Commit graph

3429 commits

Author SHA1 Message Date
Kp e446965511 Remove unnecessary wall number check in kill_stuck_objects
Callers are expected to filter out invalid numbers.  Even if they do
not, the only use of the number is to match entries in Stuck_objects.
An invalid match could cause a call to vobjptr() with an invalid index,
but that would be diagnosed by the valptridx checking, so no invalid
memory access will occur.
2016-07-21 01:43:22 +00:00
Kp 278c10dec0 Move flush_fcd_cache calls up from kill_stuck_objects
Many callers of kill_stuck_objects call it twice, once for each of two
walls.  Move the flush_fcd_cache up to occur only once, rather than once
per wall.
2016-07-21 01:43:21 +00:00
Kp 82e6ab130b Remove kill_stuck_objects() in wall_illusion_off
Objects cannot become stuck in illusionary walls, so there is nothing to
kill.
2016-07-21 01:43:21 +00:00
Kp 0cfd7c8dbd Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
Kp 24f59cc9d0 Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
Kp b1bdf4aa53 Unify D1/D2 remove_obsolete_stuck_objects
After fixing the bogus lifeleft assignment, the D2 version is equivalent
to a more thorough version of the D1 version.  Delete the D1 version and
use the D2 version for both games.
2016-07-21 01:43:21 +00:00
Kp 7d926f0741 Remove bogus remove_obsolete_stuck_objects lifeleft change
This assignment looks bogus.  If the signature saved when the object
became stuck is different from the signature of the object currently
using that slot, then remove_obsolete_stuck_objects kills the object
using that slot.  Signatures are defined to change when the object slot
is freed and reused.  Therefore, this statement kills the new object
that took the slot of the obsolete object.  This new object may be
important, such as a spawned robot or a weapon.
2016-07-21 01:43:21 +00:00
Kp f29630bd4a Propagate MAX_STUCK_OBJECTS 2016-07-21 01:43:21 +00:00
Kp c854c25d44 Fix wall_remove_side bogus use of IS_CHILD on wallnum
IS_CHILD is for segments, not walls.
2016-07-21 01:43:20 +00:00
Kp 7bb63324bd Remove useless cast in newdemo.cpp 2016-07-16 16:52:04 +00:00
Kp 3550f2d7ff Flatten render type hierarchy 2016-07-16 16:52:04 +00:00
Kp c636dc4b98 Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
Kp f2ecb6401a Simplify do_powerup_frame tests 2016-07-16 16:52:04 +00:00
Kp 5963ff747b Use fallthrough for abandoning marker input 2016-07-15 03:43:04 +00:00
Kp 674a9213f8 Add workaround for Win32 wrong type for size_t
GCC std::array uses std::size_t for its size_type.  On Linux/amd64,
`std::size_t` is `unsigned long`.  On Win32, `std::size_t` is
`unsigned int`.  This provokes format string warnings because an
unsigned int is passed where the format string declares an unsigned
long.  On Win32, `unsigned int` and `unsigned long` are the same size,
so `unsigned long` could have been used to avoid this problem by
maintaining consistency with Linux, but it was not.  This may have been
an attempt to achieve bug compatibility with Microsoft's types.

