Fold do_missile_firing calls to multi_send_fire

This commit is contained in:
Kp 2016-07-14 01:59:04 +00:00
parent ec19c2ba89
commit 3894c66b9b

View file

@ -2324,10 +2324,7 @@ void do_missile_firing(int drop_bomb)
if (Game_mode & GM_MULTI)
{
if (weapon_index_is_player_bomb(weapon))
multi_send_fire(weapon+MISSILE_ADJUST, 0, gun_flag, 1, Network_laser_track, objnum);
else
multi_send_fire(weapon+MISSILE_ADJUST, 0, gun_flag, 1, Network_laser_track, object_none);
multi_send_fire(weapon+MISSILE_ADJUST, 0, gun_flag, 1, Network_laser_track, weapon_index_is_player_bomb(weapon) ? objnum : objptridx(object_none));
}
// don't autoselect if dropping prox and prox not current weapon