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ai.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
aistruct.h
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automap.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
bm.h
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cli.cpp
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Fix check_header_includes=1 poison.h
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2017-02-19 19:33:36 +00:00 |
cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
collide.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
config.h
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controls.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
credits.h
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cvar.cpp
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cvar.h
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d_enumerate.h
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digi.h
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effects.h
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endlevel.h
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Pass canvas to render_endlevel_frame
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2017-03-11 19:56:28 +00:00 |
escort.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
fireball.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
fuelcen.h
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Remove write-only field FuelCenter::MaxCapacity
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2017-06-17 23:05:16 +00:00 |
fvi.h
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Avoid temporarily moving boss while probing layout
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2017-03-01 02:48:40 +00:00 |
fwd-object.h
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Move valptridx factories into array_managed_type
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2017-06-10 03:31:03 +00:00 |
fwd-player.h
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fwd-segment.h
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Move valptridx factories into array_managed_type
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2017-06-10 03:31:03 +00:00 |
fwd-wall.h
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Move valptridx factories into array_managed_type
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2017-06-10 03:31:03 +00:00 |
fwd-weapon.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
game.h
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Tighten Marker_viewer_num validation
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2017-06-10 03:31:03 +00:00 |
gamefont.h
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Pass canvas to LINE_SPACING
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2017-02-11 21:42:42 +00:00 |
gamemine.h
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Use unsigned for sides/verts in more places
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2017-02-19 19:33:38 +00:00 |
gamepal.h
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gamesave.h
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gameseg.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
gameseq.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
gauges.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
hostage.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
hudmsg.h
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Pass canvas to HUD_render_message_frame
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2017-03-11 19:56:21 +00:00 |
inferno.h
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kconfig.h
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Fix label truncation when strlen(hats) + 1 < strlen(buttons)
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2017-05-13 04:19:39 +00:00 |
kmatrix.h
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laser.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
lighting.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
menu.h
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mission.h
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morph.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
multi.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
multibot.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
multiinternal.h
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net_udp.h
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newdemo.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
newmenu.h
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Pass canvas &to nm_draw_background
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2017-04-08 16:48:20 +00:00 |
nvparse.h
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object.h
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Move valptridx factories into array_managed_type
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2017-06-10 03:31:03 +00:00 |
objnum.h
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paging.h
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physics.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
piggy.h
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player-callsign.h
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player-flags.h
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player.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
playsave.h
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Add experimental MP-aware mouselook
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2017-03-25 19:34:02 +00:00 |
polyobj.h
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Pass vms_angvec &to draw_model_picture
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2017-04-30 16:25:16 +00:00 |
powerup.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
render.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
render_state.h
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robot.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
scores.h
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screens.h
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segiter.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
segment.h
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Move valptridx factories into array_managed_type
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2017-06-10 03:31:03 +00:00 |
segpoint.h
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slew.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
songs.h
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sounds.h
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state.h
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Pass player to init_player_stats_level
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2017-04-30 16:25:16 +00:00 |
switch.h
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Move valptridx factories into array_managed_type
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2017-06-10 03:31:03 +00:00 |
terrain.h
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Pass canvas to render_terrain
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2017-03-11 19:56:26 +00:00 |
texmerge.h
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text.h
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textures.h
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titles.h
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Move intro_played to dsx
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2017-03-18 18:07:35 +00:00 |
valptridx.tcc
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Switch valptridx array_size error reporting to %lu
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2017-04-22 21:23:55 +00:00 |
vclip.h
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Pass vclip to draw_vclip_object
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2017-03-11 19:56:25 +00:00 |
vers_id.h
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wall.h
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Make wclip::num_frames uint16_t
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2017-06-17 23:05:16 +00:00 |
weapon.h
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weapon_id.h
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Reduce D1 spreadfire cost
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2017-02-19 19:33:45 +00:00 |