Fold ai_multi_send_robot_position calls

This commit is contained in:
Kp 2016-04-06 03:34:15 +00:00
parent 4126c6c910
commit 5235f813cd

View file

@ -3617,12 +3617,7 @@ _exit_cheat:
#endif
}
if (ai_evaded) {
ai_multi_send_robot_position(obj, 1);
ai_evaded = 0;
}
else
ai_multi_send_robot_position(obj, -1);
ai_multi_send_robot_position(obj, ai_evaded ? (ai_evaded = 0, 1) : -1);
do_firing_stuff(obj, player_visibility, vec_to_player);
}
@ -3856,12 +3851,7 @@ _exit_cheat:
return;
}
ai_move_relative_to_player(obj, ailp, dist_to_player, vec_to_player, 0, 0, player_visibility);
if (ai_evaded) {
ai_multi_send_robot_position(obj, 1);
ai_evaded = 0;
}
else
ai_multi_send_robot_position(obj, -1);
ai_multi_send_robot_position(obj, ai_evaded ? (ai_evaded = 0, 1) : -1);
} else {
// Robots in hover mode are allowed to evade at half normal speed.
if (!ai_multiplayer_awareness(obj, 81)) {