Commit graph

971 commits

Author SHA1 Message Date
zico 4a562bf098 Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00
Kp fd5d7b800d Move reactor gun loop into calc_controlcen_gun_point 2015-08-26 03:15:10 +00:00
Kp d3ca71c8d0 Inline get_num_reactor_models 2015-08-26 03:15:10 +00:00
Kp 9ed4754009 Remove typedef valptridx<T>::array_managed_type managed_type##_array_t 2015-08-22 20:43:04 +00:00
Kp 2155c417cb Move array_managed_type into valptridx<T> 2015-08-22 20:43:04 +00:00
Kp f8008ca34f Only define object_array_t::object_array_t if VALGRIND 2015-08-22 20:43:04 +00:00
Kp 946048c54b Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
Kp a606b89fe8 Make robot_flags unsigned 2015-08-22 20:43:03 +00:00
Kp b946011299 Remove non-GNU PIGGY_PAGE_IN
Non-GNU PIGGY_PAGE_IN uses a do {} while(0), but some callers are in a
context where do{}while() is an error.
2015-08-22 20:43:03 +00:00
Kp b8baddb5a2 Use uint8_t for player_awareness_type_t
Fixes: 9157e5f970 ("Use enum class for player_awareness_type_t")
2015-08-22 20:43:02 +00:00
Kp 64ff1cda89 Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
Kp bc7c469ab2 Use array<> for more globals 2015-08-12 03:11:46 +00:00
Kp f15116f2cb Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00
Kp 6870b48710 Remove unused return value of digi_link_sound_to_object* 2015-08-05 02:59:02 +00:00
Kp 9fb9aef509 Remove unused return value of digi_link_sound_to_pos 2015-08-05 02:59:02 +00:00
Kp 20b1db3483 Expand dxx_explicit_operator_bool to "explicit"
Many files now use "explicit", so compilers which reject
explicit operator bool() will not work.  Remove the macro.
2015-08-03 03:11:25 +00:00
Kp 2fb03da475 Inline multi_send_endlevel_start secret for D2 2015-08-03 03:11:25 +00:00
Kp 4d8ae44794 Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
Kp a2816617fe Pass reactor& to read_model_guns 2015-07-25 23:10:48 +00:00
Kp b8cc2f4172 Inline multi_i_am_master 2015-07-25 23:10:46 +00:00
Kp bda7fef3a0 Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
Kp f38e80c053 Use get_local_plrobj to compute reference to object of local player 2015-07-25 23:10:45 +00:00
Kp f00725f740 Use forward-declaration header for player.h 2015-07-25 23:10:45 +00:00
Kp 70c4cc87ab Use forward-declaration header for weapon.h 2015-07-25 23:10:45 +00:00
Kp f899aaeaca Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
Kp 15fb75c1c7 Fix check_header_includes build 2015-07-25 23:10:45 +00:00
Kp 8594086b23 Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
Kp 644c80e632 Pass vsegptr to add_stuck_object 2015-07-21 02:57:27 +00:00
Kp d8f28a8767 Move Cfg::Grabinput to CCfg to improve code sharing 2015-07-18 21:01:56 +00:00
Kp 3015db64ad Guard segment.h for LTO -Wodr 2015-07-18 21:01:55 +00:00
Kp d3df8b8e83 Fix LTO -Wodr for cheats 2015-07-18 03:49:47 +00:00
Kp bbcdf9f7d2 Fix LTO -Wodr for GameCfg 2015-07-18 03:49:47 +00:00
Kp 7a16099aaf Fix gcc-4.6 cmd build
gcc-4.6 lacks forward_list<T>::splice_after(iterator, forward_list&).
Add an explicit std::move to help it.
2015-07-14 02:42:12 +00:00
Kp 745de17c41 Use T::index_type for highest_valid 2015-07-13 01:09:36 +00:00
Kp 012b65a37c Pass vcobjptridx to check_trigger 2015-07-12 01:04:22 +00:00
Kp 13bcdcf0ca Use valptr for fireball.cpp 2015-07-12 01:04:19 +00:00
Kp aa890e5d29 Pass only valptr_t to fuelcen_delete 2015-07-12 01:04:18 +00:00
Kp a8fadce19f Pass only vobjptr_t to obj_unlink 2015-07-12 01:04:17 +00:00
Kp e54b550c59 Pass only vobjptr_t to multi_reset_player_object 2015-07-12 01:04:17 +00:00
Kp 1b6999ff4d Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
The index component is not needed.
2015-07-12 01:04:17 +00:00
Kp 8b7c5c3e2b Rewrite valptridx
Move decisions out to policy classes.  Provide trivial copy
construction/assignment.  Simplify checking for unsafe conversions.
2015-07-09 03:12:45 +00:00
Kp fe360b18e3 Implement secluded spawns 2015-07-04 21:01:18 +00:00
Kp d73e5a24c3 Reduce scope of ifdef(D1||D2) 2015-07-04 21:01:17 +00:00
Kp f42a3fe241 Improve Cfg locality 2015-07-04 21:01:17 +00:00
Kp 06b453d617 Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
zico cd27af9e41 Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer 2015-06-28 19:20:46 +02:00
Kp 0c106b67f2 Make convert_raw_joy_axis static 2015-06-23 03:04:47 +00:00
Kp 24b88c28c7 Fix cmd queue append 2015-06-21 22:30:28 +00:00
Kp 29aa820dc0 Only respawn when the player presses fire
Only respawn when the player presses a fire key/button (primary,
secondary, or flare).  Only clear primary, second, flare, and bomb when
respawning.  This allows dead players to use the automap or change their
camera views.

