dxx-rebirth/common/main
2017-03-11 19:56:25 +00:00
..
ai.h Pass object &to boss_init_all_segments 2017-03-01 02:48:41 +00:00
aistruct.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
automap.h
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.h Simplify powerup_grab_cheat_all path 2017-02-04 23:10:29 +00:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h Use utility d_enumerate for do_cloak_stuff 2016-11-19 17:24:52 +00:00
digi.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
effects.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.h Pass canvas to draw_exit_model 2017-03-11 19:56:23 +00:00
escort.h
fireball.h Pass only segidx to pick_connected_segment 2016-10-02 00:34:41 +00:00
fuelcen.h Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128. 2017-01-15 13:43:02 +01:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Pass const object to draw_object_tmap_rod 2017-03-11 19:56:25 +00:00
fwd-player.h Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
fwd-segment.h Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
fwd-wall.h Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
fwd-weapon.h Add back homing weapons cheat for D2 2017-01-29 21:02:48 +00:00
game.h Unify SDL/OGL save_screen_shot 2017-03-10 01:22:27 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamepal.h
gamesave.h
gameseg.h Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
gameseq.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
gauges.h Pass canvas to draw_hud 2017-03-11 19:56:22 +00:00
hostage.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.h Move some kconfig symbols into namespace dsx 2016-12-22 05:21:16 +00:00
kmatrix.h
laser.h Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
lighting.h Guard Headlights by if(D2) 2017-03-11 19:56:25 +00:00
menu.h
mission.h Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.h
multi.h Remove call to window_close(Game_wind) when a network event tells us to end the game 2017-01-10 14:10:39 +08:00
multibot.h Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
multiinternal.h Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
net_udp.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
newdemo.h Remove call to window_close(Game_wind) when stopping demo playback 2017-01-09 19:09:34 +08:00
newmenu.h Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
nvparse.h
object.h Use mask for Secondary_last_was_super 2017-02-19 19:33:45 +00:00
objnum.h
paging.h
physics.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h Initialize obsolete fields 2017-01-01 23:19:21 +00:00
playsave.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.h Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
render.h Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
render_state.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
robot.h Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h
segiter.h Return vobjptridx from segiter 2016-10-29 23:16:18 +00:00
segment.h Make segment vertices unsigned 2017-02-19 19:33:37 +00:00
segpoint.h
slew.h
songs.h Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
sounds.h
state.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
switch.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
terrain.h
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h
textures.h
titles.h
valptridx.tcc Add options for reduced-size valptridx error reporting 2017-01-28 18:12:20 +00:00
vclip.h Pass canvas to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
wall.h Fix check_header_includes=1 wall.h 2017-02-19 19:33:36 +00:00
weapon.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00