dxx-rebirth/common/main
2017-01-15 14:12:03 +01:00
..
ai.h Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
aistruct.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
automap.h
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp Pass font to gr_get_string_size 2017-01-08 22:31:59 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h Use utility d_enumerate for do_cloak_stuff 2016-11-19 17:24:52 +00:00
digi.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
effects.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
escort.h
fireball.h Pass only segidx to pick_connected_segment 2016-10-02 00:34:41 +00:00
fuelcen.h Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128. 2017-01-15 13:43:02 +01:00
fvi.h
fwd-object.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
fwd-player.h Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
fwd-segment.h Raised MAX_DELTA_LIGHTS to 32000. 2017-01-15 14:12:03 +01:00
fwd-wall.h Split valptridx declarations 2016-12-24 18:12:17 +00:00
fwd-weapon.h Fix uninitialized value usage during init_player_stats_new_ship 2016-12-25 00:33:25 +00:00
game.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
gamefont.h Preserve type information on font-scaled floats 2016-10-15 00:53:15 +00:00
gamemine.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
gamepal.h
gamesave.h
gameseg.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gameseq.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
gauges.h Pass player_info to more gauges functions 2016-12-11 01:56:43 +00:00
hostage.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
hudmsg.h
inferno.h Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.h Move some kconfig symbols into namespace dsx 2016-12-22 05:21:16 +00:00
kmatrix.h
laser.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
lighting.h
menu.h
mission.h Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.h
multi.h Remove call to window_close(Game_wind) when a network event tells us to end the game 2017-01-10 14:10:39 +08:00
multibot.h Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
multiinternal.h Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
net_udp.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
newdemo.h Remove call to window_close(Game_wind) when stopping demo playback 2017-01-09 19:09:34 +08:00
newmenu.h Remove unused listbox_get_window 2016-12-22 05:21:16 +00:00
nvparse.h
object.h Switch last_hitobj to use array<objnum_t> instead of bitset 2017-01-15 00:03:13 +00:00
objnum.h
paging.h
physics.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h
player.h Initialize obsolete fields 2017-01-01 23:19:21 +00:00
playsave.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.h
powerup.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
render.h Make more render state const when possible 2017-01-15 00:03:12 +00:00
render_state.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
robot.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h
segiter.h Return vobjptridx from segiter 2016-10-29 23:16:18 +00:00
segment.h Optimize change_light search 2017-01-15 00:03:14 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
switch.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
terrain.h
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h
textures.h
titles.h
valptridx.tcc Use addressof to report base address of valptridx access 2016-10-15 00:53:17 +00:00
vclip.h
vers_id.h Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
wall.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
weapon.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
weapon_id.h Move weapon_id_type to namespace dsx 2017-01-15 00:03:13 +00:00