This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104>.  Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.

	#1  0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
	#2  game_handler (event=...) at similar/main/game.cpp:1114
	#3  0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
	#4  0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
	#5  window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
	#6  0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
	#7  DoPlayerDead () at similar/main/gameseq.cpp:1479
	#8  0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
	#9  0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
	#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp c72a3a9b11 Make Stuck_objects static 2015-06-13 22:42:21 +00:00
Kp 3905f1a668 Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
Kp 1dc0e24f30 Propagate swap_bytes argument for create_shortpos
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian.  The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native.  Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp 5573ed6bea Cache font scale X float 2015-06-13 22:42:20 +00:00
Kp 49854c08dd Change FSPACX/FSPACY macros to inline functions 2015-06-13 22:42:20 +00:00
Kp 9ecb8d8601 Use fwdvalptridx instead of inline forward declarations 2015-06-13 22:42:16 +00:00
Kp 9125ae32cd Make objnum unsigned 2015-06-13 22:42:15 +00:00
Kp 00c1429ebf Use enum for Escort_special_goal 2015-06-13 22:42:15 +00:00
Kp 148c0f44c8 Convert segnum_t to uint16_t 2015-06-13 22:42:15 +00:00
John Ackerman fe71a94d53 Implement Nonlinear Joystick Settings
[Kp: fix whitespace; squash fixes into main]
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/84>
2015-06-11 01:41:26 +00:00
Kp 7c436f1fbb Merge pull #39 into unification/master
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/39>
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88712761>
Acked-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88907523>
2015-06-07 16:21:37 +00:00
Kp 0e80080b7b Fix -Wvla error in cmd_execute 2015-06-07 16:20:48 +00:00
Kp b77db2f638 Use RAIIdmem for cmd_queue_t command_line 2015-06-07 16:20:47 +00:00
Kp 3cab20a501 Move cmd local classes into anonymous namespace 2015-06-07 16:20:47 +00:00
Kp 9a451a9168 Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
Kp 4c778ed26b Add const to cmd prototype 2015-06-07 16:20:47 +00:00
Kp 23349f06e1 Use std::forward_list for cmd_queue 2015-06-07 16:20:47 +00:00
Kp 6bc96bd72b Remove unaliased entries from map 2015-06-07 16:20:47 +00:00
Kp e33b037b83 Use RAIIdmem for cmd_alias_t value 2015-06-07 16:20:47 +00:00
Kp 3dec5551ca Use std::map for cmd_alias_list 2015-06-07 16:20:47 +00:00
Kp 948a4fc184 Use std::map for cmd_list 2015-06-07 16:20:47 +00:00
Kp 1afa132c18 Simplify cli gr_string call 2015-06-07 16:20:47 +00:00
Kp ddb521c5e7 Use std::map for cvar_list 2015-06-07 16:20:46 +00:00
Kp 2be3ce1f01 Use std::string for cvar string 2015-06-07 16:20:46 +00:00
Kp ff452dbded Move CLI code to common
None of it depends on D1 vs D2.
2015-06-07 16:20:46 +00:00
Kp 1115114e3d Remove unnecessary old-style const stripping cast
This cast was necessary only because cvar_set_cvar was not properly
const.
2015-06-07 16:20:46 +00:00
Kp 204b7d7cb7 Remove dangerous const-removing constructor
Fortunately, this constructor was unnecessary.  If it had ever been
used, later code could d_free() read-only storage.
2015-06-07 16:20:46 +00:00
Kp 3718678576 Reduce cvar.h includes 2015-06-07 16:20:46 +00:00
Kp 3b54c50230 Use std::bitset for laser hitobj mask 2015-06-06 18:03:45 +00:00
Kp 39b705b352 Use integral_constant for grant masks 2015-06-05 02:34:40 +00:00
Kp 33204bac5c Make Break_on_object static 2015-06-02 03:03:31 +00:00
Kp bb5fd12ffe Pass vcobjptr to object_intersects_wall 2015-06-02 03:03:31 +00:00
zico 2bfe21183e Changing homing turn times to 30 FPS base again by user request 2015-06-01 15:27:34 +02:00
zico b04282e791 Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
zico 7ba3d1317b Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count 2015-05-28 15:22:40 +02:00
Kp b6a9b2a853 Pass vsegptridx to wall_toggle 2015-05-28 03:08:40 +00:00
Kp 850853326c Pass vsegptridx to gate_in_robot 2015-05-28 03:08:39 +00:00
Kp 5cc38ea06c Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
Kp 73300a285d Merge "change u_int*_t to C99 standard uint*_t"
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/67>
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/67#issuecomment-104806115>
2015-05-23 17:36:29 +00:00
zico 1f6ae58f52 Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes 2015-05-23 18:18:20 +02:00
Kp 2f00efdcc6 Fix gcc-4.6 weapon build
gcc-4.6 chokes on `static constexpr type value{};`, but accepts
`static constexpr auto value = type{};`

