Simplify collide_robot_and_controlcen

Caller collide_two_objects swaps the inputs to ensure A.type <= B.type.
OBJ_ROBOT = 2, OBJ_CNTRLCEN = 9, so A will always be the robot and B
will always be the controlcen.  Rename the parameters accordingly.  Add
assert statements to check this.
This commit is contained in:
Kp 2016-04-23 17:59:47 +00:00
parent 34d2c5b8e2
commit 2fb0e77028

View file

@ -963,13 +963,12 @@ static void collide_robot_and_robot(const vobjptridx_t robot1, const vobjptridx_
return;
}
static void collide_robot_and_controlcen(vobjptr_t obj1, vobjptr_t obj2, const vms_vector &)
static void collide_robot_and_controlcen(vobjptr_t obj_robot, vobjptr_t obj_cc, const vms_vector &)
{
if (obj1->type == OBJ_ROBOT) {
std::swap(obj1, obj2);
}
const auto hitvec = vm_vec_normalized(vm_vec_sub(obj1->pos, obj2->pos));
bump_one_object(obj2, hitvec, 0);
assert(obj_cc->type == OBJ_CNTRLCEN);
assert(obj_robot->type == OBJ_ROBOT);
const auto &&hitvec = vm_vec_normalized(vm_vec_sub(obj_cc->pos, obj_robot->pos));
bump_one_object(obj_robot, hitvec, 0);
}
static void collide_robot_and_player(const vobjptridx_t robot, const vobjptridx_t playerobj, const vms_vector &collision_point)