Move hud weapon functions into namespace dsx

This commit is contained in:
Kp 2016-08-25 04:05:32 +00:00
parent 854907aa1b
commit 6d311a97e9

View file

@ -1091,10 +1091,9 @@ constexpr rgb_t hud_rgb_dimgreen = {0, 12, 0};
constexpr rgb_t hud_rgb_gray = {6, 6, 6};
}
#if defined(DXX_BUILD_DESCENT_II)
namespace dsx {
#if defined(DXX_BUILD_DESCENT_II)
constexpr rgb_t hud_rgb_yellow = {30, 30, 0};
}
#endif
__attribute_warn_unused_result
@ -1515,6 +1514,7 @@ static void hud_show_weapons(void)
show_bomb_count(bmwx, y - (line_spacing * 3), -1, 1, 1);
}
}
}
static void hud_show_cloak_invuln(void)
{