Kp
478a48ddc1
Fix vulcan ammo object tests
...
Object numbers are unsigned short, not signed short. If anyone ever
raises the object limit high enough, testing for negative values would
blacklist valid objects.
Remove unnecessary test for objnum!=object_none. If it were none,
constructing `obj` would have failed.
2016-06-12 03:45:37 +00:00
Kp
5b437592b0
Simplify test for vulcan|gauss
2016-06-12 03:45:36 +00:00
zico
84f254e2f2
Another addendum to 3366658a5bd2b30a82949b8b301e97b324ce539d: Don't make ngii static anymore (forgot to change this).
2016-06-06 17:29:21 +02:00
zico
7684ce92e4
Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself.
2016-06-06 17:26:59 +02:00
zico
416ea963c8
When building D2X, before dropping Vulcan ammo check for presence of Gauss cannon, too.
2016-06-06 15:43:38 +02:00
Kp
9283c2f0c3
Improve Error reporting on texmerge consistency failure
2016-06-05 18:45:21 +00:00
Kp
3918db41ff
Factor out common texture merge code
2016-06-05 18:45:20 +00:00
Kp
231223895d
Rewrite simple pointer casts from C style to reinterpret_cast<>
...
This pass only targets commonly used standard types.
s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\s*\*\)\s*)\s*(/reinterpret_cast<\1>(/g
2016-06-05 01:04:26 +00:00
Kp
b282bea173
Rewrite simple integer casts from C style to static_cast<>
...
This pass only targets commonly used standard types.
s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\)\s*)\s*(/static_cast<\1>(/g
2016-06-05 01:04:26 +00:00
Kp
ebebda5f17
Fix piggy casts when sizeof(size_t) is not sizeof(void*)
2016-06-05 01:04:26 +00:00
Kp
7fdce88558
Add parentheses around target of simple casts
...
C casts do not require parentheses. C++ casts require grouping around
the target. Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of simple C casts.
This pass does not attempt to process expressions that involve
any subexpression that can nest arbitrarily, such as parentheses or
brackets. It also works only on commonly used standard types.
(int) a->b; // changed
(int) a[b]; // not changed
s/\((\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\s*\**\s*)\s*\)\([&+-]\?\)\([[:alnum:]_.]\+\s*->\s*\)*\([[:alnum:]_.]\+\)\(\s*\([];+>)*\/^%,|&<>]\)\|$\|\(\s*-\s*[^>]\)\)/\1(\5\6\7)\8/g
2016-06-05 01:04:25 +00:00
Kp
badf0f4f90
Rewrite cast of (uint*) to standard type uint32_t
...
s/(\s*uint\s*\*\s*)/(uint32_t *)/g
2016-06-05 01:04:25 +00:00
Kp
aeebffccc0
Rewrite cast of (ushort*) to standard type uint16_t
...
s/(\s*ushort\s*\*\s*)/(uint16_t *)/g
2016-06-05 01:04:25 +00:00
Kp
b31446340c
Rewrite cast of (ubyte*) to standard type uint8_t
...
s/(\s*ubyte\s*\*\s*)/(uint8_t *)/g
2016-06-05 01:04:25 +00:00
Kp
0bba26fde5
Move ini.pop_back() into ReadIniArgs
...
Both callers of ReadIniArgs need the string removed afterward. Prior to
8fb9a0f, only the parser for `-ini` needed the string removed. The
caller for the automatic ini file ended and destroyed the container. As
of 8fb9a0f, the container persists. Leaving the string in the container
causes a bad error message if the command line is rejected.
It is bad form to have ReadIniArgs pop, but the caller push. However,
the two callers use different signatures for emplace_back(), so unifying
the push would require calling a suboptimal emplace_back. Choose the
lesser evil of unbalanced push/pop.
Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/198 >
2016-05-31 00:42:56 +00:00
zico
660d18c312
Check for GM_MULTI together with Netgame.InvulAppear in init_player_stats_new_ship(). Otherwise going into Singleplayer after starting a Multiplayer match with this option set can translate this effect into Singleplayer.
2016-05-30 15:00:07 +02:00
zico
e335cdacb3
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
zico
1856e73ca6
Addition to 3366658a5bd2b30a82949b8b301e97b324ce539d: Changed show_netgame_info and pass netgame as reference and const; removed struct and extern; declared ngii inside show_netgame_info().
2016-05-30 13:49:06 +02:00
zico
a8ed0aaa9c
Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications.
