dxx-rebirth/common/main
2017-07-08 18:17:49 +00:00
..
ai.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
aistruct.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
automap.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
collide.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.h Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
cvar.cpp
cvar.h
d_enumerate.h Use utility d_enumerate for do_cloak_stuff 2016-11-19 17:24:52 +00:00
digi.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
effects.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fireball.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fuelcen.h Shrink FuelCenter::Type to uint8_t to match special from struct segment 2017-07-08 18:17:49 +00:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
fwd-player.h Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
fwd-segment.h Unify segment2_read 2017-06-17 23:05:16 +00:00
fwd-wall.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
fwd-weapon.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
game.h Tighten Marker_viewer_num validation 2017-06-10 03:31:03 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Unify segment2_read 2017-06-17 23:05:16 +00:00
gamepal.h
gamesave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gameseq.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
kmatrix.h
laser.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h
mission.h Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multi.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
multibot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multiinternal.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
net_udp.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
newdemo.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
newmenu.h Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
objnum.h
paging.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
playsave.h Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.h Pass vms_angvec &to draw_model_picture 2017-04-30 16:25:16 +00:00
powerup.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render_state.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
robot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h
segiter.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
segment.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
segpoint.h
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
sounds.h
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
textures.h
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Switch valptridx array_size error reporting to %lu 2017-04-22 21:23:55 +00:00
vclip.h Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h Fix gcc-4.9 pch=1 extern conflict 2017-07-08 18:17:48 +00:00
wall.h Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
weapon.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00