dxx-rebirth/common/main
2015-01-29 04:27:36 +00:00
..
ai.h Pass array<> to create_bfs_list 2015-01-28 03:42:52 +00:00
aistruct.h Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
automap.h Hide marker _ when buffer full 2014-12-22 04:35:48 +00:00
bm.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
cntrlcen.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
collide.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
config.h Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
controls.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
digi.h Pass digi_*_start_sound soundobj as sound_object* 2014-12-14 05:22:59 +00:00
effects.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
endlevel.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
escort.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
fireball.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fuelcen.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fvi.h Pass find_vector_intersection arg by & 2015-01-20 02:46:42 +00:00
fwdobject.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
fwdsegment.h Move segment declarations to fwdsegment.h 2014-12-22 04:35:49 +00:00
fwdwall.h Reorder wall_is_doorway to favor likely results 2015-01-12 00:26:03 +00:00
game.h Use partial_range on Flickering_lights 2014-11-23 04:36:58 +00:00
gamefont.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
gamemine.h Use partial_range to load textures 2014-12-20 04:36:11 +00:00
gamepal.h Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Return vertex_array_list_t from create_all_vertnum_lists 2014-12-14 05:23:00 +00:00
gameseq.h Use range_for for NumNetPlayerPositions 2014-12-23 04:20:27 +00:00
gauges.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
hostage.h Remove obsolete hostage message support 2014-12-20 04:36:09 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Move d_fname helper methods to base class ntstring 2014-12-22 04:35:47 +00:00
kconfig.h Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
laser.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
lighting.h Pass compute_object_light vector as const * 2014-10-30 03:36:22 +00:00
menu.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
mission.h Reuse mle_path as Mission_path 2015-01-15 04:30:03 +00:00
morph.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
multi.h Use separate type for general purpose sockaddr 2015-01-18 01:58:34 +00:00
multibot.h Remove unused parameters 2015-01-18 01:58:33 +00:00
multiinternal.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
net_udp.h Use ntstring for Netgame.mission_name 2015-01-03 23:44:32 +00:00
newdemo.h Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
newmenu.h Add newmenu_do helper for array<newmenu_item, N> 2015-01-18 01:58:32 +00:00
nvparse.h Use ntstring for CMLevelMusicPath 2014-12-22 04:35:47 +00:00
object.h Undefine object instances at construction 2015-01-28 03:42:52 +00:00
objnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00
piggy.h Make equal_space a preprocessor constant 2015-01-29 04:27:35 +00:00
player.h Refactor callsign_t constants 2014-12-07 00:53:15 +00:00
playsave.h Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
polyobj.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
powerup.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
render.h Include <vector> in render.h 2015-01-11 18:10:40 +00:00
render_state.h Move render_windows to per_segment_state_t::render_window 2014-12-13 16:54:16 +00:00
robot.h Unpack robot_info 2015-01-23 03:55:04 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
segiter.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
segment.h Move segment declarations to fwdsegment.h 2014-12-22 04:35:49 +00:00
segnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
segpoint.h Use array<> for Segment_points 2014-08-08 03:02:43 +00:00
slew.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Pass nullptr for Descent 1 state_save_all filename_override 2014-12-30 02:09:23 +00:00
switch.h Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
terrain.h Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
vclip.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
vers_id.h Compact version number definition 2014-09-17 02:45:32 +00:00
wall.h Reorder wall_is_doorway to favor likely results 2015-01-12 00:26:03 +00:00
weapon.h Simplify Primary_ammo_max 2015-01-17 18:31:42 +00:00