Move HUD_render_message_frame into namespace dsx

This commit is contained in:
Kp 2016-08-25 04:05:32 +00:00
parent 6d311a97e9
commit 3693b2317d
2 changed files with 7 additions and 0 deletions

View file

@ -9,6 +9,7 @@
#include <stdarg.h>
#include "dxxsconf.h"
#include "dsx-ns.h"
#include "fmtcheck.h"
#ifdef __cplusplus
@ -24,7 +25,11 @@
extern int HUD_toolong;
extern void HUD_clear_messages();
#ifdef dsx
namespace dsx {
extern void HUD_render_message_frame();
}
#endif
int HUD_init_message(int class_flag, const char * format, ... ) __attribute_format_printf(2, 3);
#define HUD_init_message(A1,F,...) dxx_call_printf_checked(HUD_init_message,HUD_init_message_literal,(A1),(F),##__VA_ARGS__)
int HUD_init_message_va(int class_flag, const char * format, va_list args) __attribute_format_printf(2, 0);

View file

@ -70,6 +70,7 @@ void HUD_clear_messages()
HUD_color = -1;
}
namespace dsx {
// ----------------------------------------------------------------------------
// Writes a message on the HUD and checks its timer.
void HUD_render_message_frame()
@ -125,6 +126,7 @@ void HUD_render_message_frame()
gr_set_curfont( GAME_FONT );
}
}
static int is_worth_showing(int class_flag)
{