..
ai.h
Unify AI cloak setup
2017-07-08 18:17:49 +00:00
aistruct.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
automap.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
bm.h
cli.cpp
Fix check_header_includes=1 poison.h
2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
collide.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
config.h
controls.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h
digi.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
effects.h
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.h
Pass canvas to render_endlevel_frame
2017-03-11 19:56:28 +00:00
escort.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
fireball.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
fuelcen.h
Rename segment::value to segment::station_idx
2017-07-08 18:17:49 +00:00
fvi.h
Avoid temporarily moving boss while probing layout
2017-03-01 02:48:40 +00:00
fwd-object.h
Move valptridx factories into array_managed_type
2017-06-10 03:31:03 +00:00
fwd-player.h
Pass player_info to allowed_to_fire_missile
2016-12-10 17:51:10 +00:00
fwd-segment.h
Move dsx::segment -> dcx::segment
2017-07-26 03:15:58 +00:00
fwd-wall.h
Move valptridx factories into array_managed_type
2017-06-10 03:31:03 +00:00
fwd-weapon.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
game.h
Tighten Marker_viewer_num validation
2017-06-10 03:31:03 +00:00
gamefont.h
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
gamemine.h
Unify segment2_read
2017-06-17 23:05:16 +00:00
gamepal.h
gamesave.h
gameseg.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gameseq.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gauges.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
hostage.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
hudmsg.h
Pass canvas to HUD_render_message_frame
2017-03-11 19:56:21 +00:00
inferno.h
kconfig.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
kmatrix.h
laser.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
lighting.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
menu.h
mission.h
morph.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
multi.h
Rename segment::value to segment::station_idx
2017-07-08 18:17:49 +00:00
multibot.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
multiinternal.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
net_udp.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
newdemo.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
newmenu.h
Pass canvas &to nm_draw_background
2017-04-08 16:48:20 +00:00
nvparse.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
object.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
objnum.h
paging.h
physics.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
piggy.h
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h
Player keeps any keys collected on a secret level even if they die on the secret level
2017-01-29 07:54:43 +08:00
player.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
playsave.h
Add experimental MP-aware mouselook
2017-03-25 19:34:02 +00:00
polyobj.h
Pass vms_angvec &to draw_model_picture
2017-04-30 16:25:16 +00:00
powerup.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
render.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
render_state.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
robot.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
segiter.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
segment.h
Move dsx::segment -> dcx::segment
2017-07-26 03:15:58 +00:00
segpoint.h
slew.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.h
sounds.h
state.h
Pass player to init_player_stats_level
2017-04-30 16:25:16 +00:00
switch.h
Move valptridx factories into array_managed_type
2017-06-10 03:31:03 +00:00
terrain.h
Pass canvas to render_terrain
2017-03-11 19:56:26 +00:00
texmerge.h
text.h
textures.h
titles.h
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
valptridx.tcc
Switch valptridx array_size error reporting to %lu
2017-04-22 21:23:55 +00:00
vclip.h
Pass vclip to draw_vclip_object
2017-03-11 19:56:25 +00:00
vers_id.h
Fix gcc-4.9 pch=1 extern conflict
2017-07-08 18:17:48 +00:00
wall.h
Make wclip::num_frames uint16_t
2017-06-17 23:05:16 +00:00
weapon.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
weapon_id.h
Reduce D1 spreadfire cost
2017-02-19 19:33:45 +00:00