..
ai.h
Pass segidx_t to create_path_points
2016-12-05 00:26:09 +00:00
aistruct.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
automap.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
bm.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
cli.cpp
Expand GWIDTH
2017-02-11 21:42:42 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
collide.h
Simplify powerup_grab_cheat_all path
2017-02-04 23:10:29 +00:00
config.h
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
controls.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
cvar.h
d_enumerate.h
Use utility d_enumerate for do_cloak_stuff
2016-11-19 17:24:52 +00:00
digi.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
effects.h
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
escort.h
fireball.h
Pass only segidx to pick_connected_segment
2016-10-02 00:34:41 +00:00
fuelcen.h
Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128.
2017-01-15 13:43:02 +01:00
fvi.h
Move find_hitpoint_uv into namespace dsx
2016-08-25 04:05:32 +00:00
fwd-object.h
Pass canvas to draw_object_tmap_rod
2017-02-11 21:42:40 +00:00
fwd-player.h
Pass player_info to allowed_to_fire_missile
2016-12-10 17:51:10 +00:00
fwd-segment.h
Use vsegptridx in editor group functions
2017-02-11 21:42:31 +00:00
fwd-wall.h
Raise MAX_WALLS to 255
2017-01-18 03:06:02 +00:00
fwd-weapon.h
Add back homing weapons cheat for D2
2017-01-29 21:02:48 +00:00
game.h
Pass player to do_laser_firing_player
2017-02-08 23:34:41 +00:00
gamefont.h
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
gamemine.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
gamepal.h
gamesave.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseq.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
gauges.h
Pass player_info to do_cockpit_window_view
2017-02-11 21:42:31 +00:00
hostage.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
hudmsg.h
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
inferno.h
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
kconfig.h
Move some kconfig symbols into namespace dsx
2016-12-22 05:21:16 +00:00
kmatrix.h
laser.h
Pass player to do_laser_firing_player
2017-02-08 23:34:41 +00:00
lighting.h
menu.h
mission.h
Make the listbox handlers return a window_event_result
2016-10-27 15:22:41 +08:00
morph.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
multi.h
Remove call to window_close(Game_wind) when a network event tells us to end the game
2017-01-10 14:10:39 +08:00
multibot.h
Pass vcsegidx to multi_send_boss_teleport
2016-12-05 00:26:10 +00:00
multiinternal.h
Pass vcsegptridx to multi_send_light_specific
2016-12-10 17:51:07 +00:00
net_udp.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
newdemo.h
Remove call to window_close(Game_wind) when stopping demo playback
2017-01-09 19:09:34 +08:00
newmenu.h
Remove unused listbox_get_window
2016-12-22 05:21:16 +00:00
nvparse.h
object.h
Switch last_hitobj to use array<objnum_t> instead of bitset
2017-01-15 00:03:13 +00:00
objnum.h
paging.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
piggy.h
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h
Player keeps any keys collected on a secret level even if they die on the secret level
2017-01-29 07:54:43 +08:00
player.h
Initialize obsolete fields
2017-01-01 23:19:21 +00:00
playsave.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
powerup.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
render.h
Make more render state const when possible
2017-01-15 00:03:12 +00:00
render_state.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
robot.h
Create robot_create function and use it 4x
2017-01-22 17:56:50 +08:00
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
segiter.h
Return vobjptridx from segiter
2016-10-29 23:16:18 +00:00
segment.h
Optimize change_light search
2017-01-15 00:03:14 +00:00
segpoint.h
slew.h
songs.h
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
sounds.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
state.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
switch.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
terrain.h
texmerge.h
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
titles.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
valptridx.tcc
Add options for reduced-size valptridx error reporting
2017-01-28 18:12:20 +00:00
vclip.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
vers_id.h
Rename VERSION to DXX_VERSION_STR
2016-09-11 18:49:16 +00:00
wall.h
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
weapon.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
weapon_id.h
Move weapon_id_type to namespace dsx
2017-01-15 00:03:13 +00:00