..
ai.h
Pass segidx_t to create_path_points
2016-12-05 00:26:09 +00:00
aistruct.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
automap.h
bm.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
cli.cpp
Pass font to gr_get_string_size
2017-01-08 22:31:59 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
collide.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
config.h
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h
Use utility d_enumerate for do_cloak_stuff
2016-11-19 17:24:52 +00:00
digi.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
effects.h
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
escort.h
fireball.h
fuelcen.h
Remove unnecessary FuelCenter operator-
2016-12-22 05:21:16 +00:00
fvi.h
fwd-object.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
fwd-player.h
Pass player_info to allowed_to_fire_missile
2016-12-10 17:51:10 +00:00
fwd-segment.h
Split valptridx declarations
2016-12-24 18:12:17 +00:00
fwd-wall.h
Split valptridx declarations
2016-12-24 18:12:17 +00:00
fwd-weapon.h
Fix uninitialized value usage during init_player_stats_new_ship
2016-12-25 00:33:25 +00:00
game.h
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
gamefont.h
Preserve type information on font-scaled floats
2016-10-15 00:53:15 +00:00
gamemine.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
gamepal.h
gamesave.h
gameseg.h
gameseq.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
gauges.h
Pass player_info to more gauges functions
2016-12-11 01:56:43 +00:00
hostage.h
hudmsg.h
inferno.h
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
kconfig.h
Move some kconfig symbols into namespace dsx
2016-12-22 05:21:16 +00:00
kmatrix.h
laser.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
lighting.h
menu.h
mission.h
Make the listbox handlers return a window_event_result
2016-10-27 15:22:41 +08:00
morph.h
multi.h
Remove call to window_close(Game_wind) when a network event tells us to end the game
2017-01-10 14:10:39 +08:00
multibot.h
Pass vcsegidx to multi_send_boss_teleport
2016-12-05 00:26:10 +00:00
multiinternal.h
Pass vcsegptridx to multi_send_light_specific
2016-12-10 17:51:07 +00:00
net_udp.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
newdemo.h
Remove call to window_close(Game_wind) when stopping demo playback
2017-01-09 19:09:34 +08:00
newmenu.h
Remove unused listbox_get_window
2016-12-22 05:21:16 +00:00
nvparse.h
object.h
Switch last_hitobj to use array<objnum_t> instead of bitset
2017-01-15 00:03:13 +00:00
objnum.h
paging.h
physics.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
piggy.h
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h
player.h
Initialize obsolete fields
2017-01-01 23:19:21 +00:00
playsave.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.h
powerup.h
render.h
Make more render state const when possible
2017-01-15 00:03:12 +00:00
render_state.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
robot.h
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
segiter.h
Return vobjptridx from segiter
2016-10-29 23:16:18 +00:00
segment.h
Optimize change_light search
2017-01-15 00:03:14 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
switch.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
terrain.h
texmerge.h
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.h
textures.h
titles.h
valptridx.tcc
Use addressof to report base address of valptridx access
2016-10-15 00:53:17 +00:00
vclip.h
vers_id.h
wall.h
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
weapon.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
weapon_id.h
Move weapon_id_type to namespace dsx
2017-01-15 00:03:13 +00:00