dxx-rebirth/common/main
2015-01-18 01:58:33 +00:00
..
ai.h Centralize buddy search 2015-01-12 00:26:04 +00:00
aistruct.h Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
automap.h Hide marker _ when buffer full 2014-12-22 04:35:48 +00:00
bm.h Compile out unused bm_write_all 2015-01-17 18:31:43 +00:00
cntrlcen.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
collide.h
config.h Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
controls.h
credits.h
digi.h Pass digi_*_start_sound soundobj as sound_object* 2014-12-14 05:22:59 +00:00
effects.h
endlevel.h
escort.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
fireball.h
fuelcen.h
fvi.h
fwdobject.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
fwdsegment.h Move segment declarations to fwdsegment.h 2014-12-22 04:35:49 +00:00
fwdwall.h Reorder wall_is_doorway to favor likely results 2015-01-12 00:26:03 +00:00
game.h
gamefont.h
gamemine.h Use partial_range to load textures 2014-12-20 04:36:11 +00:00
gamepal.h Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
gamesave.h
gameseg.h Return vertex_array_list_t from create_all_vertnum_lists 2014-12-14 05:23:00 +00:00
gameseq.h Use range_for for NumNetPlayerPositions 2014-12-23 04:20:27 +00:00
gauges.h
hostage.h Remove obsolete hostage message support 2014-12-20 04:36:09 +00:00
hudmsg.h
inferno.h Move d_fname helper methods to base class ntstring 2014-12-22 04:35:47 +00:00
kconfig.h
kmatrix.h
laser.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
lighting.h
menu.h
mission.h Reuse mle_path as Mission_path 2015-01-15 04:30:03 +00:00
morph.h
multi.h Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
multibot.h Remove unused parameters 2015-01-18 01:58:33 +00:00
multiinternal.h
net_udp.h Use ntstring for Netgame.mission_name 2015-01-03 23:44:32 +00:00
newdemo.h Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
newmenu.h Add newmenu_do helper for array<newmenu_item, N> 2015-01-18 01:58:32 +00:00
nvparse.h Use ntstring for CMLevelMusicPath 2014-12-22 04:35:47 +00:00
object.h Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
objnum.h
paging.h
physics.h
piggy.h
player.h Refactor callsign_t constants 2014-12-07 00:53:15 +00:00
playsave.h Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
polyobj.h
powerup.h
render.h Include <vector> in render.h 2015-01-11 18:10:40 +00:00
render_state.h Move render_windows to per_segment_state_t::render_window 2014-12-13 16:54:16 +00:00
robot.h Remove unused parameters 2015-01-18 01:58:33 +00:00
scores.h
screens.h
segiter.h
segment.h Move segment declarations to fwdsegment.h 2014-12-22 04:35:49 +00:00
segnum.h
segpoint.h
slew.h
songs.h
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Pass nullptr for Descent 1 state_save_all filename_override 2014-12-30 02:09:23 +00:00
switch.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
vclip.h
vers_id.h
wall.h Reorder wall_is_doorway to favor likely results 2015-01-12 00:26:03 +00:00
weapon.h Simplify Primary_ammo_max 2015-01-17 18:31:42 +00:00