Kp
c20cfc02cb
Remove unused D1 definition of POW_FULL_MAP
2015-04-19 04:18:52 +00:00
Kp
ae8a8c98ce
Reduce player.h includes
2015-04-19 04:18:52 +00:00
Kp
83afd8d96f
Reduce piggy.h includes
2015-04-19 04:18:52 +00:00
Kp
51ab9ff9d6
Simplify DXX guard on object.h
2015-04-19 04:18:52 +00:00
Kp
808d5c1cf2
Switch joystick_text_length to integral_constant
2015-04-19 04:18:52 +00:00
Kp
cd6be09547
Reduce kconfig.h includes
2015-04-19 04:18:51 +00:00
Kp
c338862ad6
Reduce gauges.h includes
2015-04-19 04:18:51 +00:00
Kp
4149ab6e5f
Reduce gameseq.h includes
2015-04-19 04:18:51 +00:00
Kp
714fd36241
Reduce gamemine.h includes
2015-04-19 04:18:51 +00:00
Kp
27b6ad1630
Reduce game.h includes
2015-04-19 04:18:51 +00:00
Kp
75162a6fe9
Reduce controls.h includes
2015-04-19 04:18:51 +00:00
Kp
516b8b2397
Reduce collide.h includes
2015-04-19 04:18:51 +00:00
Kp
8c6ddf1abf
Reduce cntrlcen.h includes
2015-04-19 04:18:51 +00:00
Kp
726e5737bb
Reduce bm.h includes
2015-04-19 04:18:51 +00:00
Kp
8582907b91
Reduce ai.h includes
2015-04-19 04:18:51 +00:00
Kp
4e937ae239
Reduce playsave.h includes
...
Move non-common includes into defined(D1||D2)
2015-04-19 04:18:50 +00:00
Kp
9d213b5282
Wrap player_has_weapon return type
2015-04-19 04:18:50 +00:00
Kp
9751022b1b
Use static_assert for player_rw size check
2015-04-19 04:18:50 +00:00
Kp
4240017193
Remove unused D1 definition of POW_HEADLIGHT
2015-04-19 04:18:49 +00:00
Kp
150e2d2686
Convert local arrays to array<>
2015-04-19 04:18:49 +00:00
Kp
32b4b8f0bb
Use enum class for level save/load
2015-04-19 04:18:49 +00:00
Kp
e99a9236cf
Avoid redundant vsegptridx calculation in object_move_one
2015-04-11 04:01:29 +00:00
Kp
efc5b071de
Remove object_rw::pad, pad2
...
The presence of these fields breaks network compatibility between
aligned and unaligned users. Removing these fields breaks the ability
to use aligned savegames. Per discussion in
<fdaa09d7f9
>,
this is acceptable to clean up the code.
Reported-by: derhass <http://www.dxx-rebirth.com/frm/index.php/topic,1986.msg21232.html >
Approved-by: zico <fdaa09d7f9 (commitcomment-10575014)
>
2015-04-04 23:20:12 +00:00
Kp
a9c81c5614
Move Weapon_is_energy to collide.cpp
2015-04-02 02:36:57 +00:00
Kp
5ae5033fed
Use enum for AIB constants
2015-04-02 02:36:57 +00:00
Kp
6b6eaef226
Include polyobj.h from robot.h
...
