Kp
af7b08abac
Convert some GameCfg flags to bool
2015-03-22 18:49:20 +00:00
Kp
3da8a85ec3
Remove constexpr on rgb_array_wrapper::operator[]
...
OS X clang (but not Linux clang) rejects constexpr
on rgb_array_wrapper::operator[].
Reported-by: btb <b414758505 (commitcomment-10330686)
>
Fixes: b414758505
("Add stub for player color remapping")
2015-03-21 21:11:12 +00:00
Matt Vandermeulen
a59daa64c6
ಠ_ಠ
2015-03-20 17:31:22 -04:00
Kp
e1ff8afc88
Use ntstring for newmenu_item saved_text
2015-03-12 02:21:21 +00:00
Kp
d1b60c2324
Pass uint_fast32_t for newmenu_* items
2015-03-12 02:21:21 +00:00
Kp
2c09f9fa90
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
Kp
b414758505
Add stub for player color remapping
2015-03-09 03:33:07 +00:00
Kp
72a01bf56c
Add indirection for player color lookup
2015-03-09 03:33:07 +00:00
Kp
a84a05c701
Move graphics menu to macro
2015-03-07 17:20:41 +00:00
Kp
7349a90cc8
Remove unused multi_send_message_dialog
2015-03-03 04:36:16 +00:00
Kp
335780758b
Remove unused DXX_*_INPUT argument MAX_TEXT_LEN
2015-02-28 19:36:02 +00:00
Kp
3dfac8350e
Use array<> for robot_info
2015-02-28 19:36:01 +00:00
Kp
a9a330bf3f
Use array<> for expl_wall_list
...
Fixes: 125d9257be
("Use special type names for segment/object numbers")
2015-02-28 19:36:01 +00:00
Kp
b940ca0510
Use array<> for bogus_data
2015-02-28 19:36:01 +00:00
Kp
8ad180c0a2
Use array<> for Reactors
2015-02-28 19:36:01 +00:00
Kp
1580a274f2
Use array<> for net_udp buffers
2015-02-28 19:36:01 +00:00
Kp
a65533d477
Remove unused delta_light dummy
2015-02-28 19:36:01 +00:00
Kp
0ad02ad975
Remove unused piggy_game_bitmap_name
2015-02-28 19:36:01 +00:00
zico
afd70564e5
Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
2015-02-22 01:41:02 +01:00
zico
eef3dc03a7
Due to flexible size of game/lite info packets only check for maximum size of these packets
2015-02-21 18:21:34 +01:00
Kp
f2fb31a120
Merge 'D1 emulation issues' into unification/master
...
Requested by btb: https://github.com/dxx-rebirth/dxx-rebirth/pull/38
2015-02-20 03:00:46 +00:00
Kp
2c63744fd3
Use array<> for jointlist
2015-02-14 22:48:30 +00:00
Kp
68e2168377
Use array<> for bitmap_index arrays
2015-02-14 22:48:30 +00:00
Kp
40b8bc1a06
Remove unused flag ammo
...
spit_powerup never sets ammo
2015-02-14 22:48:30 +00:00
Kp
93e01f71fd
Remove unused Player_num from MULTI_DROP_FLAG
2015-02-14 22:48:29 +00:00
Kp
5212daa4ad
Fix seismic duration sync
2015-02-14 22:48:29 +00:00
Kp
29236f8668
Use array<> for multi_player_textures
2015-02-14 22:48:29 +00:00
Kp
bbb9a23697
Convert {GET,PUT}_INTEL_{SHORT,INT} to C++ casts
2015-02-14 22:48:29 +00:00
Kp
0b3bb6397e
Make DXX_VERSION_*i be uint16_t
2015-02-14 22:48:29 +00:00
Kp
8ddab68448
Remove unused MULTI_DROP_WEAPON field player
2015-02-14 22:48:29 +00:00
Kp
7bf56a7d69
Add compile-time check on multi message sizes
2015-02-14 22:48:28 +00:00
Kp
004e1371d6
Split valid/nonvalid cases of do_cockpit_window_view
2015-02-14 22:48:28 +00:00
Kp
d1f45f85b2
Wrap submodel angles
2015-02-14 22:48:28 +00:00
Kp
03576a28c2
Pass PHYSFSX_* file extensions as counted array
2015-02-14 22:48:28 +00:00
Kp
661e676688
Combine object_intersects_wall_d outputs
...
Drop unused face.
2015-02-14 22:48:27 +00:00
Kp
dc8b88eed4
Convert various loops to range_for
2015-02-14 22:48:27 +00:00
Bradley Bell
28bd4c1650
Enable D1 boss behavior in d2x build.
...
