Fix ordering of collide_player_and_controlcen arguments

This commit is contained in:
Kp 2016-04-23 17:59:47 +00:00
parent 8575f3df21
commit 5f51e4d683

View file

@ -1107,7 +1107,7 @@ void apply_damage_to_controlcen(const vobjptridx_t controlcen, fix damage, const
}
}
static void collide_player_and_controlcen(const vobjptridx_t controlcen, const vobjptridx_t playerobj, const vms_vector &collision_point)
static void collide_player_and_controlcen(const vobjptridx_t playerobj, const vobjptridx_t controlcen, const vms_vector &collision_point)
{
if (get_player_id(playerobj) == Player_num) {
Control_center_been_hit = 1;