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp
2f86499144
Remove do_cockpit_window_view unused parameters
2015-04-02 02:36:57 +00:00
Kp
b0ec49f8e5
Remove unused file+line from get_seg_masks
2015-04-02 02:36:56 +00:00
Kp
aa75a398d9
Move Wall_names to dumpmine.cpp
2015-04-02 02:36:56 +00:00
Kp
ae8b99ae7d
Use RAIIdigi_sound for briefing printing_channel
2015-04-02 02:36:55 +00:00
Kp
6a4c7ed78e
Inline away D1 secret_restore values
2015-04-02 02:36:53 +00:00
Kp
face692126
Narrow D2 previous_visibility to uint8_t
2015-04-02 02:36:53 +00:00
Kp
6757b2178b
Narrow D2 rapidfire_count to uint8_t
2015-04-02 02:36:53 +00:00
Kp
bb10d350f4
Narrow D2 consecutive_retries to uint8_t
2015-04-02 02:36:53 +00:00
Kp
a36603826a
Narrow D2 retry_count to uint8_t
2015-04-02 02:36:53 +00:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
66a70fd373
Prepare for global arrays to be array<>
2015-04-02 02:36:52 +00:00
Kp
6e96ff3e00
Fix ambiguous use of INTEL_SHORT/INTEL_INT
2015-04-02 02:36:52 +00:00
Kp
598a5e42a2
Allow granting items at player spawn
2015-03-28 17:18:02 +00:00
Kp
da3cb31a0e
Refactor powerup allow code
2015-03-28 17:18:02 +00:00
Kp
b32d1c76c9
Move powerup size reset into set_powerup_id
2015-03-28 17:18:02 +00:00
Kp
12ad357b8d
Move Wimp Menu to macro
2015-03-28 17:18:02 +00:00
Kp
0707664ae1
Use enum for kmatrix_view result
2015-03-24 02:07:42 +00:00
zico
8d686ab23b
implemented return value for kmatrix_view() so we can properly bail out of the game loop in AdvanceLevel()
2015-03-23 03:03:22 +01:00
Kp
d63be36fb3
Fix bogus trap on remote_owner check
...
Some call sites pass a uint8_t to objnum_remote_to_local, which is
zero-extended up to an int. The check for owner==-1 then fails, causing
the sanity check to trap to the debugger, even though the situation is
normal and harmless. Switch the type to int8_t to ensure that the value
is not sign/zero-extended.
2015-03-22 22:48:47 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
Kp
ce028fc843
Move Object_type_names to dumpmine
2015-03-22 18:49:21 +00:00
Kp
7840885473
Fix clang -Wparentheses-equality warnings
2015-03-22 18:49:21 +00:00
Kp
65ff319ebb
Use ntstring for LastMission
2015-03-22 18:49:20 +00:00
Kp
af7b08abac
Convert some GameCfg flags to bool
2015-03-22 18:49:20 +00:00
Kp
3da8a85ec3
Remove constexpr on rgb_array_wrapper::operator[]
...
OS X clang (but not Linux clang) rejects constexpr
on rgb_array_wrapper::operator[].
Reported-by: btb <b414758505 (commitcomment-10330686)
>
Fixes: b414758505
("Add stub for player color remapping")
2015-03-21 21:11:12 +00:00
Matt Vandermeulen
a59daa64c6
ಠ_ಠ
2015-03-20 17:31:22 -04:00
Kp
e1ff8afc88
Use ntstring for newmenu_item saved_text
2015-03-12 02:21:21 +00:00
Kp
d1b60c2324
Pass uint_fast32_t for newmenu_* items
2015-03-12 02:21:21 +00:00
Kp
2c09f9fa90
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
Kp
b414758505
Add stub for player color remapping
2015-03-09 03:33:07 +00:00
Kp
72a01bf56c
Add indirection for player color lookup
2015-03-09 03:33:07 +00:00
Kp
a84a05c701
Move graphics menu to macro
2015-03-07 17:20:41 +00:00
Kp
7349a90cc8
Remove unused multi_send_message_dialog
2015-03-03 04:36:16 +00:00
Kp
335780758b
Remove unused DXX_*_INPUT argument MAX_TEXT_LEN
2015-02-28 19:36:02 +00:00
Kp
3dfac8350e
Use array<> for robot_info
2015-02-28 19:36:01 +00:00
Kp
a9a330bf3f
Use array<> for expl_wall_list
...
Fixes: 125d9257be
("Use special type names for segment/object numbers")
2015-02-28 19:36:01 +00:00
Kp
b940ca0510
Use array<> for bogus_data
2015-02-28 19:36:01 +00:00
Kp
8ad180c0a2
Use array<> for Reactors
2015-02-28 19:36:01 +00:00
Kp
1580a274f2
Use array<> for net_udp buffers
2015-02-28 19:36:01 +00:00
Kp
a65533d477
Remove unused delta_light dummy
2015-02-28 19:36:01 +00:00
Kp
0ad02ad975
Remove unused piggy_game_bitmap_name
2015-02-28 19:36:01 +00:00
zico
afd70564e5
Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
2015-02-22 01:41:02 +01:00
zico
eef3dc03a7
Due to flexible size of game/lite info packets only check for maximum size of these packets
2015-02-21 18:21:34 +01:00
Kp
f2fb31a120
Merge 'D1 emulation issues' into unification/master
...
