dxx-rebirth/common/main
2015-02-14 22:48:30 +00:00
..
ai.h Pass array<> to create_bfs_list 2015-01-28 03:42:52 +00:00
aistruct.h Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
automap.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
bm.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
cntrlcen.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
collide.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
config.h Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
controls.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
digi.h Pass digi_*_start_sound soundobj as sound_object* 2014-12-14 05:22:59 +00:00
effects.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
endlevel.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
escort.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
fireball.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fuelcen.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
fvi.h Combine object_intersects_wall_d outputs 2015-02-14 22:48:27 +00:00
fwdobject.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
fwdsegment.h Use array<> for Side_to_verts 2015-02-05 03:03:50 +00:00
fwdwall.h Fix clang build of fwdwall.h 2015-01-29 04:27:36 +00:00
game.h Use partial_range on Flickering_lights 2014-11-23 04:36:58 +00:00
gamefont.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
gamemine.h Use partial_range to load textures 2014-12-20 04:36:11 +00:00
gamepal.h Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Return vertex_array_list_t from create_all_vertnum_lists 2014-12-14 05:23:00 +00:00
gameseq.h Use range_for for NumNetPlayerPositions 2014-12-23 04:20:27 +00:00
gauges.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
hostage.h Remove obsolete hostage message support 2014-12-20 04:36:09 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Move d_fname helper methods to base class ntstring 2014-12-22 04:35:47 +00:00
kconfig.h Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
laser.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
lighting.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
menu.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
mission.h Reuse mle_path as Mission_path 2015-01-15 04:30:03 +00:00
morph.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
multi.h Fix seismic duration sync 2015-02-14 22:48:29 +00:00
multibot.h Remove unused parameters 2015-01-18 01:58:33 +00:00
multiinternal.h Remove unused flag ammo 2015-02-14 22:48:30 +00:00
net_udp.h Make default ports uint16_t 2015-02-08 17:43:29 +00:00
newdemo.h Pass PHYSFSX_* file extensions as counted array 2015-02-14 22:48:28 +00:00
newmenu.h Convert frequently used casts to C++ casts 2015-02-05 03:03:49 +00:00
nvparse.h Use ntstring for CMLevelMusicPath 2014-12-22 04:35:47 +00:00
object.h Wrap submodel angles 2015-02-14 22:48:28 +00:00
objnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00
piggy.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
player.h Refactor callsign_t constants 2014-12-07 00:53:15 +00:00
playsave.h Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
polyobj.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
powerup.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
render.h Include <vector> in render.h 2015-01-11 18:10:40 +00:00
render_state.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
robot.h Use array<> for jointlist 2015-02-14 22:48:30 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
segiter.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
segment.h Move segment declarations to fwdsegment.h 2014-12-22 04:35:49 +00:00
segnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
segpoint.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
slew.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Pass nullptr for Descent 1 state_save_all filename_override 2014-12-30 02:09:23 +00:00
switch.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
terrain.h Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
vclip.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Reorder wall_is_doorway to favor likely results 2015-01-12 00:26:03 +00:00
weapon.h Fix seismic duration sync 2015-02-14 22:48:29 +00:00