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ai.h
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Centralize buddy search
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2015-01-12 00:26:04 +00:00 |
aistruct.h
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Pass vcobjptridx_t to digi_ functions
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2014-12-13 17:47:06 +00:00 |
automap.h
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Hide marker _ when buffer full
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2014-12-22 04:35:48 +00:00 |
bm.h
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Compile out unused bm_write_all
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2015-01-17 18:31:43 +00:00 |
cntrlcen.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
collide.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
config.h
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Use array<ntstring> for CMMiscMusic
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2014-12-22 04:35:48 +00:00 |
controls.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
credits.h
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digi.h
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Pass digi_*_start_sound soundobj as sound_object*
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2014-12-14 05:22:59 +00:00 |
effects.h
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Use symbolic *_none constants for -1
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2014-10-04 17:31:13 +00:00 |
endlevel.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
escort.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
fireball.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
fuelcen.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
fvi.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
fwdobject.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
fwdsegment.h
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Move segment declarations to fwdsegment.h
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2014-12-22 04:35:49 +00:00 |
fwdwall.h
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Reorder wall_is_doorway to favor likely results
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2015-01-12 00:26:03 +00:00 |
game.h
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Use partial_range on Flickering_lights
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2014-11-23 04:36:58 +00:00 |
gamefont.h
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gamemine.h
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Use partial_range to load textures
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2014-12-20 04:36:11 +00:00 |
gamepal.h
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Use PHYSFSX_gets_line_t for Current_level_palette
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2014-12-20 04:36:08 +00:00 |
gamesave.h
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gameseg.h
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Return vertex_array_list_t from create_all_vertnum_lists
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2014-12-14 05:23:00 +00:00 |
gameseq.h
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Use range_for for NumNetPlayerPositions
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2014-12-23 04:20:27 +00:00 |
gauges.h
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Hoist gauge loop iterations
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2014-11-01 15:28:07 +00:00 |
hostage.h
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Remove obsolete hostage message support
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2014-12-20 04:36:09 +00:00 |
hudmsg.h
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inferno.h
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Move d_fname helper methods to base class ntstring
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2014-12-22 04:35:47 +00:00 |
kconfig.h
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
kmatrix.h
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laser.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
lighting.h
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Pass compute_object_light vector as const *
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2014-10-30 03:36:22 +00:00 |
menu.h
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mission.h
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Reuse mle_path as Mission_path
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2015-01-15 04:30:03 +00:00 |
morph.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
multi.h
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Use ntstring for NetworkMessageMacro name
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2015-01-12 00:26:02 +00:00 |
multibot.h
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Pass multi_send_robot_fire vector by const &
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2014-10-30 03:37:22 +00:00 |
multiinternal.h
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Unify MULTI_ROBOT_EXPLODE
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2014-09-14 01:14:33 +00:00 |
net_udp.h
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Use ntstring for Netgame.mission_name
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2015-01-03 23:44:32 +00:00 |
newdemo.h
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Pass vcobjptridx_t to digi_ functions
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2014-12-13 17:47:06 +00:00 |
newmenu.h
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Pass nm_set_item_radio arg by &
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2015-01-18 01:58:31 +00:00 |
nvparse.h
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Use ntstring for CMLevelMusicPath
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2014-12-22 04:35:47 +00:00 |
object.h
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Create window_rendered_data locally
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2014-12-18 04:12:38 +00:00 |
objnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
paging.h
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physics.h
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Pass check_and_fix_matrix vms_matrix by &
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2014-11-04 01:30:49 +00:00 |
piggy.h
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Pass array<> to iff_read_animbrush
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2014-09-27 23:06:33 +00:00 |
player.h
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Refactor callsign_t constants
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2014-12-07 00:53:15 +00:00 |
playsave.h
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Use ntstring for NetworkMessageMacro name
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2015-01-12 00:26:02 +00:00 |
polyobj.h
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Pass read_model_guns vector as array &
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2014-11-01 03:08:27 +00:00 |
powerup.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
render.h
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Include <vector> in render.h
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2015-01-11 18:10:40 +00:00 |
render_state.h
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Move render_windows to per_segment_state_t::render_window
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2014-12-13 16:54:16 +00:00 |
robot.h
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Use array<> for Robot_joints
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2014-12-18 04:12:38 +00:00 |
scores.h
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screens.h
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segiter.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
segment.h
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Move segment declarations to fwdsegment.h
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2014-12-22 04:35:49 +00:00 |
segnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
segpoint.h
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slew.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
songs.h
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sounds.h
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Use array<> for Sounds
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2014-12-14 05:22:59 +00:00 |
state.h
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Pass nullptr for Descent 1 state_save_all filename_override
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2014-12-30 02:09:23 +00:00 |
switch.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
terrain.h
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Pass render_terrain vector by &
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2014-11-01 03:12:57 +00:00 |
texmerge.h
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
text.h
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textures.h
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titles.h
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vclip.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
vers_id.h
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Compact version number definition
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2014-09-17 02:45:32 +00:00 |
wall.h
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Reorder wall_is_doorway to favor likely results
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2015-01-12 00:26:03 +00:00 |
weapon.h
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Simplify Primary_ammo_max
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2015-01-17 18:31:42 +00:00 |