Pass object &to boss_init_all_segments

The index is not needed.
This commit is contained in:
Kp 2017-03-01 02:48:41 +00:00
parent b5294784db
commit cebd2fd36d
2 changed files with 2 additions and 2 deletions

View file

@ -182,7 +182,7 @@ static inline void force_dump_ai_objects_all(const char *msg)
namespace dsx {
void start_boss_death_sequence(vobjptr_t objp);
extern void ai_init_boss_for_ship(void);
extern void boss_init_all_segments(const vobjptridx_t boss_objnum);
void boss_init_all_segments(const object &boss_objnum);
#if defined(DXX_BUILD_DESCENT_II)
extern vms_vector Last_fired_upon_player_pos;

View file

@ -481,7 +481,7 @@ void ai_init_boss_for_ship(void)
#endif
}
void boss_init_all_segments(const vobjptridx_t boss_objnum)
void boss_init_all_segments(const object &boss_objnum)
{
if (Boss_teleport_segs.count())
return; // already have boss segs