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ai.h
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Pass segidx_t to create_path_points
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2016-12-05 00:26:09 +00:00 |
aistruct.h
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automap.h
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bm.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
cli.cpp
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cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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Switch MAX_REACTORS from #define to constexpr
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2016-12-10 17:51:08 +00:00 |
collide.h
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Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
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2016-12-02 13:37:08 +01:00 |
config.h
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
controls.h
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credits.h
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cvar.cpp
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cvar.h
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d_enumerate.h
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Use utility d_enumerate for do_cloak_stuff
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2016-11-19 17:24:52 +00:00 |
digi.h
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effects.h
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endlevel.h
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escort.h
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fireball.h
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fuelcen.h
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Move fuelcen_activate special assignment up
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2016-10-29 23:16:17 +00:00 |
fvi.h
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fwd-object.h
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Propagate constant third parameter of call_object_create_egg
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2016-12-05 00:26:11 +00:00 |
fwd-player.h
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Recharge omega cannon on entering new level
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2016-11-26 22:51:49 +00:00 |
fwd-segment.h
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fwd-wall.h
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
fwd-weapon.h
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Fix various check_header_includes=1 failures
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2016-12-05 00:26:11 +00:00 |
game.h
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Pass vsegidx_t to disable_flicker
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2016-12-05 00:26:09 +00:00 |
gamefont.h
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Preserve type information on font-scaled floats
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2016-10-15 00:53:15 +00:00 |
gamemine.h
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gamepal.h
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gamesave.h
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gameseg.h
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gameseq.h
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Merge pull #272 into master
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2016-11-26 22:51:49 +00:00 |
gauges.h
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Move add_points_to_score into namespace dsx
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2016-12-05 00:26:10 +00:00 |
hostage.h
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hudmsg.h
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inferno.h
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Make call_default_handler return a window_event_result
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2016-10-27 16:36:24 +08:00 |
kconfig.h
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kmatrix.h
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laser.h
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Fold spreadfire calls to Laser_player_fire_spread
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2016-12-10 17:51:09 +00:00 |
lighting.h
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menu.h
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mission.h
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Make the listbox handlers return a window_event_result
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2016-10-27 15:22:41 +08:00 |
morph.h
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multi.h
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Pass vcsegptridx to multi_send_light_specific
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2016-12-10 17:51:07 +00:00 |
multibot.h
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Pass vcsegidx to multi_send_boss_teleport
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2016-12-05 00:26:10 +00:00 |
multiinternal.h
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Pass vcsegptridx to multi_send_light_specific
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2016-12-10 17:51:07 +00:00 |
net_udp.h
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Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
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2016-11-06 14:20:18 +08:00 |
newdemo.h
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newmenu.h
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Make the listbox handlers return a window_event_result
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2016-10-27 15:22:41 +08:00 |
nvparse.h
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object.h
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
objnum.h
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paging.h
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physics.h
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piggy.h
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Pass grs_bitmap &to piggy_register_bitmap
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2016-11-19 17:24:53 +00:00 |
player-callsign.h
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player-flags.h
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player.h
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Move player::KillGoalCount to player_info
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2016-11-12 18:10:07 +00:00 |
playsave.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.h
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powerup.h
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render.h
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Pass vcsegidx to render_mine
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2016-12-05 00:26:10 +00:00 |
render_state.h
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robot.h
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scores.h
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Propagate scores_maybe_add_player argument
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2016-12-10 17:51:08 +00:00 |
screens.h
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segiter.h
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Return vobjptridx from segiter
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2016-10-29 23:16:18 +00:00 |
segment.h
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segnum.h
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segpoint.h
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slew.h
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songs.h
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sounds.h
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state.h
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switch.h
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Pass player object to check_trigger
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2016-10-02 00:34:47 +00:00 |
terrain.h
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texmerge.h
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
text.h
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textures.h
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titles.h
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valptridx.tcc
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Use addressof to report base address of valptridx access
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2016-10-15 00:53:17 +00:00 |
vclip.h
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vers_id.h
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wall.h
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
weapon.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
weapon_id.h
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Add ID for robot earthshaker secondary missile
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2016-11-26 22:51:47 +00:00 |