Remove useless cast in multibot.cpp

This commit is contained in:
Kp 2016-07-15 03:43:03 +00:00
parent a274ea0ee8
commit f892ace24b

View file

@ -489,9 +489,9 @@ void multi_send_robot_fire(const vobjptridx_t obj, int gun_num, const vms_vector
if (words_bigendian)
{
vms_vector swapped_vec;
swapped_vec.x = static_cast<fix>(INTEL_INT(static_cast<int>(fire.x)));
swapped_vec.y = static_cast<fix>(INTEL_INT(static_cast<int>(fire.y)));
swapped_vec.z = static_cast<fix>(INTEL_INT(static_cast<int>(fire.z)));
swapped_vec.x = INTEL_INT(static_cast<int>(fire.x));
swapped_vec.y = INTEL_INT(static_cast<int>(fire.y));
swapped_vec.z = INTEL_INT(static_cast<int>(fire.z));
memcpy(&multibuf[loc], &swapped_vec, sizeof(vms_vector));
}
else
@ -648,9 +648,9 @@ static void multi_send_create_robot_powerups(const vcobjptr_t del_obj)
if (words_bigendian)
{
vms_vector swapped_vec;
swapped_vec.x = static_cast<fix>(INTEL_INT(static_cast<int>(del_obj->pos.x)));
swapped_vec.y = static_cast<fix>(INTEL_INT(static_cast<int>(del_obj->pos.y)));
swapped_vec.z = static_cast<fix>(INTEL_INT(static_cast<int>(del_obj->pos.z)));
swapped_vec.x = INTEL_INT(static_cast<int>(del_obj->pos.x));
swapped_vec.y = INTEL_INT(static_cast<int>(del_obj->pos.y));
swapped_vec.z = INTEL_INT(static_cast<int>(del_obj->pos.z));
memcpy(&multibuf[loc], &swapped_vec, sizeof(vms_vector));
loc += 12;
}
@ -825,9 +825,9 @@ multi_do_robot_fire(const ubyte *buf)
auto botnum = objnum_remote_to_local(remote_botnum, buf[loc+2]); loc += 3;
gun_num = static_cast<int8_t>(buf[loc]); loc += 1;
memcpy(&fire, buf+loc, sizeof(vms_vector));
fire.x = static_cast<fix>(INTEL_INT(static_cast<int>(fire.x)));
fire.y = static_cast<fix>(INTEL_INT(static_cast<int>(fire.y)));
fire.z = static_cast<fix>(INTEL_INT(static_cast<int>(fire.z)));
fire.x = INTEL_INT(static_cast<int>(fire.x));
fire.y = INTEL_INT(static_cast<int>(fire.y));
fire.z = INTEL_INT(static_cast<int>(fire.z));
if (botnum > Highest_object_index)
return;
@ -1095,9 +1095,9 @@ void multi_do_create_robot_powerups(const playernum_t pnum, const ubyte *buf)
memcpy(&pos, &buf[loc], sizeof(pos)); loc += 12;
vms_vector velocity{};
pos.x = static_cast<fix>(INTEL_INT(static_cast<int>(pos.x)));
pos.y = static_cast<fix>(INTEL_INT(static_cast<int>(pos.y)));
pos.z = static_cast<fix>(INTEL_INT(static_cast<int>(pos.z)));
pos.x = INTEL_INT(static_cast<int>(pos.x));
pos.y = INTEL_INT(static_cast<int>(pos.y));
pos.z = INTEL_INT(static_cast<int>(pos.z));
Assert(pnum < N_players);
Assert (pnum!=Player_num); // What? How'd we send ourselves this?