2311 Move intro_played to dsx 2017-03-18 18:07:35 +00:00
Kp 85eddb8d02 Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
Kp 970ce18410 Pass canvas to render_object 2017-03-11 19:56:27 +00:00
Kp 25c36d4b0e Pass canvas to draw_morph_object 2017-03-11 19:56:27 +00:00
Kp e1d0d0603f Pass canvas to draw_hostage 2017-03-11 19:56:26 +00:00
Kp f0707cb9bd Pass canvas to draw_powerup 2017-03-11 19:56:26 +00:00
Kp a55de34884 Pass canvas to Laser_render 2017-03-11 19:56:26 +00:00
Kp 753cbafe61 Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
Kp 113aa50a2a Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
Kp 48d9f2cd19 Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
Kp 450b3ec4f5 Pass canvas to draw_weapon_vclip 2017-03-11 19:56:25 +00:00
Kp 48a6adbe87 Pass canvas to draw_vclip_object 2017-03-11 19:56:25 +00:00
Kp bc11b3bf85 Pass const object to draw_object_tmap_rod 2017-03-11 19:56:25 +00:00
Kp 03043f944e Guard Headlights by if(D2)
Descent 1 has no headlight powerup.  Code to read headlights was
incorrectly added in 357e1b0144, but no code was added to write
headlights, so the Descent 1 lighting code checked for headlights that
never existed.  Guard the headlight global variables and the associated
logic with if(D2).

Fixes: 357e1b0144 ("Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)")
2017-03-11 19:56:25 +00:00
Kp a6c8087815 Remove unused compute_object_light parameter rotated_pnt 2017-03-11 19:56:24 +00:00
Kp dfbcc02346 Pass const object to compute_object_light 2017-03-11 19:56:24 +00:00
Kp 84faf8aa73 Pass canvas to draw_object_blob 2017-03-11 19:56:24 +00:00
Kp 9ccddf5366 Pass canvas to draw_exit_model 2017-03-11 19:56:23 +00:00
Kp afb52a5a3e Pass canvas to draw_hud 2017-03-11 19:56:22 +00:00
Kp a19286437a Pass canvas to show_mousefs_indicator 2017-03-11 19:56:22 +00:00
Kp 4b6f42a962 Pass canvas to show_reticle 2017-03-11 19:56:22 +00:00
Kp 5e1b27120d Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
Kp f5a17abbe8 Pass canvas to show_HUD_names 2017-03-10 01:22:28 +00:00
Kp 7410ad343c Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
Kp 8542940b24 Pass canvas to render_frame 2017-03-10 01:22:27 +00:00
Kp 393e96b8d8 Unify SDL/OGL save_screen_shot
This simplifies maintenance and reduces the potential for inconsistency.
It also cleans up one existing inconsistency.
2017-03-10 01:22:27 +00:00
Kp fe7bb8d36b Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
Kp a8c3a7f10b Alias Side_to_verts to Side_to_verts_int 2017-03-04 22:25:54 +00:00
Kp cebd2fd36d Pass object &to boss_init_all_segments
The index is not needed.
2017-03-01 02:48:41 +00:00
Kp 482dcf0ba3 Avoid temporarily moving boss while probing layout
Expose sphere_intersects_wall and call it directly from
boss_fits_in_seg, so that boss_fits_in_seg does not need to modify the
position and segment of the boss during the test.
2017-03-01 02:48:40 +00:00
Chris Taylor 19e4c07bb0 Bosses generated by a robot maker or even released by another robot will now teleport
Fixes issue #328.
2017-02-26 10:21:10 +08:00
Chris Taylor 32286ed4fc Play boss looping immediately on loading saved game
If boss has teleported before, even before a loaded state was saved, play the boss looping sound immediately when loading the saved game (if near the boss). Resolves issue #326.
2017-02-26 10:21:10 +08:00
Kp 8a89313ec4 Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
Kp 892d450022 Move compute_center_point_on_side body to dcx 2017-02-22 03:05:43 +00:00
Kp dc090958d1 Reduce D1 spreadfire cost
Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322>
Analyzed-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322#issuecomment-280896375>
Fixes: 10ff2b9ea2 ("Change Primary_weapon_to_weapon_info key to weapon_id_type")
2017-02-19 19:33:45 +00:00
Kp 6cd6189681 Never pass nullptr to ai_door_is_openable
When objp is nullptr, ai_door_is_openable assumes Buddy_objnum is a
valid object number, but this assumption is not guaranteed to be true.
When it is false, the game crashes.  This crash can be triggered by a
brain robot trying to make nearby robots snipe.

