Factor out animation angle update
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730d61a738
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@ -252,6 +252,28 @@ static array<awareness_event, MAX_AWARENESS_EVENTS> Awareness_events;
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namespace dcx {
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vms_vector Believed_player_pos;
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static bool silly_animation_angle(fixang vms_angvec::*const a, const vms_angvec &jp, const vms_angvec &pobjp, const int flinch_attack_scale, vms_angvec &goal_angles, vms_angvec &delta_angles)
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{
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const fix delta_angle = jp.*a - pobjp.*a;
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if (!delta_angle)
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return false;
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goal_angles.*a = jp.*a;
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const fix delta_anim_rate = (delta_angle >= F1_0/2)
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? -ANIM_RATE
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: (delta_angle >= 0)
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? ANIM_RATE
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: (delta_angle >= -F1_0/2)
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? -ANIM_RATE
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: ANIM_RATE
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;
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const fix delta_2 = (flinch_attack_scale != 1)
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? delta_anim_rate * flinch_attack_scale
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: delta_anim_rate;
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delta_angles.*a = delta_2 / DELTA_ANG_SCALE; // complete revolutions per second
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return true;
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}
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}
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#define AIS_MAX 8
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@ -729,7 +751,6 @@ static int do_silly_animation(const vobjptr_t objp)
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num_joint_positions = robot_get_anim_state(&jp_list, robot_type, gun_num, robot_state);
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for (joint=0; joint<num_joint_positions; joint++) {
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fix delta_angle, delta_2;
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unsigned jointnum = jp_list[joint].jointnum;
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const vms_angvec *jp = &jp_list[joint].angles;
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vms_angvec *pobjp = &pobj_info->anim_angles[jointnum];
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@ -738,70 +759,16 @@ static int do_silly_animation(const vobjptr_t objp)
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Int3(); // Contact Mike: incompatible data, illegal jointnum, problem in pof file?
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continue;
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}
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if (jp->p != pobjp->p) {
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if (gun_num == 0)
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auto &ail = objp->ctype.ai_info.ail;
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auto &goal_angles = ail.goal_angles[jointnum];
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auto &delta_angles = ail.delta_angles[jointnum];
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const auto animate_p = silly_animation_angle(&vms_angvec::p, *jp, *pobjp, flinch_attack_scale, goal_angles, delta_angles);
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const auto animate_b = silly_animation_angle(&vms_angvec::b, *jp, *pobjp, flinch_attack_scale, goal_angles, delta_angles);
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const auto animate_h = silly_animation_angle(&vms_angvec::h, *jp, *pobjp, flinch_attack_scale, goal_angles, delta_angles);
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if (gun_num == 0)
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{
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if (animate_p || animate_b || animate_h)
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at_goal = 0;
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ai_local *ailp = &objp->ctype.ai_info.ail;
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ailp->goal_angles[jointnum].p = jp->p;
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delta_angle = jp->p - pobjp->p;
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if (delta_angle >= F1_0/2)
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delta_2 = -ANIM_RATE;
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else if (delta_angle >= 0)
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delta_2 = ANIM_RATE;
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else if (delta_angle >= -F1_0/2)
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delta_2 = -ANIM_RATE;
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else
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delta_2 = ANIM_RATE;
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if (flinch_attack_scale != 1)
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delta_2 *= flinch_attack_scale;
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ailp->delta_angles[jointnum].p = delta_2/DELTA_ANG_SCALE; // complete revolutions per second
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}
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if (jp->b != pobjp->b) {
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if (gun_num == 0)
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at_goal = 0;
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ai_local *ailp = &objp->ctype.ai_info.ail;
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ailp->goal_angles[jointnum].b = jp->b;
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delta_angle = jp->b - pobjp->b;
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if (delta_angle >= F1_0/2)
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delta_2 = -ANIM_RATE;
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else if (delta_angle >= 0)
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delta_2 = ANIM_RATE;
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else if (delta_angle >= -F1_0/2)
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delta_2 = -ANIM_RATE;
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else
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delta_2 = ANIM_RATE;
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if (flinch_attack_scale != 1)
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delta_2 *= flinch_attack_scale;
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ailp->delta_angles[jointnum].b = delta_2/DELTA_ANG_SCALE; // complete revolutions per second
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}
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if (jp->h != pobjp->h) {
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if (gun_num == 0)
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at_goal = 0;
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ai_local *ailp = &objp->ctype.ai_info.ail;
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ailp->goal_angles[jointnum].h = jp->h;
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delta_angle = jp->h - pobjp->h;
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if (delta_angle >= F1_0/2)
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delta_2 = -ANIM_RATE;
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else if (delta_angle >= 0)
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delta_2 = ANIM_RATE;
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else if (delta_angle >= -F1_0/2)
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delta_2 = -ANIM_RATE;
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else
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delta_2 = ANIM_RATE;
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if (flinch_attack_scale != 1)
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delta_2 *= flinch_attack_scale;
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ailp->delta_angles[jointnum].h = delta_2/DELTA_ANG_SCALE; // complete revolutions per second
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}
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}
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