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ai.h
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Pass segidx_t to create_path_points
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2016-12-05 00:26:09 +00:00 |
aistruct.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
automap.h
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bm.h
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cli.cpp
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Pass font to gr_get_string_size
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2017-01-08 22:31:59 +00:00 |
cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
collide.h
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Simplify powerup_grab_cheat_all path
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2017-02-04 23:10:29 +00:00 |
config.h
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controls.h
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credits.h
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cvar.cpp
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cvar.h
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d_enumerate.h
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Use utility d_enumerate for do_cloak_stuff
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2016-11-19 17:24:52 +00:00 |
digi.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
effects.h
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
endlevel.h
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
escort.h
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fireball.h
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fuelcen.h
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Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128.
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2017-01-15 13:43:02 +01:00 |
fvi.h
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fwd-object.h
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Pass canvas to draw_object_tmap_rod
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2017-02-11 21:42:40 +00:00 |
fwd-player.h
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Pass player_info to allowed_to_fire_missile
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2016-12-10 17:51:10 +00:00 |
fwd-segment.h
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Use vsegptridx in editor group functions
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2017-02-11 21:42:31 +00:00 |
fwd-wall.h
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Raise MAX_WALLS to 255
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2017-01-18 03:06:02 +00:00 |
fwd-weapon.h
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Add back homing weapons cheat for D2
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2017-01-29 21:02:48 +00:00 |
game.h
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Pass player to do_laser_firing_player
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2017-02-08 23:34:41 +00:00 |
gamefont.h
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gamemine.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
gamepal.h
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gamesave.h
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gameseg.h
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gameseq.h
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Remove call to window_close(Game_wind) when multiplayer level syncing fails
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2017-01-10 13:02:59 +08:00 |
gauges.h
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Pass player_info to do_cockpit_window_view
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2017-02-11 21:42:31 +00:00 |
hostage.h
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hudmsg.h
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inferno.h
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kconfig.h
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Move some kconfig symbols into namespace dsx
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2016-12-22 05:21:16 +00:00 |
kmatrix.h
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laser.h
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Pass player to do_laser_firing_player
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2017-02-08 23:34:41 +00:00 |
lighting.h
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menu.h
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mission.h
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morph.h
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multi.h
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Remove call to window_close(Game_wind) when a network event tells us to end the game
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2017-01-10 14:10:39 +08:00 |
multibot.h
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Pass vcsegidx to multi_send_boss_teleport
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2016-12-05 00:26:10 +00:00 |
multiinternal.h
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Pass vcsegptridx to multi_send_light_specific
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2016-12-10 17:51:07 +00:00 |
net_udp.h
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Remove call to window_close(Game_wind) when multiplayer level syncing fails
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2017-01-10 13:02:59 +08:00 |
newdemo.h
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Remove call to window_close(Game_wind) when stopping demo playback
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2017-01-09 19:09:34 +08:00 |
newmenu.h
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Remove unused listbox_get_window
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2016-12-22 05:21:16 +00:00 |
nvparse.h
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object.h
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Switch last_hitobj to use array<objnum_t> instead of bitset
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2017-01-15 00:03:13 +00:00 |
objnum.h
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paging.h
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physics.h
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
piggy.h
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
player-callsign.h
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player-flags.h
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Player keeps any keys collected on a secret level even if they die on the secret level
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2017-01-29 07:54:43 +08:00 |
player.h
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Initialize obsolete fields
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2017-01-01 23:19:21 +00:00 |
playsave.h
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polyobj.h
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powerup.h
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render.h
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Make more render state const when possible
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2017-01-15 00:03:12 +00:00 |
render_state.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
robot.h
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Create robot_create function and use it 4x
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2017-01-22 17:56:50 +08:00 |
scores.h
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Propagate scores_maybe_add_player argument
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2016-12-10 17:51:08 +00:00 |
screens.h
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segiter.h
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segment.h
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Optimize change_light search
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2017-01-15 00:03:14 +00:00 |
segpoint.h
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slew.h
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songs.h
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sounds.h
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state.h
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Remove call to window_close(Game_wind) when multiplayer level syncing fails
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2017-01-10 13:02:59 +08:00 |
switch.h
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
terrain.h
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texmerge.h
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
text.h
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textures.h
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titles.h
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valptridx.tcc
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Add options for reduced-size valptridx error reporting
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2017-01-28 18:12:20 +00:00 |
vclip.h
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vers_id.h
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wall.h
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
weapon.h
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weapon_id.h
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Move weapon_id_type to namespace dsx
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2017-01-15 00:03:13 +00:00 |