Fixes: 9d213b5282 ("Wrap player_has_weapon return type")
2015-05-22 03:33:20 +00:00
Kp ef1abd87e8 Fix gcc-4.6 digi build
gcc-4.6 chokes on `static constexpr type value{};`, but accepts
`static constexpr auto value = type{};`

Fixes: ae8b99ae7d ("Use RAIIdigi_sound for briefing printing_channel")
2015-05-22 03:33:20 +00:00
Kp cc2a5e9790 Use gr_free_bitmap_data for Orb_icons 2015-05-22 03:33:19 +00:00
Bradley Bell bdacd2f7d7 change u_int*_t to C99 standard uint*_t 2015-05-18 17:12:53 -07:00
Kp c53b734abb Compute slide segments early
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
Kp 0ece005dfa Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
Kp cb873563c8 Move reticle menu to macro 2015-05-14 02:23:13 +00:00
Kp ac3b1d6aa3 Switch do_cockpit_window_view to vobjptr_t
Only the wake_up_rendered_objects hack needed a vobjptridx_t.  Switch to
vobjptr_t.
2015-05-13 03:20:28 +00:00
Kp 5810faf33d Make Ai_last_missile_camera object* 2015-05-13 03:20:28 +00:00
Kp ed86b53395 Make Muzzle_queue_index static 2015-05-09 17:39:01 +00:00
Kp 1cdc43d71a Split object_create_egg 2015-05-09 17:39:01 +00:00
Kp f5b02ce6a0 Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
Kp 7dae02fbb4 Remove write-only ai_static D1 follow_path_end_seg 2015-05-09 17:39:00 +00:00
Kp 3b59a71e11 Remove unused D1 last_see_time 2015-05-09 17:39:00 +00:00
Kp 83baf4dfe8 Remove unused D1 last_attack_time 2015-05-09 17:39:00 +00:00
Kp 9a4f7a32bf Pass vcsegptr to fuelcen_give_fuel 2015-05-09 17:39:00 +00:00
Kp a51a7110e8 Pass vobjptridx_t to multi_send_position 2015-05-09 17:38:59 +00:00
Kp b5eae4c809 Split create_smart_children 2015-05-09 17:38:58 +00:00
Kp 08a42a68ff Pass vcobjptridx to laser_are_related 2015-05-09 17:38:58 +00:00
Kp 68834fb929 Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
Kp 9dc22b1ee6 Expand DXX_CXX11_EXPLICIT_DELETE
Various functions use the non-macro form, so support for =delete is
already mandatory.  Remove the remnants of support for compilers which
lack =delete and replace it with a hard stop when the compiler rejects
declaring explicitly deleted functions.
2015-05-01 02:18:33 +00:00
Kp bfd434fb15 Switch object_signature_t forward declaration to class
Although struct and class are interchangeable in this context, clang
whines when the program mixes them.  Use 'class' consistently to silence
this warning.