Fix the crash by passing the robot of interest.

Reported-by: Yarn <http://www.dxx-rebirth.com/frm/index.php/topic,2165.0.html>
2017-02-19 19:33:45 +00:00
Kp 859b399d20 Use mask for Secondary_last_was_super 2017-02-19 19:33:45 +00:00
Kp 7c658fd8cd Use mask for Primary_last_was_super 2017-02-19 19:33:44 +00:00
Kp a6cd87613c Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
Kp 1a7659897a Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
Kp 39071d124d Pass canvas to draw_polygon_model 2017-02-19 19:33:43 +00:00
Kp b918760b3f Move find_connect_side body to dcx 2017-02-19 19:33:38 +00:00
Kp b82d9d2b51 Move get_side_verts body to dcx 2017-02-19 19:33:38 +00:00
Kp 9821a77372 Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
Kp cdb193c053 Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
Kp 0f00cf51b0 Make segment vertices unsigned 2017-02-19 19:33:37 +00:00
Kp ef928d39c0 Fix check_header_includes=1 gamemine.h 2017-02-19 19:33:37 +00:00
Kp 45d7c6da65 Fix check_header_includes=1 wall.h 2017-02-19 19:33:36 +00:00
Kp a815541ef5 Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
Kp 569d64e927 Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
Kp fb53bc9257 Pass canvas to player_dead_message 2017-02-11 21:42:46 +00:00
Kp 05905ced06 Pass font to gr_get_string_wrap 2017-02-11 21:42:44 +00:00
Kp d8638c6c89 Pass canvas to UP_ARROW_MARKER, DOWN_ARROW_MARKER 2017-02-11 21:42:43 +00:00
Kp 6b8f08142f Pass canvas to LINE_SPACING
Macro LINE_SPACING previously used global grd_curcanv implicitly.
Change it to take a canvas argument.  Change all callers to pass
grd_curcanv, so that usage is explicit.
2017-02-11 21:42:42 +00:00
Kp 03c43b1d7f Expand GWIDTH
As a macro, it always refers to the global grd_curcanv.  This interferes
with converting canvas handling to be an argument.  Expand GWIDTH so
that uses of grd_curcanv can be changed individually.
2017-02-11 21:42:42 +00:00
Kp cd8f408269 Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
Kp 227eb98c3e Pass player_info to do_cockpit_window_view 2017-02-11 21:42:31 +00:00
Kp 1a3d89aecf Use vsegptridx in editor group functions 2017-02-11 21:42:31 +00:00
Kp 7df99350dd Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
Kp 82d10b910c Pass player_info to allowed_to_fire_laser 2017-02-08 23:34:41 +00:00
Kp 98c9374a12 Simplify powerup_grab_cheat_all path
Movement handling has an ugly hack that tries to grab powerups near the
console player, but it reuses general collision handling and fails to
check whether the player is alive.

Add a liveness check.  Place the check so that it happens once, before
the objects are scanned, rather than being needlessly repeated for every
object.

Refactor the collision code to let the movement hack skip the parts it
does not need.

Reported-by: ryusei117 <https://github.com/dxx-rebirth/dxx-rebirth/issues/302#issuecomment-275816259>
2017-02-04 23:10:29 +00:00
Kp 59bad96d5f Add back homing weapons cheat for D2
Kreator proposed restoring the Descent 2 cheat that grants homing
capability to all weapons.  This commit implements that proposition,
with some changes to the implementation details.

