zicodxx
|
0656621186
|
do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
|
2007-03-25 09:18:22 +00:00 |
|
kreatordxx
|
1919c79022
|
remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use)
|
2007-03-25 02:51:04 +00:00 |
|
kreatordxx
|
0c30130ca5
|
draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-24 04:37:33 +00:00 |
|
zicodxx
|
443d2d67b8
|
must not allow single-buffering for OGL
|
2007-03-22 14:25:27 +00:00 |
|
zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
kreatordxx
|
21c844b377
|
remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
|
2007-03-21 12:35:35 +00:00 |
|
kreatordxx
|
751cbe1a91
|
add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
|
2007-03-21 11:32:33 +00:00 |
|
zicodxx
|
c0643d8b23
|
implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
|
2007-03-06 10:36:37 +00:00 |
|
zicodxx
|
558977d846
|
make Joystick Deadzone save in PLX file (Thanks xatmes)
|
2007-03-04 15:41:11 +00:00 |
|
zicodxx
|
28f3d619c2
|
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
|
2007-03-04 15:01:17 +00:00 |
|
zicodxx
|
d5edbc0b2f
|
improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
|
2007-03-04 14:23:19 +00:00 |
|
zicodxx
|
ee6a516c94
|
improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
|
zicodxx
|
8756f8f065
|
some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
1083d396f5
|
newdemo-related fixes
|
2007-02-28 20:43:10 +00:00 |
|
zicodxx
|
64749f0328
|
reverting rev429 - fixing GameTime as D2X does
|
2007-02-26 13:50:59 +00:00 |
|
zicodxx
|
89ec716e75
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
0e78f2d4f0
|
reset GameTime properly if needed
|
2007-02-20 02:16:42 +00:00 |
|
zicodxx
|
2adab0807e
|
amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
|
2007-02-19 23:15:55 +00:00 |
|
zicodxx
|
aaaa7cb92f
|
amd64 fix
|
2007-02-19 22:38:59 +00:00 |
|
zicodxx
|
97e1f497ed
|
make 'Press any key ...'- and 'Demo recording' messages not overlap
|
2007-02-19 21:18:04 +00:00 |
|
zicodxx
|
d773518061
|
block 'You already have'-messages in HudLog output
|
2007-02-19 15:21:53 +00:00 |
|
zicodxx
|
543dfd9f88
|
added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
|
zicodxx
|
83e332acf6
|
improved debris random stuff, added -persistentdebris feature
|
2007-02-10 23:19:21 +00:00 |
|
zicodxx
|
5e3aa12b3d
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
|
zicodxx
|
7c9f8bf7fe
|
set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
|
2007-02-09 12:38:21 +00:00 |
|
zicodxx
|
a8d491f130
|
created offset for LOCK message string if demo record or playback
|
2007-02-08 17:34:34 +00:00 |
|
zicodxx
|
b9e25ca7e5
|
position alignment for alt-hud2 to prevent overlay with extra views
|
2007-02-08 17:09:42 +00:00 |
|
zicodxx
|
f9512e917c
|
since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
|
2007-02-08 15:36:56 +00:00 |
|
zicodxx
|
1423ebb324
|
fixed demo playback Afterburner gauge and Primary weapon ammo info
|
2007-02-08 02:43:55 +00:00 |
|
zicodxx
|
bfee9d219c
|
close EXTRA_ROBOT_LIB correctly
|
2007-02-07 00:42:43 +00:00 |
|
zicodxx
|
a09bf9b953
|
force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
|
2007-02-06 19:23:33 +00:00 |
|
zicodxx
|
552cf239f3
|
fixed secret level name canvas
|
2007-02-05 13:03:53 +00:00 |
|
zicodxx
|
121602b660
|
make sure Menu_pcx_name gets loaded correctly if resolution is lowres
|
2007-02-05 10:45:16 +00:00 |
|
zicodxx
|
0e65fa0cac
|
complete removal of broken Autosave feature
|
2007-02-02 18:57:42 +00:00 |
|
zicodxx
|
4edc974310
|
corrected Y alignment of hud_show_homing_warning
|
2007-02-02 10:17:34 +00:00 |