So we get correct boss behavior when emulating D1, and 3rd party mn2s can include D1 bosses.
2015-02-08 12:26:36 -08:00
Kp
7f2974ea69
Make default ports uint16_t
...
Fixes a clang warning formatting %hu with the result of
(condition ? short : int).
2015-02-08 17:43:29 +00:00
Bradley Bell
5a9b2497b1
remove #ifdef USE_UDP
...
even when compiling without USE_UDP, almost everything in this file is needed
2015-02-05 17:15:52 -08:00
Kp
078d9513e0
Pass end-of-list for ignore_obj_list
2015-02-05 03:03:51 +00:00
Kp
2daaacaa26
Move robot_points onto stack
2015-02-05 03:03:50 +00:00
Kp
8f5e6df9a5
Use array<> for Side_to_verts
2015-02-05 03:03:50 +00:00
Kp
4c8f3a47b5
Convert frequently used casts to C++ casts
2015-02-05 03:03:49 +00:00
Kp
c1c028362e
Fix clang build of fwdwall.h
...
Make WALL_IS_DOORWAY_FLAG::operator| const for C++14 conformance. C++11
makes operator| implicitly const. C++14 does not.
2015-01-29 04:27:36 +00:00
Kp
d4117871a1
Use range_for for intro movies
2015-01-29 04:27:36 +00:00
Kp
cd76870ecc
Return find_hitpoint_uv u,v by value
2015-01-29 04:27:36 +00:00
Kp
f4517dc0bd
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
Kp
6b767c3a03
Remove various #include "gr.h"
2015-01-29 04:27:36 +00:00
Kp
e30df66462
Remove gauges.h #include "piggy.h"
2015-01-29 04:27:35 +00:00
Kp
f31e9f76e0
Remove textures.h #include "piggy.h"
2015-01-29 04:27:35 +00:00
Kp
6baa2411a1
Remove polyobj.h #include "piggy.h"
2015-01-29 04:27:35 +00:00
Kp
46b6519890
Remove bm.h #include "piggy.h"
2015-01-29 04:27:35 +00:00
Kp
b031e449de
Make equal_space a preprocessor constant
2015-01-29 04:27:35 +00:00
Kp
c2aa2c2e4b
Rename space to space_tab
...
Name space is too simple and causes conflicts elsewhere.
2015-01-29 04:27:35 +00:00
Kp
0ea95e87e7
Pass array<> to create_bfs_list
2015-01-28 03:42:52 +00:00
Kp
bb60f64001
Undefine object instances at construction
2015-01-28 03:42:52 +00:00
Kp
a6884e77db
Unpack robot_info
2015-01-23 03:55:04 +00:00
Kp
c8b5fe5552
Pass find_vector_intersection arg by &
2015-01-20 02:46:42 +00:00
Kp
6f15e46512
Use separate type for general purpose sockaddr
2015-01-18 01:58:34 +00:00
Kp
84e3a03451
Remove unused parameters
2015-01-18 01:58:33 +00:00
Kp
c6664a45a6
Add newmenu_do helper for array<newmenu_item, N>
2015-01-18 01:58:32 +00:00
Kp
6e0464a58c
Pass nm_set_item_slider arg by &
2015-01-18 01:58:32 +00:00
Kp
54ab069bb8
Pass nm_set_item_number arg by &
2015-01-18 01:58:32 +00:00
Kp
426fb16654
Pass nm_set_item_radio arg by &
2015-01-18 01:58:31 +00:00
Kp
fa10e51999
Add helper nm_item_text
2015-01-18 01:58:31 +00:00
Kp
4705c3f2d8
Pass nm_set_item_checkbox arg by &
2015-01-18 01:58:31 +00:00
Kp
f8163957ef
Add helper nm_item_input
2015-01-18 01:58:31 +00:00
Kp
67e503b9b7
Add helper nm_item_menu
2015-01-18 01:58:31 +00:00
Kp
547193c591
Compile out unused bm_write_all
...
Unused since e2a2cc579a
deleted caller
piggy_dump_all.
2015-01-17 18:31:43 +00:00
Kp
bca8889695
Simplify Primary_ammo_max
2015-01-17 18:31:42 +00:00
Kp
eb09eb4396
Refactor newmenu reordering
2015-01-17 18:31:41 +00:00
Kp
d443e28147
Reuse mle_path as Mission_path
2015-01-15 04:30:03 +00:00
Kp
61ba3d1ba2
Centralize buddy search
2015-01-12 00:26:04 +00:00
Kp
fd01d4c673
Reorder wall_is_doorway to favor likely results
2015-01-12 00:26:03 +00:00
Kp
fc30cdcc9b
Use ntstring for NetworkMessageMacro name
2015-01-12 00:26:02 +00:00
Kp
12770802ab
Use ntstring for guidebot name
2015-01-12 00:26:02 +00:00
Kp
44d5ae69c6
Pack wall
2015-01-12 00:26:02 +00:00
Kp
d7d6e5728d
Use array<> for ReticleRGBA
2015-01-12 00:26:02 +00:00
Kp
3ad422a4be
Include <vector> in render.h
...
