dxx-rebirth/common/main
2016-12-10 17:51:09 +00:00
..
ai.h Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
aistruct.h
automap.h
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h Switch MAX_REACTORS from #define to constexpr 2016-12-10 17:51:08 +00:00
collide.h Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame. 2016-12-02 13:37:08 +01:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h Use utility d_enumerate for do_cloak_stuff 2016-11-19 17:24:52 +00:00
digi.h
effects.h
endlevel.h
escort.h
fireball.h Pass only segidx to pick_connected_segment 2016-10-02 00:34:41 +00:00
fuelcen.h Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.h
fwd-object.h Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
fwd-player.h Recharge omega cannon on entering new level 2016-11-26 22:51:49 +00:00
fwd-segment.h
fwd-wall.h Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
fwd-weapon.h Fix various check_header_includes=1 failures 2016-12-05 00:26:11 +00:00
game.h Move Auto_fire_fusion_cannon_time to player_info 2016-12-10 17:51:09 +00:00
gamefont.h Preserve type information on font-scaled floats 2016-10-15 00:53:15 +00:00
gamemine.h
gamepal.h
gamesave.h
gameseg.h
gameseq.h Merge pull #272 into master 2016-11-26 22:51:49 +00:00
gauges.h Move add_points_to_score into namespace dsx 2016-12-05 00:26:10 +00:00
hostage.h
hudmsg.h
inferno.h Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.h Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK 2016-09-25 04:52:49 +00:00
kmatrix.h
laser.h Fold spreadfire calls to Laser_player_fire_spread 2016-12-10 17:51:09 +00:00
lighting.h
menu.h
mission.h Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.h
multi.h Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
multibot.h Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
multiinternal.h Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
net_udp.h Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
newdemo.h Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN 2016-09-30 01:49:57 +00:00
newmenu.h Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
nvparse.h
object.h Move Auto_fire_fusion_cannon_time to player_info 2016-12-10 17:51:09 +00:00
objnum.h
paging.h
physics.h
piggy.h Pass grs_bitmap &to piggy_register_bitmap 2016-11-19 17:24:53 +00:00
player-callsign.h
player-flags.h
player.h Move player::KillGoalCount to player_info 2016-11-12 18:10:07 +00:00
playsave.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.h
powerup.h
render.h Pass vcsegidx to render_mine 2016-12-05 00:26:10 +00:00
render_state.h
robot.h
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h
segiter.h Return vobjptridx from segiter 2016-10-29 23:16:18 +00:00
segment.h
segnum.h
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
terrain.h
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h
textures.h
titles.h
valptridx.tcc Use addressof to report base address of valptridx access 2016-10-15 00:53:17 +00:00
vclip.h
vers_id.h Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
wall.h Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
weapon.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
weapon_id.h Add ID for robot earthshaker secondary missile 2016-11-26 22:51:47 +00:00