dxx-rebirth/common/main
Kp aa47435009 Remove write-only field FuelCenter::MaxCapacity
This is a remnant of a pre-retail design that allowed fuel centers to
be exhausted.  No one has ever asked for this mechanic, so remove
support for it.
2017-06-17 23:05:16 +00:00
..
ai.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
aistruct.h
automap.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
bm.h
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
collide.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
config.h
controls.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h
digi.h
effects.h
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fireball.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fuelcen.h Remove write-only field FuelCenter::MaxCapacity 2017-06-17 23:05:16 +00:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
fwd-player.h
fwd-segment.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
fwd-wall.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
fwd-weapon.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
game.h Tighten Marker_viewer_num validation 2017-06-10 03:31:03 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamepal.h
gamesave.h
gameseg.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gameseq.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h
kconfig.h Fix label truncation when strlen(hats) + 1 < strlen(buttons) 2017-05-13 04:19:39 +00:00
kmatrix.h
laser.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h
mission.h
morph.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multi.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multibot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multiinternal.h
net_udp.h
newdemo.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
newmenu.h Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
nvparse.h
object.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
objnum.h
paging.h
physics.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
piggy.h
player-callsign.h
player-flags.h
player.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
playsave.h Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.h Pass vms_angvec &to draw_model_picture 2017-04-30 16:25:16 +00:00
powerup.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render_state.h
robot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
scores.h
screens.h
segiter.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
segment.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
segpoint.h
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h
sounds.h
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h
text.h
textures.h
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Switch valptridx array_size error reporting to %lu 2017-04-22 21:23:55 +00:00
vclip.h Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h
wall.h Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
weapon.h
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00