dxx-rebirth/common/main
Kp d1c6b89f17 Move dsx::segment -> dcx::segment
d2x::segment has all members of d1x::segment, as well as two new members
exclusive to d2x::segment.  Structure layout is such that d1x::segment
requires the same size allocation, and places anonymous pad members in
the locations that become named members in d2x::segment.  Thus, reusing
d2x::segment for d1x::segment does not change the size of the structure
nor the offsets of any members used.  This reuse may enable some
functions to be better shared by the dsx project.
2017-07-26 03:15:58 +00:00
..
ai.h Unify AI cloak setup 2017-07-08 18:17:49 +00:00
aistruct.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
automap.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
bm.h
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
collide.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
config.h
controls.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h
digi.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
effects.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fireball.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fuelcen.h Rename segment::value to segment::station_idx 2017-07-08 18:17:49 +00:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
fwd-player.h Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
fwd-segment.h Move dsx::segment -> dcx::segment 2017-07-26 03:15:58 +00:00
fwd-wall.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
fwd-weapon.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
game.h Tighten Marker_viewer_num validation 2017-06-10 03:31:03 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Unify segment2_read 2017-06-17 23:05:16 +00:00
gamepal.h
gamesave.h
gameseg.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gameseq.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h
kconfig.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
kmatrix.h
laser.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h
mission.h
morph.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multi.h Rename segment::value to segment::station_idx 2017-07-08 18:17:49 +00:00
multibot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multiinternal.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
net_udp.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
newdemo.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
newmenu.h Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
objnum.h
paging.h
physics.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
playsave.h Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.h Pass vms_angvec &to draw_model_picture 2017-04-30 16:25:16 +00:00
powerup.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render_state.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
robot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h
segiter.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
segment.h Move dsx::segment -> dcx::segment 2017-07-26 03:15:58 +00:00
segpoint.h
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h
sounds.h
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h
text.h
textures.h
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Switch valptridx array_size error reporting to %lu 2017-04-22 21:23:55 +00:00
vclip.h Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h Fix gcc-4.9 pch=1 extern conflict 2017-07-08 18:17:48 +00:00
wall.h Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
weapon.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00