Fix -Wshadow warnings in mark_player_path_to_segment

This commit is contained in:
Kp 2016-05-21 17:24:51 +00:00
parent 1551443eff
commit 213c5952d2

View file

@ -1811,10 +1811,9 @@ static int mark_player_path_to_segment(segnum_t segnum)
for (int i=1; i<player_path_length; i++) {
vms_vector seg_center;
const auto &&segnum = vsegptridx(Point_segs[player_hide_index+i].segnum);
seg_center = Point_segs[player_hide_index+i].point;
auto obj = obj_create( OBJ_POWERUP, POW_ENERGY, segnum, seg_center, &vmd_identity_matrix, Powerup_info[POW_ENERGY].size, CT_POWERUP, MT_NONE, RT_POWERUP);
const auto &&obj = obj_create(OBJ_POWERUP, POW_ENERGY, vsegptridx(Point_segs[player_hide_index+i].segnum), seg_center, &vmd_identity_matrix, Powerup_info[POW_ENERGY].size, CT_POWERUP, MT_NONE, RT_POWERUP);
if (obj == object_none) {
Int3(); // Unable to drop energy powerup for path
return 1;