2016-05-30 13:17:42 +02:00
Kp
604778248d
Fix -Wshadow warning in get_chunks_state
...
get_chunks_state has a member named `data` and its constructor took a
parameter named `data`. This is unambiguous in the language, but causes
a warning from gcc's -Wshadow when building with WORDS_NEED_ALIGNMENT.
Rename the parameter to eliminate the warning.
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/pull/196 >
2016-05-29 17:46:32 +00:00
Kp
f073e9e377
Fold nm_messagebox call in net_udp_do_join_game
2016-05-28 17:31:27 +00:00
Kp
82a8f6ebb0
Pass bm_mode to gr_init_bitmap
2016-05-28 17:31:27 +00:00
Kp
dcc56e6b39
Propagate bm_mode::linear into iff_read_bitmap
2016-05-28 17:31:27 +00:00
Kp
c00f918a8e
Propagate bm_mode::linear into bald_guy_load
2016-05-28 17:31:26 +00:00
Kp
3fb16c1d7a
Propagate bm_mode::linear into pcx_read_bitmap
2016-05-28 17:31:26 +00:00
Kp
398596c468
Use enum for bitmap mode
2016-05-28 17:31:26 +00:00
Kp
a0cc2bfc7e
Pass canvas to ogl_upixelc
2016-05-28 17:31:26 +00:00
Kp
0253907a88
Factor out ogl_upixelc palette lookups
2016-05-28 17:31:26 +00:00
Kp
7d468491a1
Fix -Wshadow warnings in mission.cpp
2016-05-22 17:49:32 +00:00
Kp
e3eceb2c6e
Fix -Wshadow warnings in load_mission
2016-05-22 17:49:31 +00:00
Kp
9f76e9e97a
Fix -Wshadow warnings in init_boss_segments
2016-05-22 17:49:31 +00:00
Kp
ed330960f5
Fix -Wshadow warnings in _g3_draw_poly
2016-05-22 17:49:31 +00:00
Kp
692bede8c3
Fix -Wshadow warnings in gr_toggle_fullscreen
2016-05-22 17:49:31 +00:00
Kp
f98c47047a
Fix -Wshadow warnings in med_rotate_group
2016-05-22 17:49:31 +00:00
Kp
523b7f036b
Fix -Wshadow warnings in med_create_segment
2016-05-22 17:49:30 +00:00
Kp
688b376a90
Fix -Wshadow warnings in write_wall_text
2016-05-22 17:49:30 +00:00
Kp
0cae71b8a6
Fix -Wshadow warnings in draw_model
2016-05-22 17:49:30 +00:00
Kp
994225c188
Use array<> for dumpmine arrays
2016-05-22 17:49:30 +00:00
Kp
f0dcd47b5c
Fold determine_used_textures_level call to load_level
2016-05-22 17:49:30 +00:00
Kp
9d0c6f59a5
Remove always-zero piggy_page_flushed
...
Descent for DOS supported paging content on demand. Rebirth has no
support for paging content out, but retained piggy_page_flushed
to track whether anything had been paged out. Commit 3c20c24
("Disable
piggy_bitmap_page_out_all") removed the last site that could set
piggy_bitmap_page_out_all to a non-zero value. All remaining code
either tests it for non-zero or sets it to zero.
Remove the statements that set it to zero.
Remove assertions that the value is zero.
Remove conditional blocks that execute only when it is non-zero.
