Remove useless cast in newdemo.cpp
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@ -1724,8 +1724,8 @@ static int newdemo_read_demo_start(enum purpose_type purpose)
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if (purpose == PURPOSE_REWRITE)
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nd_write_int(i.score);
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} else {
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nd_read_short(reinterpret_cast<int16_t *>(&i.net_killed_total));
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nd_read_short(reinterpret_cast<int16_t *>(&i.net_kills_total));
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nd_read_short(&i.net_killed_total);
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nd_read_short(&i.net_kills_total);
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if (purpose == PURPOSE_REWRITE)
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{
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nd_write_short(i.net_killed_total);
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@ -1829,7 +1829,7 @@ static int newdemo_read_demo_start(enum purpose_type purpose)
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get_local_player_invulnerable_time() = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
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nd_read_byte(reinterpret_cast<int8_t *>(&Primary_weapon));
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nd_read_byte(reinterpret_cast<int8_t *>(&Secondary_weapon));
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nd_read_byte(&Secondary_weapon);
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if (purpose == PURPOSE_REWRITE)
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{
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nd_write_byte(Primary_weapon);
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