Based-on-patch-by: Chris Taylor <chris@icculus.org>
Requested-by: Chris Taylor <https://github.com/dxx-rebirth/dxx-rebirth/pull/318>
2017-01-29 21:02:48 +00:00
Chris Taylor 2f4db4a048 Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
Kp fc12995d89 Add options for reduced-size valptridx error reporting 2017-01-28 18:12:20 +00:00
Chris Taylor 30b5ef7c73 Create robot_create function and use it 4x
Contains 2 calls - to obj_create and init_ai_object. For safety reasons and tidiness compared to using obj_create directly. The call to init_ai_object in recreate_thief was already redundant.
2017-01-22 17:56:50 +08:00
Kp fd2c8df74e Raise MAX_WALLS to 255
Raise D2 MAX_WALLS to 255, since Walls[254] is not special.  Synchronize
D1 MAX_WALLS to D2 MAX_WALLS to fix D1 Level of the World BRDECON.

Requested-by: Ryusei117 <http://www.dxx-rebirth.com/frm/index.php/topic,1760.msg22509.html#msg22509>
2017-01-18 03:06:02 +00:00
zico b644ab575c Raised MAX_DELTA_LIGHTS to 32000. 2017-01-15 14:12:03 +01:00
zico 5acbb949de Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128. 2017-01-15 13:43:02 +01:00
Kp 092d947830 Optimize change_light search
Use std::equal_range to find the upper and lower bounds in a single
binary search, rather than relying on a linear search to find the first
sought element.
2017-01-15 00:03:14 +00:00
Kp 3594e7093f Switch last_hitobj to use array<objnum_t> instead of bitset
This reduces the number of objects that can be tracked concurrently, but
allows MAX_OBJECTS to rise without causing `laser_info` to grow.
2017-01-15 00:03:13 +00:00
Kp 6d3fb34268 Abstract out last_hitobj management 2017-01-15 00:03:13 +00:00
Kp d908b22fdc Move weapon_id_type to namespace dsx 2017-01-15 00:03:13 +00:00
Kp 764d20d4e1 Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
Kp f4fffeea49 Make more render state const when possible
Make Render_zoom const in builds where there are no statements that can
change it.

Use vcseg, not vseg, for some segment accesses.
2017-01-15 00:03:12 +00:00
Chris Taylor 0c5a000328 Remove call to window_close(Game_wind) when a network event tells us to end the game
In multi_do_frame(), replace call to window_close(Game_wind) with returning window_event_result::close whenever multi_quit_game is true. Only using this return value where multi_do_frame() is directly called by GameProcessFrame(). multi_quit_game will only be set back to 0 when a new multi game is started.

Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-10 14:10:39 +08:00
Chris Taylor a418f8caec Remove call to window_close(Game_wind) when multiplayer level syncing fails
Replace call to window_close(Game_wind) with returning window_event_result::close to game_handler. Applies to when there is a failure in net_udp_level_sync(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-10 13:02:59 +08:00
Chris Taylor 2ecc4c4a07 Remove call to window_close(Game_wind) when stopping demo playback
Replace call to window_close(Game_wind) with returning window_event_result::close to game_handler. Applies to whenever newdemo_stop_playback() is called. Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-09 19:09:34 +08:00
kreatordxx f590ec45c6 Merge pull request #298 from dxx-rebirth/no_game_wind_close
Remove calls to window_close(Game_wind)
2017-01-09 09:32:24 +08:00
Kp 1ef6b9d5bc Pass font to gr_get_string_size 2017-01-08 22:31:59 +00:00
Kp 0480ba8030 Pass canvas to gr_string(int,int,const char*,int,int) 2017-01-08 22:31:59 +00:00
Chris Taylor 4cc801f42f Remove calls to window_close(Game_wind) when game finished or over
Replace calls to window_close(Game_wind) with returning window_event_result::close to game handler. Applies to when DoEndGame() is called, DoGameOver() is called, aborting in the kmatrix screen (multiplayer game) during AdvanceLevel() and playing one demo frame causes playback to stop in GameProcessFrame(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-08 21:08:50 +08:00
Kp fe04c3fef6 Initialize obsolete fields
Valgrind warns when writing uninitialized data to a file.  The Descent
savegame format requires writing certain fields that are no longer used.
Set those fields to 0 to prevent leaking stack data into the file.
2017-01-01 23:19:21 +00:00
Kp 879070f814 Fix uninitialized value usage during init_player_stats_new_ship
init_player_stats_new_ship used select_primary_weapon and
select_secondary_weapon to assign the player's weapons.  However, those
functions read the current weapon and jumped according to its value.  A
new ship has no defined value for current weapons, so the jump triggered
an uninitialized value warning from Valgrind.