Some systems include <vector> as a side effect from other headers. OS X
Yosemite is not such a system.
Reported by kreatordxx: https://github.com/dxx-rebirth/dxx-rebirth/issues/29
2015-01-11 18:10:40 +00:00
Kp
d5d416c62c
Use ntstring for Netgame.mission_name
2015-01-03 23:44:32 +00:00
Kp
030a811661
Pass nullptr for Descent 1 state_save_all filename_override
2014-12-30 02:09:23 +00:00
Kp
fbac119095
Propagate use of objptridx_t
2014-12-23 04:20:27 +00:00
Kp
499b1d3b66
Use range_for for NumNetPlayerPositions
2014-12-23 04:20:27 +00:00
Kp
b96b6eb4cb
Make do_ai_robot_hit_attack player vobjptridx_t
2014-12-23 04:20:27 +00:00
Kp
702ea40ade
Move segment declarations to fwdsegment.h
2014-12-22 04:35:49 +00:00
Kp
2d8f8b5d4a
Reduce inclusion of wall.h
2014-12-22 04:35:49 +00:00
Kp
754c5342f9
Move wall declarations to fwdwall.h
2014-12-22 04:35:48 +00:00
Kp
03370ed3e5
Use ntstring for Netgame.mission_name
2014-12-22 04:35:48 +00:00
Kp
e166846dd1
Use ntstring for Netgame.game_name
2014-12-22 04:35:48 +00:00
Kp
bf97634b27
Hide marker _ when buffer full
2014-12-22 04:35:48 +00:00
Kp
628156dbf7
Use array<ntstring> for CMMiscMusic
2014-12-22 04:35:48 +00:00
Kp
c7ae54c62a
Use ntstring for CMLevelMusicPath
2014-12-22 04:35:47 +00:00
Kp
1344fb2779
Fix crash choosing jukebox directory
...
newmenu_listbox1 returns immediately
2014-12-22 04:35:47 +00:00
Kp
681a6b3a9d
Fix crash loading descent.cfg with bare equal
...
Remove obsolete check for trailing newlines in strings. Fix failure to
null terminate strings. Refuse overlong strings. Refuse integers with
trailing garbage. Refuse integers out of range.
2014-12-22 04:35:47 +00:00
Kp
45af2bb137
Move d_fname helper methods to base class ntstring
2014-12-22 04:35:47 +00:00
Kp
b68a403e41
Use partial_range to load textures
2014-12-20 04:36:11 +00:00
Kp
2766114959
Make PHYSFSX_gets_line_t::line_t be array<>
2014-12-20 04:36:10 +00:00
Kp
80a21ab7d6
Remove obsolete hostage message support
...
This was never included in the game. Editor support for it is
incomplete and does not allow text entry. Remove it.
2014-12-20 04:36:09 +00:00
Kp
0f30d4eb72
Use PHYSFSX_gets_line_t for Current_level_palette
2014-12-20 04:36:08 +00:00
Kp
90666ba19b
Use PHYSFSX_gets_line_t for Current_level_name
2014-12-20 04:36:07 +00:00
Kp
c1dc352a16
Pack Mission
2014-12-18 04:12:39 +00:00
Kp
da6632a917
Use array<> for Robot_joints
2014-12-18 04:12:38 +00:00
Kp
9ffd958d3d
Create window_rendered_data locally
2014-12-18 04:12:38 +00:00
Kp
9916406d8f
Fix debug-build abort on matcen triggers
2014-12-14 21:02:40 +00:00
Kp
e42b1f5b71
Return vertex_array_list_t from create_all_vertnum_lists
2014-12-14 05:23:00 +00:00
Kp
1960a2ebad
Return vertex_array_list_t from create_abs_vertex_lists
2014-12-14 05:23:00 +00:00
Kp
601290e674
Return vertex_array_list_t from create_all_vertex_lists
2014-12-14 05:23:00 +00:00
Kp
51b6fb1c95
Return get_side_verts by value
2014-12-14 05:23:00 +00:00
Kp
e54c2c79df
Use array<> for Sounds
2014-12-14 05:22:59 +00:00
Kp
80aa48efb4
Pass digi_*_start_sound soundobj as sound_object*
2014-12-14 05:22:59 +00:00
Kp
9ea8c8d7f1
Mark digi variables static
2014-12-13 17:47:10 +00:00
Kp
a622aecd58
Pass vcobjptridx_t to digi_ functions
2014-12-13 17:47:06 +00:00
Kp
adbff232c5
Split seg/obj vars of find_seg_side_face
2014-12-13 17:47:01 +00:00
Kp
0b086b1b0d
Optimize rendering
...