Requested by btb: https://github.com/dxx-rebirth/dxx-rebirth/pull/38
2015-02-20 03:00:46 +00:00
Kp
2c63744fd3
Use array<> for jointlist
2015-02-14 22:48:30 +00:00
Kp
68e2168377
Use array<> for bitmap_index arrays
2015-02-14 22:48:30 +00:00
Kp
40b8bc1a06
Remove unused flag ammo
...
spit_powerup never sets ammo
2015-02-14 22:48:30 +00:00
Kp
93e01f71fd
Remove unused Player_num from MULTI_DROP_FLAG
2015-02-14 22:48:29 +00:00
Kp
5212daa4ad
Fix seismic duration sync
2015-02-14 22:48:29 +00:00
Kp
29236f8668
Use array<> for multi_player_textures
2015-02-14 22:48:29 +00:00
Kp
bbb9a23697
Convert {GET,PUT}_INTEL_{SHORT,INT} to C++ casts
2015-02-14 22:48:29 +00:00
Kp
0b3bb6397e
Make DXX_VERSION_*i be uint16_t
2015-02-14 22:48:29 +00:00
Kp
8ddab68448
Remove unused MULTI_DROP_WEAPON field player
2015-02-14 22:48:29 +00:00
Kp
7bf56a7d69
Add compile-time check on multi message sizes
2015-02-14 22:48:28 +00:00
Kp
004e1371d6
Split valid/nonvalid cases of do_cockpit_window_view
2015-02-14 22:48:28 +00:00
Kp
d1f45f85b2
Wrap submodel angles
2015-02-14 22:48:28 +00:00
Kp
03576a28c2
Pass PHYSFSX_* file extensions as counted array
2015-02-14 22:48:28 +00:00
Kp
661e676688
Combine object_intersects_wall_d outputs
...
Drop unused face.
2015-02-14 22:48:27 +00:00
Kp
dc8b88eed4
Convert various loops to range_for
2015-02-14 22:48:27 +00:00
Bradley Bell
28bd4c1650
Enable D1 boss behavior in d2x build.
...
So we get correct boss behavior when emulating D1, and 3rd party mn2s can include D1 bosses.
2015-02-08 12:26:36 -08:00
Kp
7f2974ea69
Make default ports uint16_t
...
Fixes a clang warning formatting %hu with the result of
(condition ? short : int).
2015-02-08 17:43:29 +00:00
Bradley Bell
5a9b2497b1
remove #ifdef USE_UDP
...
even when compiling without USE_UDP, almost everything in this file is needed
2015-02-05 17:15:52 -08:00
Kp
078d9513e0
Pass end-of-list for ignore_obj_list
2015-02-05 03:03:51 +00:00
Kp
2daaacaa26
Move robot_points onto stack
2015-02-05 03:03:50 +00:00
Kp
8f5e6df9a5
Use array<> for Side_to_verts
2015-02-05 03:03:50 +00:00
Kp
4c8f3a47b5
Convert frequently used casts to C++ casts
2015-02-05 03:03:49 +00:00
Kp
c1c028362e
Fix clang build of fwdwall.h
...
Make WALL_IS_DOORWAY_FLAG::operator| const for C++14 conformance. C++11
makes operator| implicitly const. C++14 does not.
2015-01-29 04:27:36 +00:00
Kp
d4117871a1
Use range_for for intro movies
2015-01-29 04:27:36 +00:00
Kp
cd76870ecc
Return find_hitpoint_uv u,v by value
2015-01-29 04:27:36 +00:00
Kp
f4517dc0bd
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
Kp
6b767c3a03
Remove various #include "gr.h"
2015-01-29 04:27:36 +00:00
Kp
e30df66462
Remove gauges.h #include "piggy.h"
2015-01-29 04:27:35 +00:00
Kp
f31e9f76e0
Remove textures.h #include "piggy.h"
2015-01-29 04:27:35 +00:00