Lift weapon1 check in ai_do_actual_firing_stuff
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@ -2800,17 +2800,15 @@ static void ai_do_actual_firing_stuff(const vobjptridx_t obj, ai_static *aip, ai
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if (!ai_multiplayer_awareness(obj, ROBOT_FIRE_AGITATION))
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return;
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// New, multi-weapon-type system, 06/05/95 (life is slipping away...)
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if (ready_to_fire_weapon1(ailp, 0))
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ai_fire_laser_at_player(obj, gun_point, gun_num, Last_fired_upon_player_pos);
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if (gun_num != 0) {
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if (ready_to_fire_weapon1(ailp, 0))
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ai_fire_laser_at_player(obj, gun_point, gun_num, Last_fired_upon_player_pos);
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if (ready_to_fire_weapon2(robptr, ailp, 0)) {
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calc_gun_point(gun_point, obj, 0);
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ai_fire_laser_at_player(obj, gun_point, 0, Last_fired_upon_player_pos);
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}
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} else if (ready_to_fire_weapon1(ailp, 0))
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ai_fire_laser_at_player(obj, gun_point, gun_num, Last_fired_upon_player_pos);
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}
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}
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}
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