Pass object_base &to collide_player_and_marker
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@ -1124,7 +1124,7 @@ static void collide_player_and_controlcen(const vobjptridx_t controlcen, const v
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}
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#if defined(DXX_BUILD_DESCENT_II)
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static void collide_player_and_marker(const vobjptr_t playerobj, const vobjptridx_t marker, const vms_vector &)
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static void collide_player_and_marker(const object_base &playerobj, const vobjptridx_t marker, const vms_vector &)
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{
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if (get_player_id(playerobj)==Player_num) {
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int drawn;
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