Fold ai_multi_send_robot_position calls
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4126c6c910
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@ -3617,12 +3617,7 @@ _exit_cheat:
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#endif
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}
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if (ai_evaded) {
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ai_multi_send_robot_position(obj, 1);
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ai_evaded = 0;
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}
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else
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ai_multi_send_robot_position(obj, -1);
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ai_multi_send_robot_position(obj, ai_evaded ? (ai_evaded = 0, 1) : -1);
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do_firing_stuff(obj, player_visibility, vec_to_player);
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}
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@ -3856,12 +3851,7 @@ _exit_cheat:
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return;
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}
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ai_move_relative_to_player(obj, ailp, dist_to_player, vec_to_player, 0, 0, player_visibility);
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if (ai_evaded) {
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ai_multi_send_robot_position(obj, 1);
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ai_evaded = 0;
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}
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else
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ai_multi_send_robot_position(obj, -1);
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ai_multi_send_robot_position(obj, ai_evaded ? (ai_evaded = 0, 1) : -1);
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} else {
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// Robots in hover mode are allowed to evade at half normal speed.
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if (!ai_multiplayer_awareness(obj, 81)) {
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