dxx-rebirth/common/main
2017-04-08 16:48:20 +00:00
..
ai.h Pass object &to boss_init_all_segments 2017-03-01 02:48:41 +00:00
aistruct.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
automap.h
bm.h
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h Move MAX_CONTROLCEN_LINKS into control_center_triggers 2017-03-18 18:07:37 +00:00
collide.h Simplify powerup_grab_cheat_all path 2017-02-04 23:10:29 +00:00
config.h
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h Use utility d_enumerate for do_cloak_stuff 2016-11-19 17:24:52 +00:00
digi.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
effects.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h
fireball.h Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
fuelcen.h Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128. 2017-01-15 13:43:02 +01:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Pass canvas to render_object 2017-03-11 19:56:27 +00:00
fwd-player.h Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
fwd-segment.h Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
fwd-wall.h Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
fwd-weapon.h Add back homing weapons cheat for D2 2017-01-29 21:02:48 +00:00
game.h Inline the sole use of MAX_FLICKERING_LIGHTS 2017-03-18 18:07:36 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamepal.h
gamesave.h
gameseg.h Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
gameseq.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
gauges.h Pass canvas to draw_hud 2017-03-11 19:56:22 +00:00
hostage.h Pass canvas to draw_hostage 2017-03-11 19:56:26 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h
kconfig.h Move some kconfig symbols into namespace dsx 2016-12-22 05:21:16 +00:00
kmatrix.h
laser.h Pass canvas to Laser_render 2017-03-11 19:56:26 +00:00
lighting.h Guard Headlights by if(D2) 2017-03-11 19:56:25 +00:00
menu.h
mission.h
morph.h Pass canvas to draw_morph_object 2017-03-11 19:56:27 +00:00
multi.h Show host address/port in timeout message 2017-03-25 19:34:02 +00:00
multibot.h Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
multiinternal.h Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
net_udp.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
newdemo.h Remove call to window_close(Game_wind) when stopping demo playback 2017-01-09 19:09:34 +08:00
newmenu.h Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
nvparse.h
object.h Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
objnum.h
paging.h
physics.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h Initialize obsolete fields 2017-01-01 23:19:21 +00:00
playsave.h Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.h Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.h Pass canvas to draw_powerup 2017-03-11 19:56:26 +00:00
render.h Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
render_state.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
robot.h Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h
segiter.h
segment.h Make segment vertices unsigned 2017-02-19 19:33:37 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
switch.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h
textures.h
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Add options for reduced-size valptridx error reporting 2017-01-28 18:12:20 +00:00
vclip.h Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h
wall.h Fix check_header_includes=1 wall.h 2017-02-19 19:33:36 +00:00
weapon.h
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00