|
zicodxx
|
f6ffb1d784
|
If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
|
2007-01-31 12:21:38 +00:00 |
|
zicodxx
|
b2dc083439
|
set movie resolution correctly when no parameter is given - referring to rev365
|
2007-01-30 01:44:26 +00:00 |
|
zicodxx
|
f9788e5b5f
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
6fb8e560e6
|
fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy
|
2007-01-29 15:55:57 +00:00 |
|
zicodxx
|
1897828dbc
|
reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
|
2007-01-27 23:01:42 +00:00 |
|
zicodxx
|
98fc9a1e00
|
corrected position of multi-message entry string
|
2007-01-27 15:48:22 +00:00 |
|
zicodxx
|
632cfa3633
|
made pitching time as fast as heading time - compared with original Descent1 & 2
|
2007-01-27 15:24:03 +00:00 |
|
zicodxx
|
9aad531b09
|
use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
|
2007-01-27 02:48:36 +00:00 |
|
zicodxx
|
52bb848084
|
improved credits scrolling - not that smooth anymore, but less CPU intense
|
2007-01-25 23:58:28 +00:00 |
|
zicodxx
|
87c42e791f
|
don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
|
2007-01-25 13:49:17 +00:00 |
|
zicodxx
|
f72c060886
|
improved resolution-check method - removed old code
|
2007-01-25 13:01:39 +00:00 |
|
zicodxx
|
d4de0c28d3
|
write screenshots to subdirectory
|
2007-01-25 10:30:33 +00:00 |
|
zicodxx
|
895a4aaee4
|
made thief messages brighter
|
2007-01-22 11:58:30 +00:00 |
|
zicodxx
|
c043e7b579
|
fixed multi summary reactor lifetime refresh
|
2007-01-22 11:34:03 +00:00 |
|
zicodxx
|
184a7e133a
|
fixed PRINTSCREEN key for WINDOWS
|
2007-01-22 10:52:01 +00:00 |
|
zicodxx
|
59270fc137
|
additional newline line in netgame menu - looks better
|
2007-01-20 14:17:18 +00:00 |
|
zicodxx
|
619de6e551
|
made short packets default on. long packets are still available but in general cause more problems than short
|
2007-01-20 13:48:19 +00:00 |
|
zicodxx
|
9f22ea1c0e
|
corrected -maxfps switch: MAX_FPS is 80, not 100
|
2007-01-20 12:42:49 +00:00 |
|
zicodxx
|
ab706d7ceb
|
removed inaccurate 4D hack
|
2007-01-20 12:29:57 +00:00 |
|
zicodxx
|
1043cb9950
|
for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels
|
2007-01-20 12:07:02 +00:00 |
|
zicodxx
|
90fcd625da
|
only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
|
2007-01-18 18:58:18 +00:00 |
|
zicodxx
|
7c9fde3780
|
prevent changing weapons if automap is active
|
2007-01-18 15:19:45 +00:00 |
|
zicodxx
|
84bf61baa8
|
fixed suddenly broken special chars
|
2007-01-18 15:09:12 +00:00 |
|
zicodxx
|
93245db50e
|
made Omega selectable even if it has no energy left and can't fire
|
2007-01-18 15:06:51 +00:00 |
|
zicodxx
|
6195a1bb18
|
draw bomb count correctly in CM_FULL_SCREEN ... finally
|
2007-01-18 14:43:42 +00:00 |
|
zicodxx
|
f7ae8684f6
|
draw spheres instead of pixels in draw_stars to show correctly in OGL
|
2007-01-17 15:35:38 +00:00 |
|
zicodxx
|
cfcd1e39f9
|
moved hudlog printf's so they do not spam stdout with redundant messages
|
2007-01-14 01:55:59 +00:00 |
|
zicodxx
|
3431db5ab0
|
also use ALT-F9/F10 for demo playback
|
2007-01-13 14:20:48 +00:00 |
|
zicodxx
|
8ef450e17c
|
removed mipmap for movies - makes not a real sense or effect
|
2007-01-13 14:14:56 +00:00 |
|
zicodxx
|
442e669dc5
|
do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9
|
2007-01-13 13:51:47 +00:00 |
|
zicodxx
|
1724fff7ce
|
removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
|
2007-01-13 13:18:42 +00:00 |
|
zicodxx
|
563fe826be
|
removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos
|
2007-01-12 16:58:00 +00:00 |