2016-05-22 17:49:30 +00:00
Kp
7e3ea961c1
Pass object_base &to draw_player
2016-05-21 17:24:51 +00:00
Kp
c61a3d5e0f
Fix -Wshadow warnings in do_ai_frame
2016-05-21 17:24:51 +00:00
Kp
439da0e74a
Fix -Wshadow warnings in set_vertex_counts
2016-05-21 17:24:51 +00:00
Kp
191da8a243
Fix -Wshadow warnings in med_delete_segment
2016-05-21 17:24:51 +00:00
Kp
96708457fc
Fix -Wshadow warnings in med_save_group
2016-05-21 17:24:51 +00:00
Kp
9fd62715c1
Fix -Wshadow warnings in med_load_group
2016-05-21 17:24:51 +00:00
Kp
4572b313b9
Fix -Wshadow warnings in draw_segment
2016-05-21 17:24:51 +00:00
Kp
1a99ddae17
Fix -Wshadow warnings in check_segment
2016-05-21 17:24:51 +00:00
Kp
0ea22e1b9e
Fix -Wshadow warnings in assign_uvs_to_side
2016-05-21 17:24:51 +00:00
Kp
dbae87a0a1
Fix -Wshadow warnings in load_game_data
2016-05-21 17:24:51 +00:00
Kp
eca671b2f8
Fix -Wshadow warnings in show_netplayerinfo
2016-05-21 17:24:51 +00:00
Kp
f87819b359
Fix -Wshadow warnings in newdemo_strip_frames
2016-05-21 17:24:51 +00:00
Kp
f2f7cb7e96
Fix -Wshadow warnings in newdemo_playback_one_frame
2016-05-21 17:24:51 +00:00
Kp
4a04d26c17
Fix -Wshadow warnings in newdemo_goto_end
2016-05-21 17:24:51 +00:00
Kp
9c4448f78c
Fix -Wshadow warnings in RAIIsocket::closesocket
2016-05-21 17:24:51 +00:00
Kp
6de7046226
Fix -Wshadow warnings in net_udp_setup_game
2016-05-21 17:24:51 +00:00
Kp
6ce7cd4ec5
Fix -Wshadow warnings in draw_player
2016-05-21 17:24:51 +00:00
Kp
ebc9d55b90
Fix -Wshadow warnings in draw_automap
2016-05-21 17:24:51 +00:00
Kp
97f38bf01d
Fix -Wshadow warnings in draw_all_edges
2016-05-21 17:24:51 +00:00
Kp
176d9c0837
Fix -Wshadow warnings in read_m3u
2016-05-21 17:24:51 +00:00
Kp
e600528b83
Fix -Wshadow warnings in centers_dialog_handler
2016-05-21 17:24:51 +00:00
Kp
c7940d12f9
Fix -Wshadow warnings in load_exit_models
2016-05-21 17:24:51 +00:00
Kp
f48247d5c7
Fix -Wshadow warnings in render_compare_context_t
2016-05-21 17:24:51 +00:00
Kp
560401e1ff
Fix -Wshadow warnings in check_face
2016-05-21 17:24:51 +00:00
Kp
213c5952d2
Fix -Wshadow warnings in mark_player_path_to_segment
2016-05-21 17:24:51 +00:00
Kp
989cbb9337
Fix -Wshadow warnings in save_hoard_data
2016-05-21 17:24:51 +00:00
Kp
79c9d19429
Fix -Wshadow warnings in init_hoard_data
2016-05-21 17:24:51 +00:00
Kp
9ab024edc4
Fix -Wshadow warnings in multi_restore_game
2016-05-21 17:24:51 +00:00
Kp
7898353a6c
Fix -Wshadow warnings in multi_disconnect_player
2016-05-21 17:24:51 +00:00
Kp
2dce0cd92d
Fix -Wshadow warnings in newmenu_create_structure
2016-05-21 17:24:51 +00:00
Kp
f3a4a6fef8
Fix -Wshadow warnings in newmenu_mouse
2016-05-21 17:24:50 +00:00
Kp
67cb366c25
Fix -Wshadow warnings in nm_string
2016-05-21 17:24:50 +00:00
Kp
4112f277ff
Remove useless setup of w
in nm_string
2016-05-21 17:24:50 +00:00
Kp
18a917a1d0
Fix -Wshadow warnings in read_model_file
2016-05-21 17:24:50 +00:00
Kp
7f721f98e2
Fix -Wshadow warnings in read_model_guns
2016-05-21 17:24:50 +00:00
Kp
a98e97505e
Fix -Wshadow warnings in do_door_close
2016-05-21 17:24:50 +00:00
Kp
5fb6619fe9
Fix -Wshadow warnings in state_save_all
2016-05-21 17:24:50 +00:00
Kp
36af30b2f6
Fix -Wshadow warnings in state_restore_all_sub
2016-05-21 17:24:50 +00:00
Kp
9b232b71a8
Fix -Wshadow warnings in state_save_all_sub
2016-05-21 17:24:50 +00:00
BuildTools
1de5f510ef
Only break on spaes and tabs
2016-05-12 08:15:26 -05:00
BuildTools
8fb9a05f7d
Break arguments on any whitespace. Also allow commandline arguments to
...
override ini arguments. Fixes #180 .