- Make Max_linear_depth_objects const
- Skip setup of object rendering if no objects to render
- Defer setting globals until after conditional confirms a segment will
render
2014-12-13 17:18:07 +00:00
Kp
69bc81681a
Move render_windows to per_segment_state_t::render_window
2014-12-13 16:54:16 +00:00
Kp
7c98dea8be
Pass render_frame arg by &
2014-12-13 04:11:21 +00:00
Kp
b79e432a3e
Pass render_mine arg by &
2014-12-13 04:11:16 +00:00
Kp
4bcf451745
Pass wake_up_rendered_objects arg by &
2014-12-13 04:11:07 +00:00
Kp
e027c821c9
Pass update_rendered_data arg by &
2014-12-13 04:11:04 +00:00
Kp
307ad30433
Remove unused digi_*_is_sound_playing
2014-12-11 02:34:54 +00:00
Kp
53366488ac
Remove unused digi_set_volume
2014-12-11 02:34:38 +00:00
Kp
6d2b707c3e
Move debug-only digi functions into !RELEASE
2014-12-11 02:34:32 +00:00
Kp
84011e55d2
Use partial_range when searching HighestLevels
2014-12-08 04:49:20 +00:00
Kp
6798c8410b
Refactor callsign_t constants
2014-12-07 00:53:15 +00:00
Kp
a0727f4f84
Throw on net_udp_read_sync_packet failure
...
Callers expect sane Player_num, but on failure, it is invalid.
Returning a failure status causes net_udp_level_sync to fault using
Players[Player_num].connected, so throw an exception instead.
2014-12-07 00:00:22 +00:00
Kp
9d700aab08
Make kill_matrix uint16_t, not short
2014-12-06 23:30:55 +00:00
Kp
cfe0f89dae
Use array<> for team_kills
2014-12-06 04:52:53 +00:00
Kp
e90549d9a8
Use range_for on Orb_icons
2014-12-02 03:23:21 +00:00
Kp
cf31cc4a5d
Switch Laser_render to vobjptr_t
2014-11-30 22:09:23 +00:00
Kp
9aa539c062
Return texmerge_get_cached_bitmap result by &
2014-11-30 22:09:19 +00:00
Kp
f9a339dfc8
Pass bash_to_shield arg as vobjptr_t
2014-11-26 04:02:08 +00:00
Kp
2ddbdd6f11
Move processed into render_seg_map
2014-11-23 21:53:45 +00:00
Kp
c495f48ccd
Move Seg_depth into render_seg_map
2014-11-23 21:53:45 +00:00
Kp
d63be88eb0
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
Kp
80f3f83577
Use range_for for Delta_lights
2014-11-23 04:36:59 +00:00
Kp
80bbc9c69c
Use range_for on Dl_indices
2014-11-23 04:36:58 +00:00
Kp
1649fc791c
Use partial_range on Flickering_lights
2014-11-23 04:36:58 +00:00
Kp
f206b3b127
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
Kp
88101f8f57
Move object declarations to fwdobject.h
2014-11-23 04:36:58 +00:00
Kp
1d0ba034a5
Store rendered objects in vector
2014-11-21 03:16:00 +00:00
Kp
317fffe5da
Move #endif to cover functions that need trigger
2014-11-17 04:02:26 +00:00
Kp
57ed5c24fd
Add developer option to test header completeness
2014-11-17 04:02:25 +00:00
Kp
d5d958af96
Add make_random_vector that returns result
2014-11-04 01:33:45 +00:00
Kp
cf4d216c41
Pass check_and_fix_matrix vms_matrix by &
2014-11-04 01:30:49 +00:00
Kp
164ea2dc10
Pass calc_gun_point vector by &
2014-11-02 03:41:01 +00:00
Kp
bc3a76c673
Hoist gauge loop iterations
2014-11-01 15:28:07 +00:00
Kp
ff877834cb
Pass render_terrain vector by &
2014-11-01 03:12:57 +00:00
Kp
9aa0cf0b89
Pass read_model_guns vector as array &
2014-11-01 03:08:27 +00:00
Kp
7e3c7a413a
Pass obj_create_copy vector by const &
2014-11-01 03:06:04 +00:00
Kp
5f9b06cce9
Pass multi_send_robot_fire vector by const &
2014-10-30 03:37:22 +00:00