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ai.h
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Pass object &to boss_init_all_segments
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2017-03-01 02:48:41 +00:00 |
aistruct.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
automap.h
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bm.h
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cli.cpp
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Fix check_header_includes=1 poison.h
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2017-02-19 19:33:36 +00:00 |
cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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Move MAX_CONTROLCEN_LINKS into control_center_triggers
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2017-03-18 18:07:37 +00:00 |
collide.h
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Simplify powerup_grab_cheat_all path
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2017-02-04 23:10:29 +00:00 |
config.h
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controls.h
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credits.h
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cvar.cpp
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cvar.h
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d_enumerate.h
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Use utility d_enumerate for do_cloak_stuff
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2016-11-19 17:24:52 +00:00 |
digi.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
effects.h
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
endlevel.h
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Pass canvas to render_endlevel_frame
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2017-03-11 19:56:28 +00:00 |
escort.h
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fireball.h
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Pass canvas to draw_fireball
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2017-03-11 19:56:25 +00:00 |
fuelcen.h
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Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128.
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2017-01-15 13:43:02 +01:00 |
fvi.h
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Avoid temporarily moving boss while probing layout
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2017-03-01 02:48:40 +00:00 |
fwd-object.h
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Pass canvas to render_object
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2017-03-11 19:56:27 +00:00 |
fwd-player.h
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Pass player_info to allowed_to_fire_missile
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2016-12-10 17:51:10 +00:00 |
fwd-segment.h
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Use valptridx<wall>::magic_constant for wall_none
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2017-03-04 22:25:54 +00:00 |
fwd-wall.h
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Use valptridx<wall>::magic_constant for wall_none
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2017-03-04 22:25:54 +00:00 |
fwd-weapon.h
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Add back homing weapons cheat for D2
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2017-01-29 21:02:48 +00:00 |
game.h
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Inline the sole use of MAX_FLICKERING_LIGHTS
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2017-03-18 18:07:36 +00:00 |
gamefont.h
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Pass canvas to LINE_SPACING
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2017-02-11 21:42:42 +00:00 |
gamemine.h
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Use unsigned for sides/verts in more places
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2017-02-19 19:33:38 +00:00 |
gamepal.h
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gamesave.h
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gameseg.h
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Move compute_segment_center body to dcx
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2017-02-22 03:05:44 +00:00 |
gameseq.h
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Remove call to window_close(Game_wind) when multiplayer level syncing fails
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2017-01-10 13:02:59 +08:00 |
gauges.h
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Pass canvas to draw_hud
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2017-03-11 19:56:22 +00:00 |
hostage.h
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Pass canvas to draw_hostage
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2017-03-11 19:56:26 +00:00 |
hudmsg.h
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Pass canvas to HUD_render_message_frame
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2017-03-11 19:56:21 +00:00 |
inferno.h
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kconfig.h
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Move some kconfig symbols into namespace dsx
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2016-12-22 05:21:16 +00:00 |
kmatrix.h
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laser.h
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Pass canvas to Laser_render
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2017-03-11 19:56:26 +00:00 |
lighting.h
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Guard Headlights by if(D2)
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2017-03-11 19:56:25 +00:00 |
menu.h
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mission.h
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morph.h
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Pass canvas to draw_morph_object
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2017-03-11 19:56:27 +00:00 |
multi.h
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Show host address/port in timeout message
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2017-03-25 19:34:02 +00:00 |
multibot.h
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Pass vcsegidx to multi_send_boss_teleport
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2016-12-05 00:26:10 +00:00 |
multiinternal.h
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Pass vcsegptridx to multi_send_light_specific
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2016-12-10 17:51:07 +00:00 |
net_udp.h
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Remove call to window_close(Game_wind) when multiplayer level syncing fails
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2017-01-10 13:02:59 +08:00 |
newdemo.h
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Remove call to window_close(Game_wind) when stopping demo playback
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2017-01-09 19:09:34 +08:00 |
newmenu.h
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Add experimental MP-aware mouselook
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2017-03-25 19:34:02 +00:00 |
nvparse.h
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object.h
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Separate hoard/proximity tracking
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2017-03-18 18:07:36 +00:00 |
objnum.h
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paging.h
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physics.h
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
piggy.h
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
player-callsign.h
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player-flags.h
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Player keeps any keys collected on a secret level even if they die on the secret level
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2017-01-29 07:54:43 +08:00 |
player.h
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Initialize obsolete fields
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2017-01-01 23:19:21 +00:00 |
playsave.h
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Add experimental MP-aware mouselook
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2017-03-25 19:34:02 +00:00 |
polyobj.h
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Pass polymodel &to free_model
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2017-02-19 19:33:44 +00:00 |
powerup.h
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Pass canvas to draw_powerup
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2017-03-11 19:56:26 +00:00 |
render.h
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Pass canvas to render_mine
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2017-03-10 01:22:28 +00:00 |
render_state.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
robot.h
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Play boss looping immediately on loading saved game
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2017-02-26 10:21:10 +08:00 |
scores.h
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Propagate scores_maybe_add_player argument
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2016-12-10 17:51:08 +00:00 |
screens.h
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segiter.h
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Return vobjptridx from segiter
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2016-10-29 23:16:18 +00:00 |
segment.h
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Make segment vertices unsigned
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2017-02-19 19:33:37 +00:00 |
segpoint.h
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slew.h
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songs.h
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sounds.h
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state.h
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Remove call to window_close(Game_wind) when multiplayer level syncing fails
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2017-01-10 13:02:59 +08:00 |
switch.h
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
terrain.h
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Pass canvas to render_terrain
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2017-03-11 19:56:26 +00:00 |
texmerge.h
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
text.h
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textures.h
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titles.h
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Move intro_played to dsx
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2017-03-18 18:07:35 +00:00 |
valptridx.tcc
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Add options for reduced-size valptridx error reporting
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2017-01-28 18:12:20 +00:00 |
vclip.h
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Pass vclip to draw_vclip_object
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2017-03-11 19:56:25 +00:00 |
vers_id.h
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wall.h
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Fix check_header_includes=1 wall.h
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2017-02-19 19:33:36 +00:00 |
weapon.h
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weapon_id.h
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Reduce D1 spreadfire cost
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2017-02-19 19:33:45 +00:00 |