2016-05-10 10:54:57 -05:00
zico
81d7db279b
Gave input field of Netgame.game_name in net_udp_setup_game() a limit of NETGAME_NAME_LEN as Netgame.game_name.size() would return one byte more for terminator and thus allowing a 16 character game description and nulling mission_title in the process.
2016-05-10 16:16:38 +02:00
zico
1e60e7f31a
Disabled AI behavior switch to toggle AIM_CHASE_OBJECT if in AIB_STILL during a hit, fixing unwanted boss movements and hopefully not breaking anything else
2016-05-10 14:04:30 +02:00
zico
7692d19e2b
Raised default Packets Per Second to 30 and added define for the default in multi.h
2016-05-10 13:45:08 +02:00
zico
3366658a5b
Updated 'Netgame Rules & Info' screen, added option to toggle it ingame via SHIFT-PAUSE, added hint to netgame help menu
2016-05-10 13:41:13 +02:00
Kp
30230a8137
Pass object &to blast_nearby_glass
2016-04-23 17:59:47 +00:00
Kp
a18a483114
Pass object &to bng_process_segment
2016-04-23 17:59:47 +00:00
Kp
d98505354d
Pass object_base &to do_physics_sim_rot
2016-04-23 17:59:47 +00:00
Kp
bde6281e14
Pass object_base &to set_object_turnroll
2016-04-23 17:59:47 +00:00
Kp
99b7c3cf8b
Pass object_base &to do_physics_align_object
2016-04-23 17:59:47 +00:00
Kp
d31f05d89c
Pass object_base &to spin_object
2016-04-23 17:59:47 +00:00
Kp
d3653c92d8
Pass object_base &to start_player_death_sequence
2016-04-23 17:59:47 +00:00
Kp
2188542f2e
Pass object &to set_robot_location_info
2016-04-23 17:59:47 +00:00
Kp
e4d1956674
Pass object_base &to obj_detach_one
2016-04-23 17:59:47 +00:00
Kp
5e734d8f38
Pass object_base &to obj_detach_all
2016-04-23 17:59:47 +00:00
Kp
cfb08ac2cd
Pass object_base &to nd_read_shortpos
2016-04-23 17:59:47 +00:00
Kp
ae7e808a24
Factor out apply_force_damage calls to apply_damage_to_robot
2016-04-23 17:59:47 +00:00
Kp
5f51e4d683
Fix ordering of collide_player_and_controlcen arguments
2016-04-23 17:59:47 +00:00
Kp
8575f3df21
Pass object_base &to my_extract_shortpos
2016-04-23 17:59:47 +00:00
Kp
377effa46d
Pass object_base &to object_allowed_in_anarchy
2016-04-23 17:59:47 +00:00
Kp
56f1729742
Pass object_base &to multi_reset_object_texture
2016-04-23 17:59:47 +00:00
Kp
bfc6efd187
Pass object_base &to compute_headlight_light_on_object
2016-04-23 17:59:47 +00:00
Kp
2401bd60ce
Pass object_base &to homing_missile_turn_towards_velocity
2016-04-23 17:59:47 +00:00
Kp
b46ddf26e7
Pass object &to powerup_grab_cheat
2016-04-23 17:59:47 +00:00
Kp
3677e7036e
Pass object &to collide_player_and_powerup
2016-04-23 17:59:47 +00:00
Kp
752bbedc74
Pass object_base &to explode_model
2016-04-23 17:59:47 +00:00
Kp
841b493387
Pass object_base &to weapon_nearby
2016-04-23 17:59:47 +00:00
Kp
88493aace3
Pass object_base &to object_create_debris
2016-04-23 17:59:47 +00:00
Kp
e51db1c312
Pass object_base &to find_exit_side
2016-04-23 17:59:47 +00:00
Kp
b3d40ff5c4
Pass object_base &to drop_missile_1_or_4
2016-04-23 17:59:47 +00:00
Kp
4153c65f57
Pass object_base &to maybe_drop_primary_weapon_egg
2016-04-23 17:59:47 +00:00
Kp
16583d45db
Pass object_base &to call_object_create_egg
2016-04-23 17:59:47 +00:00
Kp
5682d9f7d7
Simplify boss weapon matter test
2016-04-23 17:59:47 +00:00
Kp
a6ad28c255
Pass object_base &to do_boss_weapon_collision
2016-04-23 17:59:47 +00:00
Kp
ebc0547837
Pass object_base &to boss_spew_robot
2016-04-23 17:59:47 +00:00
Kp
e2fce58d6d
Pass object_base &to collide_robot_and_controlcen
2016-04-23 17:59:47 +00:00
Kp
2fb0e77028
Simplify collide_robot_and_controlcen
...
