Move hud weapon functions into namespace dsx
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@ -1091,10 +1091,9 @@ constexpr rgb_t hud_rgb_dimgreen = {0, 12, 0};
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constexpr rgb_t hud_rgb_gray = {6, 6, 6};
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}
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#if defined(DXX_BUILD_DESCENT_II)
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_II)
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constexpr rgb_t hud_rgb_yellow = {30, 30, 0};
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}
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#endif
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__attribute_warn_unused_result
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@ -1515,6 +1514,7 @@ static void hud_show_weapons(void)
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show_bomb_count(bmwx, y - (line_spacing * 3), -1, 1, 1);
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}
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}
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}
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static void hud_show_cloak_invuln(void)
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{
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