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ai.h
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Make do_ai_robot_hit_attack player vobjptridx_t
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2014-12-23 04:20:27 +00:00 |
aistruct.h
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Pass vcobjptridx_t to digi_ functions
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2014-12-13 17:47:06 +00:00 |
automap.h
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Hide marker _ when buffer full
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2014-12-22 04:35:48 +00:00 |
bm.h
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cntrlcen.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
collide.h
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config.h
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Use array<ntstring> for CMMiscMusic
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2014-12-22 04:35:48 +00:00 |
controls.h
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credits.h
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digi.h
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Pass digi_*_start_sound soundobj as sound_object*
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2014-12-14 05:22:59 +00:00 |
effects.h
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endlevel.h
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escort.h
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fireball.h
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fuelcen.h
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fvi.h
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fwdobject.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
fwdsegment.h
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Move segment declarations to fwdsegment.h
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2014-12-22 04:35:49 +00:00 |
fwdwall.h
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Move wall declarations to fwdwall.h
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2014-12-22 04:35:48 +00:00 |
game.h
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gamefont.h
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gamemine.h
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Use partial_range to load textures
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2014-12-20 04:36:11 +00:00 |
gamepal.h
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Use PHYSFSX_gets_line_t for Current_level_palette
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2014-12-20 04:36:08 +00:00 |
gamesave.h
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gameseg.h
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Return vertex_array_list_t from create_all_vertnum_lists
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2014-12-14 05:23:00 +00:00 |
gameseq.h
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Use PHYSFSX_gets_line_t for Current_level_name
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2014-12-20 04:36:07 +00:00 |
gauges.h
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hostage.h
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Remove obsolete hostage message support
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2014-12-20 04:36:09 +00:00 |
hudmsg.h
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inferno.h
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Move d_fname helper methods to base class ntstring
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2014-12-22 04:35:47 +00:00 |
kconfig.h
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kmatrix.h
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laser.h
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lighting.h
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menu.h
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mission.h
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Use ntstring for Netgame.mission_name
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2014-12-22 04:35:48 +00:00 |
morph.h
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multi.h
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Use ntstring for Netgame.mission_name
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2014-12-22 04:35:48 +00:00 |
multibot.h
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multiinternal.h
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net_udp.h
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Use ntstring for Netgame.mission_name
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2014-12-22 04:35:48 +00:00 |
newdemo.h
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Pass vcobjptridx_t to digi_ functions
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2014-12-13 17:47:06 +00:00 |
newmenu.h
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Use ntstring for CMLevelMusicPath
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2014-12-22 04:35:47 +00:00 |
nvparse.h
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Use ntstring for CMLevelMusicPath
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2014-12-22 04:35:47 +00:00 |
object.h
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Create window_rendered_data locally
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2014-12-18 04:12:38 +00:00 |
objnum.h
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paging.h
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physics.h
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piggy.h
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player.h
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Refactor callsign_t constants
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2014-12-07 00:53:15 +00:00 |
playsave.h
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Use partial_range when searching HighestLevels
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2014-12-08 04:49:20 +00:00 |
polyobj.h
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powerup.h
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render.h
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Create window_rendered_data locally
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2014-12-18 04:12:38 +00:00 |
render_state.h
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Move render_windows to per_segment_state_t::render_window
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2014-12-13 16:54:16 +00:00 |
robot.h
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Use array<> for Robot_joints
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2014-12-18 04:12:38 +00:00 |
scores.h
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screens.h
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segiter.h
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segment.h
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Move segment declarations to fwdsegment.h
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2014-12-22 04:35:49 +00:00 |
segnum.h
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segpoint.h
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slew.h
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songs.h
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sounds.h
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Use array<> for Sounds
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2014-12-14 05:22:59 +00:00 |
state.h
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switch.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
terrain.h
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texmerge.h
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text.h
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textures.h
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titles.h
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vclip.h
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vers_id.h
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wall.h
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Move wall declarations to fwdwall.h
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2014-12-22 04:35:48 +00:00 |
weapon.h
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