Pass object_base &to collide_player_and_marker

This commit is contained in:
Kp 2016-04-23 17:59:47 +00:00
parent 5907fec742
commit a1dac4c254

View file

@ -1124,7 +1124,7 @@ static void collide_player_and_controlcen(const vobjptridx_t controlcen, const v
}
#if defined(DXX_BUILD_DESCENT_II)
static void collide_player_and_marker(const vobjptr_t playerobj, const vobjptridx_t marker, const vms_vector &)
static void collide_player_and_marker(const object_base &playerobj, const vobjptridx_t marker, const vms_vector &)
{
if (get_player_id(playerobj)==Player_num) {
int drawn;