Reported-by: btb <91d31b1952 (commitcomment-10903195)>
Fixes: 91d31b1952 ("Wrap object signature in subtype")
2015-04-26 20:15:57 +00:00
Kp 0d564814f5 Convert Primary_weapon to primary_weapon_index_t 2015-04-26 20:15:57 +00:00
Kp 8d849b2b39 Wrap laser level in class
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp 6792c1bc4b Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
Kp cca163fc30 Split select_weapon 2015-04-26 20:15:52 +00:00
Kp f789e29b41 Simplify check_to_use_primary 2015-04-26 20:15:52 +00:00
Kp 610f603ebf Pass weapon_name to select_weapon 2015-04-26 20:15:52 +00:00
Kp 10b9206a9b Split do_weapon_select 2015-04-26 20:15:51 +00:00
Kp 4d046c5336 Split auto_select_weapon 2015-04-26 20:15:51 +00:00
Kp 8e5a63700b Use enum class for ai_mode 2015-04-26 20:15:51 +00:00
Kp f15ec9c86a Use enum for AIM constants 2015-04-26 20:15:51 +00:00
Kp e883d7c872 Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
Kp fd6ac87c25 Fix trigger_none checks 2015-04-26 20:15:50 +00:00
Bradley Bell 844aad2639 Merge branch 'unification/master' into command-line 2015-04-24 20:54:35 -07:00
Kp 3eb8f4813e Pass vcobjptr_t to apply_damage_to_controlcen 2015-04-22 02:44:30 +00:00
Kp eedfaab822 Remove OGL Max_linear_depth 2015-04-22 02:44:29 +00:00
Kp b46ecbb3e9 Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
Kp 4381b81497 Pack spawn granted items in D1 2015-04-19 04:18:53 +00:00
Kp b32298df5a Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
Kp b88c232f9f Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
Kp d7066c3eb9 Remove constant arguments to pick_up_ammo 2015-04-19 04:18:53 +00:00
Kp 28b4a65547 Centralize ammo rack bonus 2015-04-19 04:18:52 +00:00
Kp adbefd39c4 Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
Kp 864605dce2 Use stdint for titles.h 2015-04-19 04:18:52 +00:00
Kp c20cfc02cb Remove unused D1 definition of POW_FULL_MAP 2015-04-19 04:18:52 +00:00
Kp ae8a8c98ce Reduce player.h includes 2015-04-19 04:18:52 +00:00
Kp 83afd8d96f Reduce piggy.h includes 2015-04-19 04:18:52 +00:00
Kp 51ab9ff9d6 Simplify DXX guard on object.h 2015-04-19 04:18:52 +00:00
Kp 808d5c1cf2 Switch joystick_text_length to integral_constant 2015-04-19 04:18:52 +00:00
Kp cd6be09547 Reduce kconfig.h includes 2015-04-19 04:18:51 +00:00
Kp c338862ad6 Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
Kp 4149ab6e5f Reduce gameseq.h includes 2015-04-19 04:18:51 +00:00
Kp 714fd36241 Reduce gamemine.h includes 2015-04-19 04:18:51 +00:00
Kp 27b6ad1630 Reduce game.h includes 2015-04-19 04:18:51 +00:00
Kp 75162a6fe9 Reduce controls.h includes 2015-04-19 04:18:51 +00:00
Kp 516b8b2397 Reduce collide.h includes 2015-04-19 04:18:51 +00:00
Kp 8c6ddf1abf Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
Kp 726e5737bb Reduce bm.h includes 2015-04-19 04:18:51 +00:00
Kp 8582907b91 Reduce ai.h includes 2015-04-19 04:18:51 +00:00
Kp 4e937ae239 Reduce playsave.h includes
Move non-common includes into defined(D1||D2)
2015-04-19 04:18:50 +00:00