Pass object_base &to drop_missile_1_or_4

This commit is contained in:
Kp 2016-04-23 17:59:47 +00:00
parent 4153c65f57
commit b3d40ff5c4

View file

@ -1825,9 +1825,9 @@ static void maybe_drop_secondary_weapon_egg(const object_base &playerobj, int we
call_object_create_egg(playerobj, 1, OBJ_POWERUP, powerup_num);
}
static void drop_missile_1_or_4(const vobjptr_t playerobj,int missile_index)
static void drop_missile_1_or_4(const object &playerobj,int missile_index)
{
unsigned num_missiles = playerobj->ctype.player_info.secondary_ammo[missile_index];
unsigned num_missiles = playerobj.ctype.player_info.secondary_ammo[missile_index];
const auto powerup_id = Secondary_weapon_to_powerup[missile_index];
if (num_missiles > 10)