|
zicodxx
|
2b80efdce9
|
fixed canvas stuff to show summary correctly in OGL, added new strings for CTF and HOARD, code cleanup
|
2007-01-12 14:21:05 +00:00 |
|
zicodxx
|
ef1a1de34b
|
joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen
|
2007-01-10 00:50:36 +00:00 |
|
kreatordxx
|
901f66e6e9
|
allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks
|
2006-12-31 01:51:01 +00:00 |
|
kreatordxx
|
812b641a51
|
if a Descent 2 hog file is not available, generate an error, not a warning
|
2006-12-31 00:09:49 +00:00 |
|
kreatordxx
|
c557b38bbf
|
fix a memory leak that occurs when listing the search paths
|
2006-12-31 00:00:44 +00:00 |
|
kreatordxx
|
83574d83b7
|
update version info, use DESCENT_VERSION instead of PACKAGE_NAME
|
2006-12-26 03:42:13 +00:00 |
|
kreatordxx
|
ed899e7b5e
|
fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles)
|
2006-12-25 12:52:38 +00:00 |
|
kreatordxx
|
3cb7e16496
|
make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe
|
2006-12-24 09:24:05 +00:00 |
|
kreatordxx
|
d698e87960
|
warning fixes for gcc 4.0
|
2006-12-24 09:15:37 +00:00 |
|
kreatordxx
|
21ec5934ce
|
use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf
|
2006-12-24 09:01:10 +00:00 |
|
kreatordxx
|
8c773a79f5
|
only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
|
2006-12-24 07:43:11 +00:00 |
|
kreatordxx
|
38e2a3cb0b
|
small brace tidy up to allow a source code editor to list all the functions (from D2X CVS)
|
2006-12-23 09:12:27 +00:00 |
|
zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
|
2006-12-19 02:25:50 +00:00 |
|
zicodxx
|
8cc35e82c7
|
command-line to set glScissor off if needed
|
2006-11-02 01:24:10 +00:00 |
|
zicodxx
|
b8ea3bd6a2
|
just turn off detriangulation for OGL
|
2006-11-01 02:02:44 +00:00 |
|
zicodxx
|
1c821a4cea
|
adding the checktime FindArg
|
2006-10-31 21:15:47 +00:00 |
|
zicodxx
|
999780ff58
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:46:06 +00:00 |
|
zicodxx
|
2dda3e9d8e
|
make sliding use sensitivity - corrected superjoy
|
2006-10-31 15:11:22 +00:00 |
|
zicodxx
|
61a1768af4
|
make sliding use sensitivity
|
2006-10-31 15:07:17 +00:00 |
|
zicodxx
|
86eda83f03
|
removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth
|
2006-10-31 12:48:31 +00:00 |
|
zicodxx
|
50f87850c0
|
turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:29 +00:00 |
|
zicodxx
|
449fef5dbc
|
using global variable for sp-mouselook to save CPU usage
|
2006-10-21 09:23:52 +00:00 |
|
zicodxx
|
4d2a589c20
|
fixed compiler warnings in object header
|
2006-10-20 23:33:26 +00:00 |
|
zicodxx
|
8cb08cd86f
|
removed calibrate joystick line from help menu
|
2006-10-20 22:41:48 +00:00 |
|
zicodxx
|
44bdbbb6e9
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:38:04 +00:00 |
|
zicodxx
|
947503af25
|
adjusted credits scroll speed with MenuHires
|
2006-10-20 15:09:45 +00:00 |
|
zicodxx
|
f32434bdbb
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument
|
2006-10-18 12:53:34 +00:00 |
|
zicodxx
|
097bbbf81a
|
fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
|
2006-10-16 23:22:32 +00:00 |
|
zicodxx
|
26e2bf1d0c
|
re-activated Weapon Keys menu - aka D2X keys
|
2006-10-15 23:42:59 +00:00 |
|
zicodxx
|
fd2090c761
|
fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
|
2006-10-15 12:26:13 +00:00 |
|
zicodxx
|
09faf2d35f
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:44:10 +00:00 |
|
zicodxx
|
a3c30f28d1
|
don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
|
2006-10-13 10:00:15 +00:00 |
|
zicodxx
|
f218c61513
|
fixes for alt huds
|
2006-10-12 23:08:33 +00:00 |
|