..
ai.h
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
aistruct.h
Pass vcobjptridx_t to digi_ functions
2014-12-13 17:47:06 +00:00
automap.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
bm.h
Centralize N_D2_* constants in bm.h
2014-09-27 15:42:45 +00:00
cntrlcen.h
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
collide.h
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
config.h
Use special type for player callsign
2014-07-05 19:20:56 +00:00
controls.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
credits.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
digi.h
Pass digi_*_start_sound soundobj as sound_object*
2014-12-14 05:22:59 +00:00
effects.h
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
endlevel.h
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
escort.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
fireball.h
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
fuelcen.h
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
fvi.h
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
fwdobject.h
Create window_rendered_data locally
2014-12-18 04:12:38 +00:00
game.h
Use partial_range on Flickering_lights
2014-11-23 04:36:58 +00:00
gamefont.h
Use unique_ptr to manage fonts
2014-07-22 23:48:23 +00:00
gamemine.h
Use partial_range to load textures
2014-12-20 04:36:11 +00:00
gamepal.h
Use PHYSFSX_gets_line_t for Current_level_palette
2014-12-20 04:36:08 +00:00
gamesave.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
gameseg.h
Return vertex_array_list_t from create_all_vertnum_lists
2014-12-14 05:23:00 +00:00
gameseq.h
Use PHYSFSX_gets_line_t for Current_level_name
2014-12-20 04:36:07 +00:00
gauges.h
Hoist gauge loop iterations
2014-11-01 15:28:07 +00:00
hostage.h
Remove obsolete hostage message support
2014-12-20 04:36:09 +00:00
hudmsg.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
inferno.h
Move d_fname helper methods to base class ntstring
2014-12-22 04:35:47 +00:00
kconfig.h
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
kmatrix.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
laser.h
Switch Laser_render to vobjptr_t
2014-11-30 22:09:23 +00:00
lighting.h
Pass compute_object_light vector as const *
2014-10-30 03:36:22 +00:00
menu.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
mission.h
Pack Mission
2014-12-18 04:12:39 +00:00
morph.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
multi.h
Throw on net_udp_read_sync_packet failure
2014-12-07 00:00:22 +00:00
multibot.h
Pass multi_send_robot_fire vector by const &
2014-10-30 03:37:22 +00:00
multiinternal.h
Unify MULTI_ROBOT_EXPLODE
2014-09-14 01:14:33 +00:00
net_udp.h
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
newdemo.h
Pass vcobjptridx_t to digi_ functions
2014-12-13 17:47:06 +00:00
newmenu.h
Make unused_newmenu_userdata_t const
2014-10-16 02:13:09 +00:00
nvparse.h
Fix crash loading descent.cfg with bare equal
2014-12-22 04:35:47 +00:00
object.h
Create window_rendered_data locally
2014-12-18 04:12:38 +00:00
objnum.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
paging.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
physics.h
Pass check_and_fix_matrix vms_matrix by &
2014-11-04 01:30:49 +00:00
piggy.h
Pass array<> to iff_read_animbrush
2014-09-27 23:06:33 +00:00
player.h
Refactor callsign_t constants
2014-12-07 00:53:15 +00:00
playsave.h
Use partial_range when searching HighestLevels
2014-12-08 04:49:20 +00:00
polyobj.h
Pass read_model_guns vector as array &
2014-11-01 03:08:27 +00:00
powerup.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
render.h
Create window_rendered_data locally
2014-12-18 04:12:38 +00:00
render_state.h
Move render_windows to per_segment_state_t::render_window
2014-12-13 16:54:16 +00:00
robot.h
Use array<> for Robot_joints
2014-12-18 04:12:38 +00:00
scores.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
screens.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
segiter.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
segment.h
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
segnum.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
segpoint.h
Use array<> for Segment_points
2014-08-08 03:02:43 +00:00
slew.h
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
songs.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
sounds.h
Use array<> for Sounds
2014-12-14 05:22:59 +00:00
state.h
Remove state_save_old_game
2014-09-17 02:45:02 +00:00
switch.h
Fix debug-build abort on matcen triggers
2014-12-14 21:02:40 +00:00
terrain.h
Pass render_terrain vector by &
2014-11-01 03:12:57 +00:00
texmerge.h
Return texmerge_get_cached_bitmap result by &
2014-11-30 22:09:19 +00:00
text.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
textures.h
Use array<> for Textures
2014-06-20 02:59:53 +00:00
titles.h
Use d_fname for DOS filenames
2014-07-25 02:54:31 +00:00
vclip.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
vers_id.h
Compact version number definition
2014-09-17 02:45:32 +00:00
wall.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
weapon.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00