Add new functions set_primary_weapon, set_secondary_weapon that work
like the previous select_* functions, but always take the path used
for weapons not equal, without checking.  This prevents the warnings
from Valgrind, as well as a theoretical risk of initializing the ship
improperly.
2016-12-25 00:33:25 +00:00
Kp fa1f8488f0 Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
Kp 47eae7176d Split valptridx declarations
The declaration of valptridx_specialized_types needed to be found by
Argument Dependent Lookup, but this was inconvenient for some types.
Split the declaration of valptridx_specialized_types out from the
definition of valptridx global subtype.
2016-12-24 18:12:17 +00:00
Kp 012238ba14 Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
Kp 29b9c255fa Remove unnecessary FuelCenter operator- 2016-12-22 05:21:16 +00:00
Kp 10aa2e5106 Move some kconfig symbols into namespace dsx 2016-12-22 05:21:16 +00:00
Kp bb6b548540 Remove unused listbox_get_window 2016-12-22 05:21:16 +00:00
Kp 17a50272f0 Pass player_info to more gauges functions 2016-12-11 01:56:43 +00:00
Kp 6fbcef75b1 Pass player object to draw_hud 2016-12-10 17:51:10 +00:00
Kp 442af298cb Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
Kp 7e6c9fb172 Pass player_info to allowed_to_fire_flare 2016-12-10 17:51:10 +00:00
Kp fe0c97ebb9 Move Player_eggs_dropped to player_info 2016-12-10 17:51:09 +00:00
Kp c7634a1923 Move Auto_fire_fusion_cannon_time to player_info 2016-12-10 17:51:09 +00:00
Kp 51b06f6cdc Move Fusion_charge to player_info
This eliminates some ugly hacks regarding remotely generated fusion
shots.
2016-12-10 17:51:09 +00:00
Kp 117e205ff0 Fold spreadfire calls to Laser_player_fire_spread 2016-12-10 17:51:09 +00:00
Kp 4cec1910e2 Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
Kp 1f434f98ad Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
Kp 65b05638cc Switch MAX_REACTORS from #define to constexpr 2016-12-10 17:51:08 +00:00
Kp 6c85086a43 Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
Kp 515476f02b Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
Kp 19528a85d0 Fix various check_header_includes=1 failures 2016-12-05 00:26:11 +00:00
Kp 0fb59c225c Move add_points_to_score into namespace dsx 2016-12-05 00:26:10 +00:00
Kp e0f6077afa Pass vcsegidx to render_mine 2016-12-05 00:26:10 +00:00
Kp d7ea84aa36 Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
Kp 31f330c0ff Pass vcsegidx to multi_send_door_open_specific 2016-12-05 00:26:10 +00:00
Kp fe44705d2d Pass vcsegidx to multi_send_effect_blowup 2016-12-05 00:26:10 +00:00
Kp 6bffe9949e Pass vcsegidx to multi_send_create_powerup 2016-12-05 00:26:09 +00:00
Kp 82b068bf9c Pass vsegidx to multi_send_door_open 2016-12-05 00:26:09 +00:00
Kp b5be5f2099 Pass vcwallptridx to multi_send_hostage_door_status
Avoid recomputing the wall pointer that the caller already had.
2016-12-05 00:26:09 +00:00
Kp 3fc128607c Pass vsegidx_t to disable_flicker 2016-12-05 00:26:09 +00:00
Kp c035f5e93f Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00