Rewrite parenthesized uses of uint
to standard unsigned
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parent
0b6af7fcbe
commit
613a7ecbbb
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@ -94,7 +94,7 @@ extern void newdemo_record_hud_message(const char *s);
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extern void newdemo_record_palette_effect(short r, short g, short b);
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extern void newdemo_record_player_energy(int);
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extern void newdemo_record_player_shields(int);
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extern void newdemo_record_player_flags(uint);
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extern void newdemo_record_player_flags(unsigned);
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extern void newdemo_record_player_weapon(int, int);
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void newdemo_record_effect_blowup(segnum_t, int, const vms_vector &);
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extern void newdemo_record_homing_distance(fix);
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@ -22,7 +22,7 @@
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#include <fcntl.h>
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#include <dirent.h>
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#define SWAPINT(x) (((x)<<24) | (((uint)(x)) >> 24) | (((x) &0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8))
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#define SWAPINT(x) (((x)<<24) | (((unsigned)(x)) >> 24) | (((x) &0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8))
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int
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main(int argc, char *argv[])
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@ -21,7 +21,7 @@
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#include <sys/stat.h>
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#include <fcntl.h>
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#define SWAPINT(x) (((x)<<24) | (((uint)(x)) >> 24) | (((x) &0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8))
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#define SWAPINT(x) (((x)<<24) | (((unsigned)(x)) >> 24) | (((x) &0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8))
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int
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main(int argc, char *argv[])
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@ -24,7 +24,7 @@
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#define MAX_FILES 256
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#define SWAPINT(x) (((x)<<24) | (((uint)(x)) >> 24) | (((x) &0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8))
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#define SWAPINT(x) (((x)<<24) | (((unsigned)(x)) >> 24) | (((x) &0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8))
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int
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main(int argc, char *argv[])
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@ -914,7 +914,7 @@ int state_save_all_sub(const char *filename, const char *desc)
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// Save Coop state_game_id and this Player's callsign. Oh the redundancy... we have this one later on but Coop games want to read this before loading a state so for easy access save this here, too
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if (Game_mode & GM_MULTI_COOP)
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{
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PHYSFS_write(fp, &state_game_id, sizeof(uint), 1);
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PHYSFS_write(fp, &state_game_id, sizeof(unsigned), 1);
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PHYSFS_write(fp, &get_local_player().callsign, sizeof(char)*CALLSIGN_LEN+1, 1);
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}
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@ -1137,7 +1137,7 @@ int state_save_all_sub(const char *filename, const char *desc)
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else
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PHYSFS_write(fp, &Automap_visited[0], sizeof(ubyte), MAX_SEGMENTS_ORIGINAL);
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PHYSFS_write(fp, &state_game_id, sizeof(uint), 1);
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PHYSFS_write(fp, &state_game_id, sizeof(unsigned), 1);
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{
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const int i = 0;
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PHYSFS_write(fp, &cheats.rapidfire, sizeof(int), 1);
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