Caller collide_two_objects swaps the inputs to ensure A.type <= B.type.
OBJ_ROBOT = 2, OBJ_CNTRLCEN = 9, so A will always be the robot and B
will always be the controlcen. Rename the parameters accordingly. Add
assert statements to check this.
2016-04-23 17:59:47 +00:00
Kp
34d2c5b8e2
Pass object_base &to collide_weapon_and_clutter
2016-04-23 17:59:47 +00:00
Kp
a1dac4c254
Pass object_base &to collide_player_and_marker
2016-04-23 17:59:47 +00:00
Kp
5907fec742
Pass object_base &to maybe_delete_object
2016-04-23 17:59:47 +00:00
Kp
a152ef009b
Pass object_base &to maybe_kill_weapon
2016-04-23 17:59:47 +00:00
Kp
7ea89fda9f
Pass object_base &to bump_one_object
2016-04-23 17:59:47 +00:00
Kp
835a9f33d9
Pass object &to collide_robot_and_wall
2016-04-23 17:59:47 +00:00
Kp
389ad4cb1b
Pass object &to calc_controlcen_gun_point
2016-04-23 17:59:47 +00:00
Kp
79edcd0c17
Pass object &to player_path_set_orient_and_vel
2016-04-23 17:59:47 +00:00
Kp
fa1e0d309c
Pass object_base &to add_awareness_event
2016-04-23 17:59:47 +00:00
Kp
49f2768a00
Pass object &to do_firing_stuff
2016-04-23 17:59:47 +00:00
Kp
2a19da88d4
Pass object_base &to move_towards_vector
2016-04-23 17:59:47 +00:00
Kp
a3c5f497f8
Pass object_base &to lead_player
2016-04-23 17:59:47 +00:00
Kp
e6887bb46b
Pass object &to ai_frame_animation
2016-04-23 17:59:47 +00:00
Kp
531725c23f
Factor out ai_frame_animation update
2016-04-23 17:59:47 +00:00
Kp
37a47a4f95
Pass object &to do_silly_animation
2016-04-23 17:59:47 +00:00
Kp
bf69d7c715
Factor out animation angle update
2016-04-23 17:59:47 +00:00
Kp
730d61a738
Pass object &to init_ai_object
2016-04-23 17:59:47 +00:00
Kp
11cf93a299
Factor out net_udp_listen read loop
2016-04-23 17:59:47 +00:00
Kp
271146e84f
Factor out net_udp_flush loop
2016-04-23 17:59:46 +00:00
Kp
fc3e488d81
Remove unnecessary write in RAIIsocket::reset
2016-04-23 17:59:46 +00:00
Kp
6d8a0bd249
Refactor ObjectMove* editor functions
...
Use a template to combine common code.
2016-04-17 00:58:45 +00:00
Kp
bc2c77ba67
Lift weapon1 check in ai_do_actual_firing_stuff
2016-04-17 00:58:44 +00:00
Kp
aad313c85d
Pass object_base &to calc_gun_point
2016-04-09 21:40:27 +00:00
Kp
cc4c07185d
Combine calls to Laser_create_new_easy
2016-04-09 21:40:27 +00:00
Kp
bce267f82f
Pass object_base &to ai_turn_randomly
2016-04-09 21:40:27 +00:00
Kp
c5f933b462
Pass object_base &to ai_turn_towards_vector
2016-04-09 21:40:27 +00:00
Kp
d3b8779cc7
Use PMF helper for lead_player
2016-04-09 21:40:27 +00:00
Kp
95edd77019
Use array<> for ai.cpp globals
2016-04-09 21:40:27 +00:00
Kp
1b65f334cc
Compact multi_do_robot_fire
2016-04-09 21:40:27 +00:00
Kp
5235f813cd
Fold ai_multi_send_robot_position calls
2016-04-06 03:34:15 +00:00
Kp
4126c6c910
Pass object &to multi_send_robot_position
2016-04-06 03:34:15 +00:00
Kp
0e085e4799
Pass thief ID to recreate_thief
2016-04-06 03:34:15 +00:00
Kp
6e0e286dc8
Pass object &to start_robot_death_sequence
2016-04-06 03:34:15 +00:00