Fix ordering of collide_player_and_controlcen arguments
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@ -1107,7 +1107,7 @@ void apply_damage_to_controlcen(const vobjptridx_t controlcen, fix damage, const
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}
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}
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static void collide_player_and_controlcen(const vobjptridx_t controlcen, const vobjptridx_t playerobj, const vms_vector &collision_point)
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static void collide_player_and_controlcen(const vobjptridx_t playerobj, const vobjptridx_t controlcen, const vms_vector &collision_point)
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{
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if (get_player_id(playerobj) == Player_num) {
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Control_center_been_hit = 1;
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