dxx-rebirth/common/main
Kp 466536b101 Remove abandoned powerup_cap_state
Commit b32298df5a ("Rewrite powerup cap
code to centralize logic") centralized powerup cap code in the
powerup_cap_state class.

Commit 901a554e96 ("New powerup management
code: Addeed functions and packet type to ...") removed all use of
powerup_cap_state, but left the dead implementation present.

Commit 479f5ed584 ("Fix 'format specifies
type 'unsigned short' but the argument has type 'unsigned char''
warning") switched the already dead (but still compiled) code from %hu
to %hhu to fix a warning on OS X.  Although the commit was written by
Chris, it was my suggestion to use %hhu.  I neglected to test Windows
before suggesting it, so the change went in even though Windows does not
accept %hhu; this broke the Windows build.  Fortunately, the code had
been dead for 11 months when the change was made, so the fix for Windows
is to remove the long dead code.
2017-04-22 21:23:55 +00:00
..
ai.h Pass object &to boss_init_all_segments 2017-03-01 02:48:41 +00:00
aistruct.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
automap.h
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h Move MAX_CONTROLCEN_LINKS into control_center_triggers 2017-03-18 18:07:37 +00:00
collide.h Simplify powerup_grab_cheat_all path 2017-02-04 23:10:29 +00:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h Use utility d_enumerate for do_cloak_stuff 2016-11-19 17:24:52 +00:00
digi.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
effects.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h
fireball.h Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
fuelcen.h Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128. 2017-01-15 13:43:02 +01:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Pass canvas to render_object 2017-03-11 19:56:27 +00:00
fwd-player.h Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
fwd-segment.h Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
fwd-wall.h Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
fwd-weapon.h Add back homing weapons cheat for D2 2017-01-29 21:02:48 +00:00
game.h Inline the sole use of MAX_FLICKERING_LIGHTS 2017-03-18 18:07:36 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamepal.h
gamesave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.h Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
gameseq.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
gauges.h Pass canvas to draw_hud 2017-03-11 19:56:22 +00:00
hostage.h Pass canvas to draw_hostage 2017-03-11 19:56:26 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.h Move some kconfig symbols into namespace dsx 2016-12-22 05:21:16 +00:00
kmatrix.h
laser.h Pass canvas to Laser_render 2017-03-11 19:56:26 +00:00
lighting.h Pass object &to toggle_headlight_active 2017-04-22 21:23:55 +00:00
menu.h
mission.h Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.h Pass canvas to draw_morph_object 2017-03-11 19:56:27 +00:00
multi.h Remove abandoned powerup_cap_state 2017-04-22 21:23:55 +00:00
multibot.h Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
multiinternal.h Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
net_udp.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
newdemo.h Remove call to window_close(Game_wind) when stopping demo playback 2017-01-09 19:09:34 +08:00
newmenu.h Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
nvparse.h
object.h Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
objnum.h
paging.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h Initialize obsolete fields 2017-01-01 23:19:21 +00:00
playsave.h Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.h Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.h Pass canvas to draw_powerup 2017-03-11 19:56:26 +00:00
render.h Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
render_state.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
robot.h Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h
segiter.h Return vobjptridx from segiter 2016-10-29 23:16:18 +00:00
segment.h Make segment vertices unsigned 2017-02-19 19:33:37 +00:00
segpoint.h
slew.h
songs.h Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
sounds.h
state.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
switch.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
textures.h
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Add options for reduced-size valptridx error reporting 2017-01-28 18:12:20 +00:00
vclip.h Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
wall.h Fix check_header_includes=1 wall.h 2017-02-19 19:33:36 +00:00
weapon.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00