Add a workaround by defining a macro DXX_PRI_size_type in the style of
inttypes.h PRI* macros.  Use an SConf test to determine the correct
value by inspecting which compilation runs succeed.  Currently, Linux
needs "l", Win32 needs "", and Win64 needs "I64".
2016-07-15 03:43:03 +00:00
Kp f892ace24b Remove useless cast in multibot.cpp 2016-07-15 03:43:03 +00:00
Kp a274ea0ee8 Remove useless cast in multi.cpp 2016-07-15 03:43:03 +00:00
Kp 68dd57021c Remove useless cast in mine.cpp 2016-07-15 03:43:03 +00:00
Kp 14c7683afa Remove useless cast in gameseq.cpp 2016-07-15 03:43:03 +00:00
Kp a0c2ac469a Remove useless cast in font.cpp 2016-07-15 03:43:03 +00:00
Kp 12ff40bd93 Remove useless cast in gamefont 2016-07-15 03:43:02 +00:00
Kp 279dc555dd Propagate digiobj MAX_Q 2016-07-15 03:43:02 +00:00
Kp 3ebf1f009f Reorder digiobj channel clear 2016-07-15 03:43:02 +00:00
Kp 946e7bd4ee Move some digi symbols to dcx 2016-07-15 03:43:02 +00:00
Kp 74299f7e88 Encourage tail call optimizations in digiobj 2016-07-15 03:43:01 +00:00
Kp aa95cbfccc Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
Kp 96f78e1032 Use constexpr for MAX_BITMAP_FILES 2016-07-14 01:59:05 +00:00
Kp 6905b5bd1d Use constexpr for MAX_SOUNDS 2016-07-14 01:59:04 +00:00
Kp dcdff564f4 Fold newdemo_record_primary_ammo in draw_hud 2016-07-14 01:59:04 +00:00
Kp 3894c66b9b Fold do_missile_firing calls to multi_send_fire 2016-07-14 01:59:04 +00:00
Kp ec19c2ba89 Allow player to grab invulnerability powerup when FakingInvul
Previously, if the player was invulnerable, it was impossible to grab an
invulnerability powerup.  Relax this by allowing a spawn-induced fake
invulnerability not to count as invulnerable for this test.  Players
still cannot grab an invulnerability powerup if they are still under the
influence of a prior invulnerability powerup.
2016-07-14 01:59:04 +00:00
Kp ed7376c695 Pass object & to update_item_state::process_powerup 2016-07-14 01:59:04 +00:00
Kp d5a64c4f33 Factor out object count tests
An optimizing compiler should inline these tests.  Moving them out makes
the code easier to read, since the statements can focus on what is
updated, rather than how it is done.
2016-07-14 01:59:04 +00:00
Kp 663d6df312 Use ?: for MultiLevelInv_CountPlayerInventory flag increment 2016-07-14 01:59:03 +00:00
Kp 023ed08c1c Switch to vcobjptr for MultiLevelInv_CountPlayerInventory player
The index is not needed and the player should not be modified by the
scan.
2016-07-14 01:59:03 +00:00
Kp e65b93b750 Cache reference to MultiLevelInv.Current
Modify MultiLevelInv_CountPlayerInventory to ease conversion to a member
function.
2016-07-14 01:59:03 +00:00
Kp 96d9ae4e4a Optimize initial MultiLevelInv clear
Change the clearing of MultiLevelInv during initialization to reduce
wasted stores.  MultiLevelInv has three fields.

Field ::Initial is not accessed by MultiLevelInv_CountLevelPowerups, and
is overwritten immediately afterward, so it does not need to be cleared
first.

Field ::Current is unconditionally cleared by
MultiLevelInv_CountLevelPowerups, so it does not need to be cleared
first.

Field ::RespawnTimer is not accessed by
MultiLevelInv_CountLevelPowerups, but needs to be cleared.  Add a clear
of field .RespawnTimer and remove the clear of the entire structure.
2016-07-14 01:59:03 +00:00
Kp 5af44fa27a Refactor to propagate MultiLevelInv_Count initial
All callers of MultiLevelInv_Count passed a constant value.  Factor
out the top level blocks of MultiLevelInv_Count into helper functions,
then create two new functions corresponding to MultiLevelInv_Count(0)
and MultiLevelInv_Count(1), implemented by calling the appropriate new
helper functions.
2016-07-14 01:59:03 +00:00
Kp 1d568fa56e Move MultiLevelInv_Count for vulcan/gauss to use fallthrough 2016-07-14 01:59:03 +00:00
Kp 05db30a6ff Fix piggy cast when sizeof(size_t) != sizeof(void *) 2016-07-14 01:59:02 +00:00
Kp 39895e5643 Rewrite declarations of ushort * to standard uint16_t * 2016-07-14 01:59:02 +00:00
Kp 59750d3c29 Rewrite declarations of ubyte * to standard uint8_t * 2016-07-14 01:59:02 +00:00
Kp 613a7ecbbb Rewrite parenthesized uses of uint to standard unsigned 2016-07-14 01:59:02 +00:00
Kp 0b6af7fcbe Propagate MAX_OBJ_BITMAPS 2016-07-10 04:11:35 +00:00
Kp ca18195390 Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
Kp 6580c37b6e Propagate MAX_STOLEN_ITEMS 2016-07-10 04:11:34 +00:00
Kp 71ab00beb8 Propagate MAX_BOSS_TELEPORT_SEGS 2016-07-10 04:11:34 +00:00
Kp 1486a5a01b Move Robot_sound_volume to dcx 2016-07-09 17:58:36 +00:00
Kp 1bd32fedb5 Remove unused STRING_LENGTH 2016-07-09 17:58:35 +00:00
Kp a63fe62cb3 Add typedef for multi_allow_powerup_text type 2016-07-09 17:58:35 +00:00