Combine calls to Laser_create_new_easy
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@ -3663,13 +3663,15 @@ _exit_cheat:
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#if defined(DXX_BUILD_DESCENT_I)
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ailp->next_fire = F1_0*5; // Drop a proximity bomb every 5 seconds.
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const auto weapon_id =
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#elif defined(DXX_BUILD_DESCENT_II)
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ailp->next_fire = (F1_0/2)*(NDL+5 - Difficulty_level); // Drop a proximity bomb every 5 seconds.
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if (aip->SUB_FLAGS & SUB_FLAGS_SPROX)
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Laser_create_new_easy( fire_vec, fire_pos, obj, weapon_id_type::ROBOT_SUPERPROX_ID, 1);
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else
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const auto weapon_id = (aip->SUB_FLAGS & SUB_FLAGS_SPROX)
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? weapon_id_type::ROBOT_SUPERPROX_ID
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:
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#endif
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Laser_create_new_easy( fire_vec, fire_pos, obj, weapon_id_type::PROXIMITY_ID, 1);
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weapon_id_type::PROXIMITY_ID;
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Laser_create_new_easy(fire_vec, fire_pos, obj, weapon_id, 1);
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if (Game_mode & GM_MULTI)
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{
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